Hit Cycle: 3-Hit Single Target
Range: 1.0m
Available to: Feng Yun
Equipment: Knuckle + Gaiters
Acquisition: Available at creation
Basic Info: | |
Base ATK: 200% | Accuracy: 60 + 15 |
Base ASPD: 66 | ATK Speed + 25% |
Hits Airborne: No | SP Recovery + 25 |
MSPD Multiplier: x1.0 | Critical + 15 |
Defense Type: Evasion | Evasion: 20 + 20 |
Stance EXP: 32,428,000 (Tier VI) | Penetration + 15 |
Immunity + 20 |
Base RES: | Defense Modifiers: |
Fire: 0 | Physical: 80% |
Ice: 0 | Magical: 100% |
Lightning: 0 | Shooting: 100% |
Mind: 0 | Debuff: 100% |
Skills:
Q | Level 1 - Frozen Double Kick | ▲ 1 |
W | Level 10 - Circle of Stream | ▲ 1 |
E | Level 15 - Elemental Kick | ▲ 2 |
R | Level 20 - Elemental Punch | ▲ 2 |
T | Level 25 - Elemental Power | ▲ 3 |
Note:
This stance is considered a basic stance due to being available to the
character upon creation, however it exhibits Expert stance-like
characteristics and has skill/stance rings that are Expert level
minimum.
Frozen Double Kick
Stance Level Required: 1
Target: 1 enemy within 8.0m
Cast Time: Instant / Hold Time: 1.9s / Cooldown: 10.0s
Consumes: 240 SP
Modifiers: Soft: 100% / Light: 130% / Heavy: 150%
Special Properties:
Deals Ice based Magical damage
Doesn't affect airborne targets
50% chance to inflict [Bingma] on enemies
Knockdown effect
Level 1: ATK 633% |
Level 2: ATK 690% |
Level 3: ATK 748% |
Level 4: ATK 805% |
Level 5: ATK 863% |
Level 6: ATK 920% |
Level 7: ATK 978% |
Level 8: ATK 1035% |
Level 9: ATK 1093% |
Level 10: ATK 1150% |
Level 11: ATK 1208% |
Level 12: ATK 1265% |
Circle of Stream
Stance Level Required: 10
Target: Self
Cast Time: Instant / Hold Time: 2.6s / Cooldown: 60.0s
Consumes: 650 SP + 3 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Max Evasion is increased to 85 while buff is active
ATK + 4% whenever an attack is evaded while buff is active, stacking up to a maximum of +200%. This buff resets when Circle of Stream is reactivated.
Buff dissipates on stance change Level 1: MaxHP - 15%, Evasion + 11, ATK Rating + 1, 300.0s duration |
Level 2: MaxHP - 15%, Evasion + 12, ATK Rating + 1, 300.0s duration |
Level 3: MaxHP - 15%, Evasion + 13, ATK Rating + 1, 300.0s duration |
Level 4: MaxHP - 15%, Evasion + 14, ATK Rating + 1, 300.0s duration |
Level 5: MaxHP - 15%, Evasion + 15, ATK Rating + 1, 300.0s duration |
Level 6: MaxHP - 15%, Evasion + 16, ATK Rating + 1, 300.0s duration |
Level 7: MaxHP - 15%, Evasion + 17, ATK Rating + 1, 300.0s duration |
Level 8: MaxHP - 15%, Evasion + 18, ATK Rating + 1, 300.0s duration |
Level 9: MaxHP - 15%, Evasion + 19, ATK Rating + 1, 300.0s duration |
Level 10: MaxHP - 15%, Evasion + 20, ATK Rating + 1, 300.0s duration |
Level 11: MaxHP - 15%, Evasion + 21, ATK Rating + 1, 300.0s duration |
Level 12: MaxHP - 15%, Evasion + 22, ATK Rating + 1, 300.0s duration |
Elemental Kick
Stance Level Required: 15
Target: Up to 5 enemies 1.5m - 4.0m away within a 4.0m radius
Cast Time: Instant / Hold Time: 3.5s / Cooldown: 12.0s
Consumes: 340 SP
Modifiers: Soft: 100% / Light: 120% / Heavy: 130%
Special Properties:
Deals Physical damage
Affects airborne targets
Ignores 40 DEF
50% chance to inflict [Stun] on enemies
Knockdown effect
Level 1: ATK 980% |
Level 2: ATK 1069% |
Level 3: ATK 1158% |
Level 4: ATK 1247% |
Level 5: ATK 1337% |
Level 6: ATK 1426% |
Level 7: ATK 1515% |
Level 8: ATK 1604% |
Level 9: ATK 1693% |
Level 10: ATK 1782% |
Level 11: ATK 1871% |
Level 12: ATK 1960% |
Elemental Punch
Stance Level Required: 20
Target: Up to 2 enemies 1.0m away within a 1.5m radius
Cast Time: Instant / Hold Time: 6.0s / Cooldown: 15.0s
Consumes: 440 SP
Modifiers: Soft: 90% / Light: 140% / Heavy: 150%
Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Ignores 40 DEF, plus 50% of Shield DEF
Pierces Block
Knockdown effect
Level 1: ATK 1834% |
Level 2: ATK 2000% |
Level 3: ATK 2167% |
Level 4: ATK 2339% |
Level 5: ATK 2501% |
Level 6: ATK 2667% |
Level 7: ATK 2834% |
Level 8: ATK 3001% |
Level 9: ATK 3167% |
Level 10: ATK 3334% |
Level 11: ATK 3501% |
Level 12: ATK 3667% |
Elemental Power
Stance Level Required: 25
Target: 1 enemy within 1.2m
Cast Time: Instant / Hold Time: 5.8s / Cooldown: 20.0s
Consumes: 540 SP
Modifiers: Soft: 90% / Light: 130% / Heavy: 180%
Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Ignores 50 DEF, plus 50% of Shield DEF
Pierces Block
Knockdown effect
Level 1: ATK 2356% |
Level 2: ATK 2570% |
Level 3: ATK 2785% |
Level 4: ATK 2999% |
Level 5: ATK 3213% |
Level 6: ATK 3427% |
Level 7: ATK 3641% |
Level 8: ATK 3856% |
Level 9: ATK 4070% |
Level 10: ATK 4284% |
Level 11: ATK 4498% |
Level 12: ATK 4712% |
WHICH SKILL NOT TO MAX
It just adds +2 to Evasion anyway.
I think i would opt to max FDK to Ele punch. On a pvp outlook, you'd probably be using FDK more than ele punch for harassment anyway. We've yet to see, but just my few cents
ReplyDeletePersonally though, I'm considering not maxing Elemental Kick, not Punch. As a duelist, FDK into Punch/Power is a really devastating combo. Then there's the fact that Kick isn't Anti-Block. And there's still the fact that Sorang doesn't have access to a sudden burst of speed to utilize Kick to it's fullest, like all the other MAs. But yeah that's me, I'm more of a duelist than a team PvPer =x
DeleteOh right, Also, as far as I know, Sorang lacks elemental damage so FDK would be her only access to it.
ReplyDeleteIdk if anybody saw it but circle of steam got damage modifiers 0.0'
ReplyDeleteWhenever an attack is evaded while buff is active, ATK + 4%, up to a maximum of 200%
DeleteIt's written over there. Lol.
Circle of Stream
ReplyDeleteStance Level Required: 10
Target: Self
Cast Time: Instant / Hold Time: 2.6s / Cooldown: 60.0s
Consumes: 240 SP
Modifiers: Soft: 100% / Light: 140% / Heavy: 120%
Buff with 140% on light? That's what i'm talking about xD.
For someone who keeps a hawk's eye on my blog, you sure missed a bigger error somewhere in this blog that I already fixed up.
DeleteHawkeye? XD not really,
ReplyDeleteI just like to browse stance that i don't have yet or reread them while I'm not on my comp..
Yah so distortion cube is my favorite XD normal and book of stream is just the only exclusive MMA so..
And i wanna thank about that blog that i visit over 6 times per day :)
I just wanna contribute at it that's all =D
I mean you even see minor mistakes that are very hard to notice. I'm not saying it's a bad thing, I just find it funny you didn't notice a very glaring mistake in one of the pages. I already fixed it though, so don't go try finding.
Deleteisn't it better not to max Circle of Stream instead? 2 evasion isn't really much and I'd opt for more damage on Elemental Kick as it will be your 2nd most used skill after Frozen Double Kick
ReplyDelete2 Evasion could be the difference between life and death, since Feng Yun is a PvP character herself. Also, Circle of Stream may receive a buff wherein L11 onwards, the MaxHP penalty will be reduced, making it less desirable to leave at L8.
DeleteWell for now that buff hasn't been implemented yet so I guess the best choice not to max AT THE MOMENT is Circle of Stream. And besides, when they change skills of certain stances they reset the skill points for that stance anyway (like Hanging Guard recently) so no worries if they do change it in the future =)
DeleteWell, they didn't automatically reset Hanging Guard (much to my personal disdain), but since the change to the reset manual (now only costs 1m from Leo!), it could prolly go left or right in CoS's term. Besides, my only stand on CoS's buff is that purchasing a skill reset manual can be heavy for some at 3.3k GP.
DeleteI left the buff skill unmaxed because at level 8, I already maxed out her evasion at 85, so anymore than that would be kinda pointless. Unless they'll change it like most buff skills later on
ReplyDeleteSkill not to max is just personal preference really. But as I posted above, I am anticipating the buff to the Circle of Stream.
Delete