Royal Guard

Prerequisite: Expert Level
Hit Cycle: 4-Hit Single Target
Range: 1.0m


Available to: J.D.
Equipment: Sword, Sabre, Rapier, Blunt, Great Sword, Crescent
Acquisition: Quest

Basic Info:
Base ATK: 160%Accuracy: 40 + 15
Base ASPD: 58*ATK Speed + 10%
Hits Airborne: NoSP Recovery + 20
MSPD Multiplier: x1.0Critical + 15
Defense Type: nonePenetration + 15
Stance EXP: 32,428,000 (Tier VI)Immunity + 10

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Call Zeppelin▲ 1
WLevel 5 - Blast Stinger▲ 1
ELevel 10 - Detonate▲ 2
RLevel 15 - C.Q.C.▲ 2
TLevel 20 - Zeppelin Attack▲ 3

Note:
This stance has a maximum ASPD of 15 if equipped with a Great Sword or a Crescent.



Call Zeppelin
Stance Level Required: 1
Target: Self
Cast Time: Instant / Hold Time: 1.0s / Cooldown: 60.0s
Consumes: 300 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Evolving Buff: When [Call Zeppelin] buff duration ends, it will be replaced by [Bombardment Ready] buff of the same level as skill. Note that since buff dissipates when changing stances, when one changes out of Royal Guard after using this skill, [Call Zeppelin] ends and is immediately replaced by [Bombardment Ready].
Both buffs dissipates upon changing stances

[Call Zeppelin]
Level 1: ATK + 2%, ASPD + 1%, 20.0s duration.
Level 2: ATK + 4%, ASPD + 2%, 20.0s duration.
Level 3: ATK + 6%, ASPD + 3%, 20.0s duration.
Level 4: ATK + 8%, ASPD + 4%, 20.0s duration.
Level 5: ATK + 10%, ASPD + 5%, 20.0s duration.
Level 6: ATK + 12%, ASPD + 6%, 20.0s duration.
Level 7: ATK + 14%, ASPD + 7%, 20.0s duration.
Level 8: ATK + 16%, ASPD + 8%, 20.0s duration.
Level 9: ATK + 18%, ASPD + 9%, 20.0s duration.
Level 10: ATK + 20%, ASPD + 10%, 20.0s duration.
Level 11: ATK + 22%, ASPD + 11%, 15.0s duration.
Level 12: ATK + 24%, ASPD + 12%, 12.0s duration.

[Bombardment Ready]
Level 1: ATK + 2%, ASPD + 1%, Cast Time - 2%, 20.0s duration.
Level 2: ATK + 4%, ASPD + 2%, Cast Time - 4%, 20.0s duration.
Level 3: ATK + 6%, ASPD + 3%, Cast Time - 6%, 20.0s duration.
Level 4: ATK + 8%, ASPD + 4%, Cast Time - 8%, 20.0s duration.
Level 5: ATK + 10%, ASPD + 5%, Cast Time - 10%, 20.0s duration.
Level 6: ATK + 12%, ASPD + 6%, Cast Time - 12%, 20.0s duration.
Level 7: ATK + 14%, ASPD + 7%, Cast Time - 14%, 20.0s duration.
Level 8: ATK + 16%, ASPD + 8%, Cast Time - 16%, 20.0s duration.
Level 9: ATK + 18%, ASPD + 9%, Cast Time - 18%, 20.0s duration.
Level 10: ATK + 20%, ASPD + 10%, Cast Time - 20%, 20.0s duration.
Level 11: ATK + 22%, ASPD + 11%, Cast Time - 22%, 25.0s duration.
Level 12: ATK + 24%, ASPD + 12%, Cast Time - 24%, 25.0s duration.



Blast Stinger
Stance Level Required: 5
Target: Up to 4 enemies 9.0m away within an 3.0m radius
Cast Time: 0.5s / Hold Time: 2.6s / Cooldown: 15.0s
Consumes: 300 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 125%

Special Properties:
Ignores 50 DEF
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 902%
Level 2: ATK 984%
Level 3: ATK 1066%
Level 4: ATK 1148%
Level 5: ATK 1230%
Level 6: ATK 1312%
Level 7: ATK 1394%
Level 8: ATK 1476%
Level 9: ATK 1558%
Level 10: ATK 1640%
Level 11: ATK 1722%
Level 12: ATK 1804%



Detonate
Stance Level Required: 10
Target: Up to 15 enemies within 10.0m
Cast Time: 2.3s / Hold Time: 4.1s / Cooldown: 25.0s
Consumes: 400 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals Fire element Magical type damage
100% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 825%
Level 2: ATK 900%
Level 3: ATK 975%
Level 4: ATK 1050%
Level 5: ATK 1125%
Level 6: ATK 1200%
Level 7: ATK 1275%
Level 8: ATK 1350%
Level 9: ATK 1425%
Level 10: ATK 1500%
Level 11: ATK 1575%, 10% chance to refresh [Bombardment Ready] duration to 25.0s
Level 12: ATK 1650%, 10% chance to refresh [Bombardment Ready] duration to 25.0s



C.Q.C. (Close-Quarters Combat)
Stance Level Required: 15
Target: 1 adjacent enemy (within 1.0m)
Cast Time: Instant / Hold Time: 6.0s / Cooldown: 20.0s
Consumes: 500 SP

Modifiers: Soft: 125% / Light: 150% / Heavy: 100%

Special Properties:
Ignores 75 DEF
Pierces Evasion
Knockdown effect

Level 1: ATK 1518%
Level 2: ATK 1656%
Level 3: ATK 1794%
Level 4: ATK 1932%
Level 5: ATK 2070%
Level 6: ATK 2208%
Level 7: ATK 2346%
Level 8: ATK 2484%
Level 9: ATK 2622%
Level 10: ATK 2760%
Level 11: ATK 2898%
Level 12: ATK 3036%



Zeppelin Attack
Stance Level Required: 20
Target: Up to 20 enemies 22.0m away in a 20.0m x 8.0m area
Cast Time: 5.0s / Hold Time: 3.4s / Cooldown: Instant
Consumes: 500 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 150%

Special Properties:
Can only be used while under [Bombardment Ready] status
Deals Fire element Magical type damage
60% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 1837%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 2: ATK 2004%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 3: ATK 2171%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 4: ATK 2338%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 5: ATK 2505%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 6: ATK 2672%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 7: ATK 2839%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 8: ATK 3006%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 9: ATK 3173%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 10: ATK 3340%, 10% chance to refresh [Bombardment Ready] duration to 20.0s
Level 11: ATK 3507%, 10% chance to refresh [Bombardment Ready] duration to 25.0s
Level 12: ATK 3674%, 10% chance to refresh [Bombardment Ready] duration to 25.0s



WHICH SKILL NOT TO MAX?

Blast Stinger
Popular belief says don't max Detonate, but Detonate just gives so much clearance to be ignored. Besides, in application, I'd imagine someone using Detonate more than Blast Stinger, since a sniper skill isn't really useful in PvE, where J.D. is king.

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