Showing posts with label melee. Show all posts
Showing posts with label melee. Show all posts

Rapiere of Grim

Prerequisite: Expert Level
Hit Cycle: 2-Hit Single Target
Range: 1.3m


Available to: Edward Jameson, Kurt Lyndon
Equipment: Rapier + Rapier
Acquisition: Emilia (Symbol of Taurus + 2 Elemental Jewels)

Basic Info:
Base ATK: 150%Accuracy: 55 + 10
Base ASPD: 78ATK Speed + 25%
Hits Airborne: NoCritical + 19
Damage Type: PhysicalBlock: 5 + 30
MSPD Multiplier: x1Penetration + 25
Defense Type: BlockImmunity + 10
Stance EXP: 32,428,000 (Tier VI)

Base RES:Defense Modifiers:
Fire: 0Physical: 100%
Ice: 0Magical: 90%
Lightning: 0Shooting: 90%
Mind: 0Debuff: 110%

Skills:
QLevel 1 - Soul of Grim▲ 1
WLevel 8 - Appel▲ 1
ELevel 12 - Riposte▲ 2
RLevel 16 - Ropera▲ 2
TLevel 20 - Cut and Thrust▲ 3



Soul of Grim
Stance Level Required: 1
Target: Self
Cast Time: Instant / Hold Time: 1.2s / Cooldown: Instant
Consumes: 100 SP + 9 Analeptic Remedies

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: ATK + 1%, ASPD + 1%, Critical + 1, 114.0s duration
Level 2: ATK + 2%, ASPD + 2%, Critical + 2, 168.0s duration
Level 3: ATK + 3%, ASPD + 3%, Critical + 3, 222.0s duration
Level 4: ATK + 4%, ASPD + 4%, Critical + 4, 276.0s duration
Level 5: ATK + 5%, ASPD + 5%, Critical + 5, 330.0s duration
Level 6: ATK + 6%, ASPD + 6%, Critical + 6, 384.0s duration
Level 7: ATK + 7%, ASPD + 7%, Critical + 7, 438.0s duration
Level 8: ATK + 8%, ASPD + 8%, Critical + 8, 492.0s duration
Level 9: ATK + 9%, ASPD + 9%, Critical + 9, 546.0s duration
Level 10: ATK + 10%, ASPD + 10%, Critical + 10, 600.0s duration
Level 11: ATK + 11%, ASPD + 11%, Critical + 11, ATK Rating + 1, 654.0s duration
Level 12: ATK + 12%, ASPD + 12%, Critical + 12, ATK Rating + 1, 708.0s duration



Appel
Stance Level Required: 8
Target: 1 enemy within 0.5m - 1.5m
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 10.0s
Consumes: 340 SP

Modifiers: Soft: 80% / Light: 125% / Heavy: 100%

Special Properties:
Ignores 75 DEF
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 686%
Level 2: ATK 749%
Level 3: ATK 811%
Level 4: ATK 874%
Level 5: ATK 936%
Level 6: ATK 998%
Level 7: ATK 1061%
Level 8: ATK 1123%
Level 9: ATK 1186%
Level 10: ATK 1248%
Level 11: ATK 1310%
Level 12: ATK 1373%



Riposte
Stance Level Required: 12
Target: Up to 3 enemies 0.5m - 1.5m away within a 2.0m radius
Cast Time: Instant / Hold Time: 3.0s / Cooldown: 10.0s
Consumes: 440 SP

Modifiers: Soft: 80% / Light: 120% / Heavy: 120%

Special Properties:
Ignores 50 DEF
Pierces Evasion
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 919%
Level 2: ATK 1002%
Level 3: ATK 1086%
Level 4: ATK 1169%
Level 5: ATK 1253%
Level 6: ATK 1336%
Level 7: ATK 1420%
Level 8: ATK 1503%
Level 9: ATK 1587%
Level 10: ATK 1670%
Level 11: ATK 1754%
Level 12: ATK 1837%



Ropera
Stance Level Required: 16
Target: Self
Cast Time: Instant / Hold Time: 0.9s / Cooldown: 45.0s
Consumes: 650 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Buff dissipates upon changing stances

Level 1: DEF + 2, Fire, Ice, Lightning, and Mind RES + 2, Magic Shield + 7%, 30.0s duration
Level 2: DEF + 5, Fire, Ice, Lightning, and Mind RES + 5, Magic Shield + 15%, 30.0s duration
Level 3: DEF + 7, Fire, Ice, Lightning, and Mind RES + 7, Magic Shield + 22%, 30.0s duration
Level 4: DEF + 10, Fire, Ice, Lightning, and Mind RES + 10, Magic Shield + 30%, 30.0s duration
Level 5: DEF + 12, Fire, Ice, Lightning, and Mind RES + 12, Magic Shield + 37%, 30.0s duration
Level 6: DEF + 15, Fire, Ice, Lightning, and Mind RES + 15, Magic Shield + 45%, 30.0s duration
Level 7: DEF + 17, Fire, Ice, Lightning, and Mind RES + 17, Magic Shield + 52%, 30.0s duration
Level 8: DEF + 20, Fire, Ice, Lightning, and Mind RES + 20, Magic Shield + 60%, 30.0s duration
Level 9: DEF + 22, Fire, Ice, Lightning, and Mind RES + 22, Magic Shield + 67%, 30.0s duration
Level 10: DEF + 25, Fire, Ice, Lightning, and Mind RES + 25, Magic Shield + 75%, 30.0s duration
Level 11: Accuracy + 10, DEF + 27, Fire, Ice, Lightning, and Mind RES + 27, Magic Shield + 82%, DEF Rating + 1, 30.0s duration
Level 12: Accuracy + 10, DEF + 30, Fire, Ice, Lightning, and Mind RES + 30, Magic Shield + 90%, DEF Rating + 1, 30.0s duration



Cut and Thrust
Stance Level Required: 20
Target: 1 enemy within 1.5m
Cast Time: Instant / Hold Time: 3.5s / Cooldown: 20.0s
Consumes: 540 SP

Modifiers: Soft: 75% / Light: 120% / Heavy: 100%

Special Properties:
Ignores 75 DEF
Pierces Evasion
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 1464%
Level 2: ATK 1597%
Level 3: ATK 1730%
Level 4: ATK 1863%
Level 5: ATK 1997%
Level 6: ATK 2130%
Level 7: ATK 2263%
Level 8: ATK 2396%
Level 9: ATK 2529%
Level 10: ATK 2662%
Level 11: ATK 2795%
Level 12: ATK 2928%



WHICH SKILL NOT TO MAX?

NONE!
'Cause Soul of Grimmshaw should be maxed on any other stance except for this.

Rapiere

Prerequisite: Expert Level
Hit Cycle: 2-Hit Single Target
Range: 1.3m


Available to: Andre Janzur, Gavin Jameson, Mi Karjalainen, Raven
Equipment: Rapier + Rapier
Acquisition: Emilia (Symbol of Taurus + 2 Elemental Jewels)

Basic Info:
Base ATK: 150%Accuracy: 55 + 10
Base ASPD: 78ATK Speed + 25%
Hits Airborne: NoCritical + 19
Damage Type: PhysicalBlock: 5 + 30
MSPD Multiplier: x1Penetration + 20
Defense Type: BlockImmunity + 10
Stance EXP: 32,428,000 (Tier VI)

Base RES:Defense Modifiers:
Fire: 0Physical: 100%
Ice: 0Magical: 90%
Lightning: 0Shooting: 90%
Mind: 0Debuff: 110%

Skills:
QLevel 1 - Punto▲ 1
WLevel 8 - Appel▲ 1
ELevel 12 - Riposte▲ 2
RLevel 16 - Ropera▲ 2
TLevel 20 - Cut and Thrust▲ 3



Punto
Stance Level Required: 1
Target: 1 enemy within 1.5m
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 3.0s
Consumes: 240 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Ignores 50 DEF
Pierces Evasion
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 288%
Level 2: ATK 314%
Level 3: ATK 341%
Level 4: ATK 367%
Level 5: ATK 393%
Level 6: ATK 419%
Level 7: ATK 445%
Level 8: ATK 472%
Level 9: ATK 498%
Level 10: ATK 524%
Level 11: ATK 550%
Level 12: ATK 576%



Appel
Stance Level Required: 8
Target: 1 enemy within 1.5m
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 10.0s
Consumes: 340 SP

Modifiers: Soft: 80% / Light: 125% / Heavy: 100%

Special Properties:
Ignores 75 DEF
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 686%
Level 2: ATK 749%
Level 3: ATK 811%
Level 4: ATK 874%
Level 5: ATK 936%
Level 6: ATK 998%
Level 7: ATK 1061%
Level 8: ATK 1123%
Level 9: ATK 1186%
Level 10: ATK 1248%
Level 11: ATK 1310%
Level 12: ATK 1373%



Riposte
Stance Level Required: 12
Target: Up to 3 enemies 1.5m away within a 2.0m radius
Cast Time: Instant / Hold Time: 3.0s / Cooldown: 10.0s
Consumes: 440 SP

Modifiers: Soft: 80% / Light: 120% / Heavy: 120%

Special Properties:
Ignores 50 DEF
Pierces Evasion
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 919%
Level 2: ATK 1002%
Level 3: ATK 1086%
Level 4: ATK 1169%
Level 5: ATK 1253%
Level 6: ATK 1336%
Level 7: ATK 1420%
Level 8: ATK 1503%
Level 9: ATK 1587%
Level 10: ATK 1670%
Level 11: ATK 1754%
Level 12: ATK 1837%



Ropera
Stance Level Required: 16
Target: Self
Cast Time: Instant / Hold Time: 0.9s / Cooldown: 45.0s
Consumes: 650 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Buff dissipates upon changing stances

Level 1: DEF + 2, Fire, Ice, Lightning, and Mind RES + 2, Magic Shield + 7%, 30.0s duration
Level 2: DEF + 5, Fire, Ice, Lightning, and Mind RES + 5, Magic Shield + 15%, 30.0s duration
Level 3: DEF + 7, Fire, Ice, Lightning, and Mind RES + 7, Magic Shield + 22%, 30.0s duration
Level 4: DEF + 10, Fire, Ice, Lightning, and Mind RES + 10, Magic Shield + 30%, 30.0s duration
Level 5: DEF + 12, Fire, Ice, Lightning, and Mind RES + 12, Magic Shield + 37%, 30.0s duration
Level 6: DEF + 15, Fire, Ice, Lightning, and Mind RES + 15, Magic Shield + 45%, 30.0s duration
Level 7: DEF + 17, Fire, Ice, Lightning, and Mind RES + 17, Magic Shield + 52%, 30.0s duration
Level 8: DEF + 20, Fire, Ice, Lightning, and Mind RES + 20, Magic Shield + 60%, 30.0s duration
Level 9: DEF + 22, Fire, Ice, Lightning, and Mind RES + 22, Magic Shield + 67%, 30.0s duration
Level 10: DEF + 25, Fire, Ice, Lightning, and Mind RES + 25, Magic Shield + 75%, 30.0s duration
Level 11: Accuracy + 10, DEF + 27, Fire, Ice, Lightning, and Mind RES + 27, Magic Shield + 82%, DEF Rating + 1, 30.0s duration
Level 12: Accuracy + 10, DEF + 30, Fire, Ice, Lightning, and Mind RES + 30, Magic Shield + 90%, DEF Rating + 1, 30.0s duration



Cut and Thrust
Stance Level Required: 20
Target: 1 enemy within 1.5m
Cast Time: Instant / Hold Time: 3.5s / Cooldown: 20.0s
Consumes: 540 SP

Modifiers: Soft: 75% / Light: 120% / Heavy: 100%

Special Properties:
Ignores 75 DEF
Pierces Evasion
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 1464%
Level 2: ATK 1597%
Level 3: ATK 1730%
Level 4: ATK 1863%
Level 5: ATK 1997%
Level 6: ATK 2130%
Level 7: ATK 2263%
Level 8: ATK 2396%
Level 9: ATK 2529%
Level 10: ATK 2662%
Level 11: ATK 2795%
Level 12: ATK 2928%



WHICH SKILL NOT TO MAX?

Punto
Lowest ATK modifier.

Rapida Espada

Prerequisite: Expert Level
Hit Cycle: 2-Hit Single Target
Range: 1.3m


Available to: Selva Norte
Equipment: Sword + Armguard
Acquisition: Quest

Basic Info:
Base ATK: 160%Accuracy: 50 + 5
Base ASPD: 79 ATK Speed + 35%
Hits Airborne: NoCritical + 25
Damage Type: PhysicalBlock: 15 + 25
MSPD Multiplier: x1Penetration: 5 + 20
Defense Type: BlockImmunity + 5
Stance EXP: 32,428,000 (Tier VI)

Base RES:Defense Modifiers:
Fire: 0Physical: 100%
Ice: 0Magical: 100%
Lightning: 75Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Espada de la Rotacion▲ 1
WLevel 8 - Espada del Viento▲ 1
ELevel 12 - Dragante▲ 2
RLevel 16 - Saltos de Ataques▲ 2
TLevel 20 - Rapida▲ 3



Espada de la Rotacion
Stance Level Required: 1
Target: Up to 7 enemies within 3.0m
Cast Time: Instant / Hold Time: 1.6s / Cooldown: Instant
Consumes: 240 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
20% chance to inflict [Blockade] on enemies
Hits airborne targets
Knockdown effect

Level 1: ATK 174%
Level 2: ATK 190%
Level 3: ATK 205%
Level 4: ATK 221%
Level 5: ATK 237%
Level 6: ATK 253%
Level 7: ATK 269%
Level 8: ATK 284%
Level 9: ATK 300%
Level 10: ATK 316%
Level 11: ATK 332%
Level 12: ATK 348%



Espada del Viento
Stance Level Required: 8
Target: 1 enemy within 1.3m
Cast Time: Instant / Hold Time: 2.3s / Cooldown: 7.0s
Consumes: 340 SP

Modifiers: Soft: 110% / Light: 130% / Heavy: 100%

Special Properties:
Ignores 20 DEF
Knockdown effect

Level 1: ATK 758%
Level 2: ATK 827%
Level 3: ATK 896%
Level 4: ATK 965%
Level 5: ATK 1034%
Level 6: ATK 1102%
Level 7: ATK 1171%
Level 8: ATK 1240%
Level 9: ATK 1309%
Level 10: ATK 1378%
Level 11: ATK 1447%
Level 12: ATK 1516%



Dragante
Stance Level Required: 12
Target: 1 enemy within 1.3m
Cast Time: Instant / Hold Time: 2.6s / Cooldown: 10.0s
Consumes: 440 SP

Modifiers: Soft: 110% / Light: 130% / Heavy: 100%

Special Properties:
Ignores 30 DEF
Knockdown effect

Level 1: ATK 746%
Level 2: ATK 814%
Level 3: ATK 881%
Level 4: ATK 949%
Level 5: ATK 1017%
Level 6: ATK 1085%
Level 7: ATK 1153%
Level 8: ATK 1220%
Level 9: ATK 1288%
Level 10: ATK 1356%
Level 11: ATK 1424%
Level 12: ATK 1492%



Saltos de Ataques
Stance Level Required: 16
Target: Up to 5 enemies 3.0m away within a 5.0m radius
Cast Time: 1.0s / Hold Time: 2.1s / Cooldown: 15.0s
Consumes: 540 SP

Modifiers: Soft: 110% / Light: 150% / Heavy: 100%

Special Properties:
50% chance to inflict [Shock] on enemies
Knockdown effect

Level 1: ATK 812%
Level 2: ATK 886%
Level 3: ATK 959%
Level 4: ATK 1033%
Level 5: ATK 1107%
Level 6: ATK 1181%
Level 7: ATK 1255%
Level 8: ATK 1328%
Level 9: ATK 1402%
Level 10: ATK 1476%
Level 11: ATK 1550%
Level 12: ATK 1624%



Rapida
Stance Level Required: 20
Target: 1 enemy within 1.3m
Cast Time: Instant / Hold Time: 4.7s / Cooldown: 20.0s
Consumes: 650 SP

Modifiers: Soft: 120% / Light: 150% / Heavy: 100%

Special Properties:
Ignores 50 DEF
100% chance to inflict [Shock] on enemies
Knockdown effect

Level 1: ATK 1093%
Level 2: ATK 1193%
Level 3: ATK 1292%
Level 4: ATK 1392%
Level 5: ATK 1491%
Level 6: ATK 1590%
Level 7: ATK 1690%
Level 8: ATK 1789%
Level 9: ATK 1889%
Level 10: ATK 1998%
Level 11: ATK 2087%
Level 12: ATK 2187%



WHICH SKILL NOT TO MAX?

Espada de la Rotacion
Damage is a far cry to the rest of the skills, so this goes without a question.

Vendetta

Prerequisite: none
Hit Cycle: 3-Hit Single Target
Range: 1.0m


Available to: Valeria of Vendetta
Equipment: Rapier
Acquisition: Available at creation

Basic Info:
Base ATK: 180%Accuracy: 40 + 15
Base ASPD: 57 ATK Speed + 25%
Hits Airborne: NoSP Recovery + 30
MSPD Multiplier: x1.0Critical + 25
Defense Type: EvasionEvasion: 10 + 20
Stance EXP: 32,428,000 (Tier VI)Penetration: 10 + 10

Immunity: 5 + 10

Base RES:Defense Modifiers:
Fire: 0Physical: 100%
Ice: 0Magical: 90%
Lightning: 0Shooting: 90%
Mind: 0Debuff: 90%

Skills:
QLevel 1 - Counter Step▲ 1
WLevel 10 - Voidness▲ 1
ELevel 15 - Expulsion▲ 2
RLevel 20 - Stab Slash▲ 2
TLevel 25 - Chain of Elimination▲ 3

Note:
This stance is considered a basic stance due to being available to the character upon creation, however it exhibits Expert stance-like characteristics and has skill/stance rings that are Expert level minimum.



Counter Step
Stance Level Required: 1
Target: Up to 4 enemies 3.0m away within a 3.0m radius
Cast Time: Instant / Hold Time: 1.8s / Cooldown: 15.0s
Consumes: 300 SP

Modifiers: Soft: 80% / Light: 120% / Heavy: 100%

Special Properties:
Ignores 40 DEF
Damage increased if user is under [Awakening] status
Knockdown effect

Level 1: ATK 469%
Level 2: ATK 511%
Level 3: ATK 554%
Level 4: ATK 596%
Level 5: ATK 639%
Level 6: ATK 682%
Level 7: ATK 724%
Level 8: ATK 767%
Level 9: ATK 809%
Level 10: ATK 852%
Level 11: ATK 895%
Level 12: ATK 937%



Voidness
Stance Level Required: 10
Target: Up to 6 enemies 10.0m away within a 4.0m radius
Cast Time: 1.2s / Hold Time: 1.4s / Cooldown: 10.0s
Consumes: 400 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals Magical type damage
100% chance to inflict [Emptiness] on enemies
Ignores Mind RES

Level 1: ATK 283%
Level 2: ATK 308%
Level 3: ATK 334%
Level 4: ATK 360%
Level 5: ATK 386%
Level 6: ATK 411%
Level 7: ATK 437%
Level 8: ATK 463%
Level 9: ATK 488%
Level 10: ATK 514%
Level 11: ATK 540%
Level 12: ATK 565%



Expulsion
Stance Level Required: 15
Target: Up to 7 enemies 6.0m away within a 5.0m radius
Cast Time: 1.6s / Hold Time: 1.6s / Cooldown: 20.0s
Consumes: 500 SP + 5 Ancient Star Orb

Modifiers: Soft: 100% / Light: 120% / Heavy: 150%

Special Properties:
Affects airborne targets
Ignores 50 DEF
60% chance to inflict [Stun] on enemies
Deals double damage to [Human] enemies
Knockdown effect

Level 1: ATK 755%
Level 2: ATK 823%
Level 3: ATK 892%
Level 4: ATK 960%
Level 5: ATK 1029%
Level 6: ATK 1098%
Level 7: ATK 1166%
Level 8: ATK 1235%
Level 9: ATK 1303%
Level 10: ATK 1372%
Level 11: ATK 1441%
Level 12: ATK 1509%



Stab Slash
Stance Level Required: 20
Target: 1 adjacent enemy (within 1.5m)
Cast Time: Instant / Hold Time: 4.3s / Cooldown: 20.0s
Consumes: 400 SP

Modifiers: Soft: 120% / Light: 150% / Heavy: 100%

Special Properties:
Ignores 70 DEF
Deals increased damage if user is under [Awakening] status
Knockdown effect

Level 1: ATK 2002%
Level 2: ATK 2184%
Level 3: ATK 2366%
Level 4: ATK 2548%
Level 5: ATK 2730%
Level 6: ATK 2912%
Level 7: ATK 3094%
Level 8: ATK 3276%
Level 9: ATK 3458%
Level 10: ATK 3640%
Level 11: ATK 3822%
Level 12: ATK 4004%



Chain of Elimination
Stance Level Required: 25
Target: Up to 5 enemies 12.0m away within a 3.0m radius
Cast Time: 1.2s / Hold Time: 7.3s / Cooldown: 45.0s
Consumes: 700 SP + 10 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals Magical type damage
User is [Invulnerable] for 7.0s on skill cast if user is under [Awakening] status
Damage increased if user is under [Awakening] status

Level 1: ATK 795%
Level 2: ATK 868%
Level 3: ATK 940%
Level 4: ATK 1012%
Level 5: ATK 1085%
Level 6: ATK 1157%
Level 7: ATK 1229%
Level 8: ATK 1301%
Level 9: ATK 1374%
Level 10: ATK 1446%
Level 11: ATK 1518%
Level 12: ATK 1591%



WHICH SKILL NOT TO MAX?

Voidness
Lowest ATK modifier for this stance.

Peltast

Prerequisite: Expert Level
Hit Cycle: 1-Hit Single Target
Range: 1.3m


Available to: Fighter
Equipment: Javelin, Javelin + Shield
Acquisition: Emilia (Symbol of Scorpio + 2 Elemental Jewels)

Basic Info:
Base ATK: 175%Accuracy: 50 + 25
Base ASPD: 107 ATK Speed + 20%
Hits Airborne: NoSP Recovery + 25
MSPD Multiplier: x1.0Critical + 6
Defense Type: Block*Block: 15 + 10*
Stance EXP: 32,428,000 (Tier VI)Penetration: 15 + 10

Immunity: 5 + 10

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 90%
Mind: 0Debuff: 90%

Skills:
QLevel 1 - Rapid Shot▲ 1
WLevel 8 - Implode Shock▲ 1
ELevel 12 - Light Flow▲ 2
RLevel 16 - Piercing Bound▲ 2
TLevel 20 - Infinity Shooting Star▲ 3

Note:
Block is applied if user has a Shield equipped.



Rapid Shot
Stance Level Required: 1
Target: 1 enemy 12.0m away
Cast Time: 0.6s / Hold Time: 0.8s / Cooldown: 5.0s
Consumes: 240 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 125% / Heavy: 75%

Special Properties:
Affects airborne targets
Ignores 30 DEF, plus 50% of Shield DEF
Pierces Block
Knockdown effect

Level 1: ATK 343%
Level 2: ATK 374%
Level 3: ATK 406%
Level 4: ATK 437%
Level 5: ATK 468%
Level 6: ATK 499%
Level 7: ATK 530%
Level 8: ATK 562%
Level 9: ATK 593%
Level 10: ATK 624%
Level 11: ATK 655%
Level 12: ATK 686%



Implode Shock
Stance Level Required: 8
Target: 1 adjacent enemy (within 1.3m)
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 440 SP

Modifiers: Soft: 80% / Light: 80% / Heavy: 125%

Special Properties:
Ignores DEF
Knockdown effect

Level 1: ATK 384%
Level 2: ATK 419%
Level 3: ATK 454%
Level 4: ATK 489%
Level 5: ATK 524%
Level 6: ATK 558%
Level 7: ATK 593%
Level 8: ATK 628%
Level 9: ATK 663%
Level 10: ATK 698%
Level 11: ATK 733%
Level 12: ATK 768%



Light Flow
Stance Level Required: 12
Target: Self
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 650 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Buff dissipates upon changing stances

Level 1: Cast Time - 2%, Skill Crit chance: 16% of Critical, 108.0s
Level 2: Cast Time - 4%, Skill Crit chance: 22% of Critical, 116.0s
Level 3: Cast Time - 6%, Skill Crit chance: 28% of Critical, 124.0s
Level 4: Cast Time - 8%, Skill Crit chance: 34% of Critical, 132.0s
Level 5: Cast Time - 10%, Skill Crit chance: 40% of Critical, 140.0s
Level 6: Cast Time - 12%, Skill Crit chance: 46% of Critical, 148.0s
Level 7: Cast Time - 14%, Skill Crit chance: 52% of Critical, 156.0s
Level 8: Cast Time - 16%, Skill Crit chance: 58% of Critical, 164.0s
Level 9: Cast Time - 18%, Skill Crit chance: 64% of Critical, 172.0s
Level 10: Cast Time - 20%, Skill Crit chance: 70% of Critical, 180.0s
Level 11: Cast Time - 22%, Skill Crit chance: 76% of Critical, ATK Rating + 1, 188.0s
Level 12: Cast Time - 24%, Skill Crit chance: 100% of Critical, ATK Rating + 1, 196.0s



Piercing Bound
Stance Level Required: 16
Target: Up to 6 enemies 0.3m - 6.0m away within a 4.0m radius
Cast Time: 1.0s / Hold Time: 2.1s / Cooldown: 20.0s
Consumes: 540 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 125% / Heavy: 100%

Special Properties:
Ignores 30 DEF
50% chance to inflict [Stun] on enemies
Knockdown effect

Level 1: ATK 792%
Level 2: ATK 864%
Level 3: ATK 936%
Level 4: ATK 1008%
Level 5: ATK 1080%
Level 6: ATK 1152%
Level 7: ATK 1224%
Level 8: ATK 1296%
Level 9: ATK 1368%
Level 10: ATK 1440%
Level 11: ATK 1512%
Level 12: ATK 1584%



Infinity Shooting Star
Stance Level Required: 20
Target: 1 adjacent enemy (within 1.3m)
Cast Time: Instant / Hold Time: 4.8s / Cooldown: 20.0s
Consumes: 540 SP

Modifiers: Soft: 100% / Light: 150% / Heavy: 100%

Special Properties:
Ignores 75 DEF
Pierces Evasion
Knockdown effect

Level 1: ATK 1009%
Level 2: ATK 1100%
Level 3: ATK 1192%
Level 4: ATK 1284%
Level 5: ATK 1376%
Level 6: ATK 1467%
Level 7: ATK 1559%
Level 8: ATK 1651%
Level 9: ATK 1742%
Level 10: ATK 1834%
Level 11: ATK 1926%
Level 12: ATK 2017%



WHICH SKILL NOT TO MAX?

Implode Shock
This skill is overly crippled by utility problems ever since Rapid Shot got buffed with anti-block. Long cooldown, having to get up close and personal, and having close ATK modifiers with RS makes the latter a more enticing skill to use.The only thing this skill has over RS is that it ignores DEF.

Enhanced Tactics (Valeria of Vendetta)

Prerequisite: Expert Level
Hit Cycle: 3-hit Single Target
Range: 1.0m


Available to: Valeria of Vendetta
Equipment: Rapier
Acquisition: Emilia (Symbol of Scorpio + 2 Elemental Jewels)

Basic Info:
Base ATK: 100%Accuracy: 50
Base ASPD: 50SP Recovery + 25
Hits Airborne: NoEvasion: 10 + 25
MSPD Multiplier: x1.1Immunity: 5 + 10
Defense Type: Evasion
Stance EXP: 64,856,000 (Tier VII)

Base RES:Defense Modifiers:
Fire: 0Physical: 120%
Ice: 0Magical: 90%
Lightning: 0Shooting: 90%
Mind: 20Debuff: 70%

Skills:
QLevel 5 - Principal▲ 1
WLevel 10 - Melee Enhancement▲ 1
ELevel 15 - Magic Enhancement▲ 2
RLevel 20 - Shooting Enhancement▲ 2
TLevel 25 - Escape Artist▲ 3



Principal
Stance Level Required: 5
Target: All family members within 10.0m
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 45.0s
Consumes: 600 SP + 20 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: ATK + 2%, ASPD + 2%, Accuracy + 1, MaxHP + 3%, MSPD + 6%, Damage to Monsters + 2%, Penetration + 1, Immunity + 1, 30.0s duration
Level 2: ATK + 4%, ASPD + 4%, Accuracy + 2, MaxHP + 6%, MSPD + 7%, Damage to Monsters + 4%, Penetration + 2, Immunity + 2, 60.0s duration
Level 3: ATK + 6%, ASPD + 6%, Accuracy + 3, MaxHP + 9%, MSPD + 8%, Damage to Monsters + 6%, Penetration + 3, Immunity + 3, 90.0s duration
Level 4: ATK + 8%, ASPD + 8%, Accuracy + 4, MaxHP + 12%, MSPD + 9%, Damage to Monsters + 8%, Penetration + 4, Immunity + 4, 120.0s duration
Level 5: ATK + 10%, ASPD + 10%, Accuracy + 5, MaxHP + 15%, MSPD + 10%, Damage to Monsters + 10%, Penetration + 5, Immunity + 5, 150.0s duration
Level 6: ATK + 12%, ASPD + 12%, Accuracy + 6, MaxHP + 18%, MSPD + 11%, Damage to Monsters + 12%, Penetration + 6, Immunity + 6, 180.0s duration
Level 7: ATK + 14%, ASPD + 14%, Accuracy + 7, MaxHP + 21%, MSPD + 12%, Damage to Monsters +14%, Penetration + 7, Immunity + 7, 210.0s duration
Level 8: ATK + 16%, ASPD + 16%, Accuracy + 8, MaxHP + 24%, MSPD + 13%, Damage to Monsters + 16%, Penetration + 8, Immunity + 8, 240.0s duration
Level 9: ATK + 18%, ASPD + 18%, Accuracy + 9, MaxHP + 27%, MSPD + 14%, Damage to Monsters + 18%, Penetration + 9, Immunity + 9, 270.0s duration
Level 10: ATK + 20%, ASPD + 20%, Accuracy + 10, MaxHP + 30%, MSPD + 15%, Damage to Monsters + 20%, Penetration + 10, Immunity + 10, 300.0s duration
Level 11: ATK + 22%, ASPD + 22%, Accuracy + 11, MaxHP + 33%, MSPD + 16%, Damage to Monsters + 22%, Penetration + 11, Immunity + 11, DEF Rating + 1, 330.0s duration
Level 12: ATK + 24%, ASPD + 24%, Accuracy + 12, MaxHP + 36%, MSPD + 17%, Damage to Monsters + 24%, Penetration + 12, Immunity + 12, ATK Rating + 1, DEF Rating + 1, 360.0s duration



Melee Enhancement
Stance Level Required: 10
Target: 1 allied character within 1.0m
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 8.0s
Consumes: 500 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: Physical ATK + 6%, DEF + 2, MaxHP + 2%, 30.0s duration
Level 2: Physical ATK + 7%, DEF + 4, MaxHP + 4%, 60.0s duration
Level 3: Physical ATK + 8%, DEF + 6, MaxHP + 6%, 90.0s duration
Level 4: Physical ATK + 9%, DEF + 8, MaxHP + 8%, 120.0s duration
Level 5: Physical ATK + 10%, DEF + 10, MaxHP + 10%, 150.0s duration
Level 6: Physical ATK + 11%, DEF + 12, MaxHP + 12%, 180.0s duration
Level 7: Physical ATK + 12%, DEF + 14, MaxHP + 14%, 210.0s duration
Level 8: Physical ATK + 13%, DEF + 16, MaxHP + 16%, 240.0s duration
Level 9: Physical ATK + 14%, DEF + 18, MaxHP + 18%, 270.0s duration
Level 10: Physical ATK + 15%, DEF + 20, MaxHP + 20%, 300.0s duration
Level 11: Physical ATK + 16%, DEF + 22, MaxHP + 33%, Immunity + 6, DEF Rating + 1, 330.0s duration
Level 12: Physical ATK + 17%, DEF + 24, Max HP + 36%, Immunity + 7, DEF Rating + 1, 360.0s duration



Magic Enhancement
Stance Level Required: 15
Target: 1 allied character within 1.0m
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 8.0s
Consumes: 500 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: Magical ATK + 6%, MaxSP + 11%, Cast Time - 2%, 30.0s duration
Level 2: Magical ATK + 7%, MaxSP + 12%, Cast Time - 4%, 60.0s duration
Level 3: Magical ATK + 8%, MaxSP + 13%, Cast Time - 6%, 90.0s duration
Level 4: Magical ATK + 9%, MaxSP + 14%, Cast Time - 8%, 120.0s duration
Level 5: Magical ATK + 10%, MaxSP + 15%, Cast Time - 10%, 150.0s duration
Level 6: Magical ATK + 11%, MaxSP + 16%, Cast Time - 12%, 180.0s duration
Level 7: Magical ATK + 12%, MaxSP + 17%, Cast Time - 14%, 210.0s duration
Level 8: Magical ATK + 13%, MaxSP + 18%, Cast Time - 16%, 240.0s duration
Level 9: Magical ATK + 14%, MaxSP + 19%, Cast Time - 18%, 270.0s duration
Level 10: Magical ATK + 15%, MaxSP + 20%, Cast Time - 20%, 300.0s duration
Level 11: Magical ATK + 16%, MaxSP + 21%, Cast Time - 22%, Magical Penetration + 6, ATK Rating + 1, 330.0s duration
Level 12: Magical ATK + 17%, MaxSP + 22%, Cast Time - 24%, Magical Penetration + 7, ATK Rating + 1, 360.0s duration



Shooting Enhancement
Stance Level Required: 20
Target: 1 allied character within 1.0m
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 8.0s
Consumes: 500 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: Shooting ATK + 6%, ASPD + 6%, Accuracy + 6, Critical + 2, 30.0s duration
Level 2: Shooting ATK + 7%, ASPD + 7%, Accuracy + 7, Critical + 4, 60.0s duration
Level 3: Shooting ATK + 8%, ASPD + 8%, Accuracy + 8, Critical + 6, 90.0s duration
Level 4: Shooting ATK + 9%, ASPD + 9%, Accuracy + 9, Critical + 8, 120.0s duration
Level 5: Shooting ATK + 10%, ASPD + 10%, Accuracy + 10, Critical + 10, 150.0s duration
Level 6: Shooting ATK + 11%, ASPD + 11%, Accuracy + 11, Critical + 12, 180.0s duration
Level 7: Shooting ATK + 12%, ASPD + 12%, Accuracy + 12, Critical + 14, 210.0s duration
Level 8: Shooting ATK + 13%, ASPD + 13%, Accuracy + 13, Critical + 16, 240.0s duration
Level 9: Shooting ATK + 14%, ASPD + 14%, Accuracy + 14, Critical + 18, 270.0s duration
Level 10: Shooting ATK + 15%, ASPD + 15%, Accuracy + 15, Critical + 20, 300.0s duration
Level 11: Shooting ATK + 16%, ASPD + 16%, Accuracy + 16, Critical + 22, Physical Penetration + 6, ATK Rating + 1, 330.0s duration
Level 12: Shooting ATK + 17%, ASPD + 17%, Accuracy + 17, Critical + 24, Physical Penetration + 7, ATK Rating + 1, 360.0s duration



Escape Artist
Stance Level Required: 25
Target: All allied characters within 10.0m
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 2.0s
Consumes: 300 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Reveals all invisible enemies in range.

Level 1: [Darkness] debuff RES + 1%, 1.5s duration. Dispel [Deep Sleep], [Crescent Curse], and [Stab] on use
Level 2: [Darkness] debuff RES + 2%, 3.0s duration. Dispel [Deep Sleep], [Crescent Curse], and [Stab] on use
Level 3: [Darkness] debuff RES + 3%, 4.5s duration. Dispel [Deep Sleep], [Crescent Curse], and [Stab] on use
Level 4: [Darkness] debuff RES + 4%, 6.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], and [Improve Disease] on use
Level 5: [Darkness] debuff RES + 5%, 7.5s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], and [Improve Disease] on use
Level 6: [Darkness] debuff RES + 6%, 9.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], and [Blood Curse] on use
Level 7: [Darkness] debuff RES + 7%, 10.5s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], and [Blood Curse] on use
Level 8: [Darkness] debuff RES + 8%, 12.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], and [Gloomy Present] on use
Level 9: [Darkness] debuff RES + 9%, 13.5s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], and [Gloomy Present] on use
Level 10: [Darkness] debuff RES + 10%, 15.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use
Level 11: [Darkness] debuff RES + 11%, 30.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use
Level 12: [Darkness] debuff RES + 12%, 30.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use



WHICH SKILL NOT TO MAX?

Escape Artist
You're gonna miss out on everything nice about this stance if you max this. EVERYTHING.

Book of Stream

Prerequisite: none
Hit Cycle: 3-Hit Single Target
Range: 1.0m


Available to: Feng Yun
Equipment: Knuckle + Gaiters
Acquisition: Available at creation

Basic Info:
Base ATK: 200%Accuracy: 60 + 15
Base ASPD: 66ATK Speed + 25%
Hits Airborne: NoSP Recovery + 25
MSPD Multiplier: x1.0Critical + 15
Defense Type: EvasionEvasion: 20 + 20
Stance EXP: 32,428,000 (Tier VI)Penetration + 15

Immunity + 20

Base RES:Defense Modifiers:
Fire: 0Physical: 80%
Ice: 0Magical: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Frozen Double Kick▲ 1
WLevel 10 - Circle of Stream▲ 1
ELevel 15 - Elemental Kick▲ 2
RLevel 20 - Elemental Punch▲ 2
TLevel 25 - Elemental Power▲ 3

Note:
This stance is considered a basic stance due to being available to the character upon creation, however it exhibits Expert stance-like characteristics and has skill/stance rings that are Expert level minimum.



Frozen Double Kick
Stance Level Required: 1
Target: 1 enemy within 8.0m
Cast Time: Instant / Hold Time: 1.9s / Cooldown: 10.0s
Consumes: 240 SP

Modifiers: Soft: 100% / Light: 130% / Heavy: 150%

Special Properties:
Deals Ice based Magical damage
Doesn't affect airborne targets
50% chance to inflict [Bingma] on enemies
Knockdown effect

Level 1: ATK 633%
Level 2: ATK 690%
Level 3: ATK 748%
Level 4: ATK 805%
Level 5: ATK 863%
Level 6: ATK 920%
Level 7: ATK 978%
Level 8: ATK 1035%
Level 9: ATK 1093%
Level 10: ATK 1150%
Level 11: ATK 1208%
Level 12: ATK 1265%



Circle of Stream
Stance Level Required: 10
Target: Self
Cast Time: Instant / Hold Time: 2.6s / Cooldown: 60.0s
Consumes: 650 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Max Evasion is increased to 85 while buff is active
ATK + 4% whenever an attack is evaded while buff is active, stacking up to a maximum of +200%. This buff resets when Circle of Stream is reactivated.
Buff dissipates on stance change

Level 1: MaxHP - 15%, Evasion + 11, ATK Rating + 1, 300.0s duration
Level 2: MaxHP - 15%, Evasion + 12, ATK Rating + 1, 300.0s duration
Level 3: MaxHP - 15%, Evasion + 13, ATK Rating + 1, 300.0s duration
Level 4: MaxHP - 15%, Evasion + 14, ATK Rating + 1, 300.0s duration
Level 5: MaxHP - 15%, Evasion + 15, ATK Rating + 1, 300.0s duration
Level 6: MaxHP - 15%, Evasion + 16, ATK Rating + 1, 300.0s duration
Level 7: MaxHP - 15%, Evasion + 17, ATK Rating + 1, 300.0s duration
Level 8: MaxHP - 15%, Evasion + 18, ATK Rating + 1, 300.0s duration
Level 9: MaxHP - 15%, Evasion + 19, ATK Rating + 1, 300.0s duration
Level 10: MaxHP - 15%, Evasion + 20, ATK Rating + 1, 300.0s duration
Level 11: MaxHP - 15%, Evasion + 21, ATK Rating + 1, 300.0s duration
Level 12: MaxHP - 15%, Evasion + 22, ATK Rating + 1, 300.0s duration



Elemental Kick
Stance Level Required: 15
Target: Up to 5 enemies 1.5m - 4.0m away within a 4.0m radius
Cast Time:  Instant / Hold Time: 3.5s / Cooldown: 12.0s
Consumes: 340 SP

Modifiers: Soft: 100% / Light: 120% / Heavy: 130%

Special Properties:
Deals Physical damage
Affects airborne targets
Ignores 40 DEF
50% chance to inflict [Stun] on enemies
Knockdown effect

Level 1: ATK 980%
Level 2: ATK 1069%
Level 3: ATK 1158%
Level 4: ATK 1247%
Level 5: ATK 1337%
Level 6: ATK 1426%
Level 7: ATK 1515%
Level 8: ATK 1604%
Level 9: ATK 1693%
Level 10: ATK 1782%
Level 11: ATK 1871%
Level 12: ATK 1960%



Elemental Punch
Stance Level Required: 20
Target: Up to 2 enemies 1.0m away within a 1.5m radius
Cast Time: Instant / Hold Time: 6.0s / Cooldown: 15.0s
Consumes: 440 SP

Modifiers: Soft: 90% / Light: 140% / Heavy: 150%

Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Ignores 40 DEF, plus 50% of Shield DEF
Pierces Block
Knockdown effect

Level 1: ATK 1834%
Level 2: ATK 2000%
Level 3: ATK 2167%
Level 4: ATK 2339%
Level 5: ATK 2501%
Level 6: ATK 2667%
Level 7: ATK 2834%
Level 8: ATK 3001%
Level 9: ATK 3167%
Level 10: ATK 3334%
Level 11: ATK 3501%
Level 12: ATK 3667%



Elemental Power
Stance Level Required: 25
Target: 1 enemy within 1.2m
Cast Time: Instant / Hold Time: 5.8s / Cooldown: 20.0s
Consumes: 540 SP

Modifiers: Soft: 90% / Light: 130% / Heavy: 180%

Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Ignores 50 DEF, plus 50% of Shield DEF
Pierces Block
Knockdown effect

Level 1: ATK 2356%
Level 2: ATK 2570%
Level 3: ATK 2785%
Level 4: ATK 2999%
Level 5: ATK 3213%
Level 6: ATK 3427%
Level 7: ATK 3641%
Level 8: ATK 3856%
Level 9: ATK 4070%
Level 10: ATK 4284%
Level 11: ATK 4498%
Level 12: ATK 4712%



WHICH SKILL NOT TO MAX

Circle of Stream
It just adds +2 to Evasion anyway.

Royal Guard

Prerequisite: Expert Level
Hit Cycle: 4-Hit Single Target
Range: 1.0m


Available to: J.D.
Equipment: Sword, Sabre, Rapier, Blunt, Great Sword, Crescent
Acquisition: Quest

Basic Info:
Base ATK: 160%Accuracy: 40 + 15
Base ASPD: 58*ATK Speed + 10%
Hits Airborne: NoSP Recovery + 20
MSPD Multiplier: x1.0Critical + 15
Defense Type: nonePenetration + 15
Stance EXP: 32,428,000 (Tier VI)Immunity + 10

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Call Zeppelin▲ 1
WLevel 5 - Blast Stinger▲ 1
ELevel 10 - Detonate▲ 2
RLevel 15 - C.Q.C.▲ 2
TLevel 20 - Zeppelin Attack▲ 3

Note:
This stance has a maximum ASPD of 15 if equipped with a Great Sword or a Crescent.



Call Zeppelin
Stance Level Required: 1
Target: Self
Cast Time: Instant / Hold Time: 1.0s / Cooldown: 60.0s
Consumes: 300 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Evolving Buff: When [Call Zeppelin] buff duration ends, it will be replaced by [Bombardment Ready] buff of the same level as skill. Note that since buff dissipates when changing stances, when one changes out of Royal Guard after using this skill, [Call Zeppelin] ends and is immediately replaced by [Bombardment Ready].
Both buffs dissipates upon changing stances

[Call Zeppelin]
Level 1: ATK + 2%, ASPD + 1%, 20.0s duration.
Level 2: ATK + 4%, ASPD + 2%, 20.0s duration.
Level 3: ATK + 6%, ASPD + 3%, 20.0s duration.
Level 4: ATK + 8%, ASPD + 4%, 20.0s duration.
Level 5: ATK + 10%, ASPD + 5%, 20.0s duration.
Level 6: ATK + 12%, ASPD + 6%, 20.0s duration.
Level 7: ATK + 14%, ASPD + 7%, 20.0s duration.
Level 8: ATK + 16%, ASPD + 8%, 20.0s duration.
Level 9: ATK + 18%, ASPD + 9%, 20.0s duration.
Level 10: ATK + 20%, ASPD + 10%, 20.0s duration.
Level 11: ATK + 22%, ASPD + 11%, 15.0s duration.
Level 12: ATK + 24%, ASPD + 12%, 12.0s duration.

[Bombardment Ready]
Level 1: ATK + 2%, ASPD + 1%, Cast Time - 2%, 20.0s duration.
Level 2: ATK + 4%, ASPD + 2%, Cast Time - 4%, 20.0s duration.
Level 3: ATK + 6%, ASPD + 3%, Cast Time - 6%, 20.0s duration.
Level 4: ATK + 8%, ASPD + 4%, Cast Time - 8%, 20.0s duration.
Level 5: ATK + 10%, ASPD + 5%, Cast Time - 10%, 20.0s duration.
Level 6: ATK + 12%, ASPD + 6%, Cast Time - 12%, 20.0s duration.
Level 7: ATK + 14%, ASPD + 7%, Cast Time - 14%, 20.0s duration.
Level 8: ATK + 16%, ASPD + 8%, Cast Time - 16%, 20.0s duration.
Level 9: ATK + 18%, ASPD + 9%, Cast Time - 18%, 20.0s duration.
Level 10: ATK + 20%, ASPD + 10%, Cast Time - 20%, 20.0s duration.
Level 11: ATK + 22%, ASPD + 11%, Cast Time - 22%, 25.0s duration.
Level 12: ATK + 24%, ASPD + 12%, Cast Time - 24%, 25.0s duration.



Blast Stinger
Stance Level Required: 5
Target: Up to 4 enemies 9.0m away within an 3.0m radius
Cast Time: 0.5s / Hold Time: 2.6s / Cooldown: 15.0s
Consumes: 300 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 125%

Special Properties:
Ignores 50 DEF
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 902%
Level 2: ATK 984%
Level 3: ATK 1066%
Level 4: ATK 1148%
Level 5: ATK 1230%
Level 6: ATK 1312%
Level 7: ATK 1394%
Level 8: ATK 1476%
Level 9: ATK 1558%
Level 10: ATK 1640%
Level 11: ATK 1722%
Level 12: ATK 1804%



Detonate
Stance Level Required: 10
Target: Up to 15 enemies within 10.0m
Cast Time: 2.3s / Hold Time: 4.1s / Cooldown: 25.0s
Consumes: 400 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals Fire element Magical type damage
100% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 825%
Level 2: ATK 900%
Level 3: ATK 975%
Level 4: ATK 1050%
Level 5: ATK 1125%
Level 6: ATK 1200%
Level 7: ATK 1275%
Level 8: ATK 1350%
Level 9: ATK 1425%
Level 10: ATK 1500%
Level 11: ATK 1575%, 10% chance to refresh [Bombardment Ready] duration to 25.0s
Level 12: ATK 1650%, 10% chance to refresh [Bombardment Ready] duration to 25.0s



C.Q.C. (Close-Quarters Combat)
Stance Level Required: 15
Target: 1 adjacent enemy (within 1.0m)
Cast Time: Instant / Hold Time: 6.0s / Cooldown: 20.0s
Consumes: 500 SP

Modifiers: Soft: 125% / Light: 150% / Heavy: 100%

Special Properties:
Ignores 75 DEF
Pierces Evasion
Knockdown effect

Level 1: ATK 1518%
Level 2: ATK 1656%
Level 3: ATK 1794%
Level 4: ATK 1932%
Level 5: ATK 2070%
Level 6: ATK 2208%
Level 7: ATK 2346%
Level 8: ATK 2484%
Level 9: ATK 2622%
Level 10: ATK 2760%
Level 11: ATK 2898%
Level 12: ATK 3036%



Zeppelin Attack
Stance Level Required: 20
Target: Up to 20 enemies 22.0m away in a 20.0m x 8.0m area
Cast Time: 5.0s / Hold Time: 3.4s / Cooldown: Instant
Consumes: 500 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 150%

Special Properties:
Can only be used while under [Bombardment Ready] status
Deals Fire element Magical type damage
60% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 1837%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 2: ATK 2004%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 3: ATK 2171%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 4: ATK 2338%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 5: ATK 2505%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 6: ATK 2672%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 7: ATK 2839%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 8: ATK 3006%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 9: ATK 3173%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 10: ATK 3340%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 11: ATK 3507%, 10% chance to refresh [Bombardment Ready] duration to 25.0s
Level 12: ATK 3674%, 10% chance to refresh [Bombardment Ready] duration to 25.0s



WHICH SKILL NOT TO MAX?

Blast Stinger
Popular belief says don't max Detonate, but Detonate just gives so much clearance to be ignored. Besides, in application, I'd imagine someone using Detonate more than Blast Stinger, since a sniper skill isn't really useful in PvE, where J.D. is king.