Hit Cycle: none*
Range: 8.0m - 25.0m*
Available to: Grace Bernelli, the Sniper, Najib Sharif
Equipment: Rifle
Acquisition: Emilia (Symbol of Sagittarius + 2 Elemental Jewels)
Basic Info: | |
Base ATK: 250% | Accuracy: 50 + 25 |
Base ASPD: 833* | DEF Ignore: 5% |
Hits Airborne: Yes* | SP Recovery + 40 |
MSPD Multiplier: x0.65 | Critical + 12 |
Defense Type: none | Penetration: 15 + 25 |
Stance EXP: 32,428,000 (Tier VI) |
Base RES: | Defense Modifiers: |
Fire: 0 | Melee: 100% |
Ice: 0 | Magic: 100% |
Lightning: 0 | Shooting: 100% |
Mind: 0 | Debuff: 100% |
Skills:
Q | Level 1 - Target Focus | ▲ 1 |
W | Level 5 - Bullet Spear | ▲ 1 |
E | Level 10 - Breathing | ▲ 2 |
R | Level 15 - Sand Flare | ▲ 2 |
T | Level 20 - Snipe | ▲ 3 |
Note:
Values are
interpreted as "attacking" with either left click on target or space bar
with the intention of provoking said target/s into attacking the
character.
Target Focus
Stance Level Required: 1
Target: Self
Cast Time: Instant / Hold Time: 2.4s / Cooldown: 30.0s
Consumes: 500 SP + 1 Ancient Star Orb
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Skill Critical's 100% of Critical while this buff is active
Buff dissipates on stance change
Level 1: Critical + 2 |
Level 2: Critical + 4 |
Level 3: Critical + 6 |
Level 4: Critical + 8 |
Level 5: Critical + 10 |
Level 6: Critical + 12 |
Level 7: Critical + 14 |
Level 8: Critical + 16 |
Level 9: Critical + 18 |
Level 10: Critical + 20 |
Level 11: Critical + 22, ATK Rating + 1 |
Level 12: Critical + 24, ATK Rating + 1 |
Bullet Spear
Stance Level Required: 5
Target: Up to 8 enemies 5.0m - 30.0m in a 25.0m x 0.6m area
Cast Time: 2.6s / Hold Time: 1.1s / Cooldown: 25.0s
Consumes: 300 SP + 1 Steel Bullet
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Deals increased damage depending on target distance
Knockdown effect
Level 1: ATK 330% |
Level 2: ATK 360% |
Level 3: ATK 390% |
Level 4: ATK 420% |
Level 5: ATK 450% |
Level 6: ATK 480% |
Level 7: ATK 510% |
Level 8: ATK 540% |
Level 9: ATK 570% |
Level 10: ATK 600% |
Level 11: ATK 630% |
Level 12: ATK 660% |
Breathing
Stance Level Required: 10
Target: Self
Cast Time: Instant / Hold Time: 1.0s / Cooldown: Instant
Consumes: 500 SP + 1 Ancient Star Orb
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Trigger:
Trigger 1: [Long Breathing]
Trigger 2: [Short Breathing]
Buff dissipates on stance change
[Long Breathing]
Level 1: ATK + 10%, Cast Time + 5% |
Level 2: ATK + 20%, Cast Time + 10% |
Level 3: ATK + 30%, Cast Time + 15% |
Level 4: ATK + 40%, Cast Time + 20% |
Level 5: ATK + 50%, Cast Time + 25% |
Level 6: ATK + 60%, Cast Time + 30% |
Level 7: ATK + 70%, Cast Time + 35% |
Level 8: ATK + 80%, Cast Time + 40% |
Level 9: ATK + 90%, Cast Time + 45% |
Level 10: ATK + 100%, Cast Time + 50% |
Level 11: ATK + 110%, Cast Time + 50% |
Level 12: ATK + 120%, Cast Time + 50% |
[Short Breathing]
Level 1: Accuracy - 50, Cast Time - 2%, 1% chance every 1.0s to refresh all cooldowns |
Level 2: Accuracy - 50, Cast Time - 4%, 2% chance every 1.0s to refresh all cooldowns |
Level 3: Accuracy - 50, Cast Time - 6%, 3% chance every 1.0s to refresh all cooldowns |
Level 4: Accuracy - 50, Cast Time - 8%, 4% chance every 1.0s to refresh all cooldowns |
Level 5: Accuracy - 50, Cast Time - 10%, 5% chance every 1.0s to refresh all cooldowns |
Level 6: Accuracy - 50, Cast Time - 12%, 6% chance every 1.0s to refresh all cooldowns |
Level 7: Accuracy - 50, Cast Time - 14%, 7% chance every 1.0s to refresh all cooldowns |
Level 8: Accuracy - 50, Cast Time - 16%, 8% chance every 1.0s to refresh all cooldowns |
Level 9: Accuracy - 50, Cast Time - 18%, 9% chance every 1.0s to refresh all cooldowns |
Level 10: Accuracy - 50, Cast Time - 20%, 10% chance every 1.0s to refresh all cooldowns |
Level 11: Accuracy - 50, Cast Time - 22%, 11% chance every 1.0s to refresh all cooldowns |
Level 12: Accuracy - 50, Cast Time - 24%, 12% chance every 1.0s to refresh all cooldowns |
Sand Flare
Stance Level Required: 15
Target: Up to 15 enemies within 10.0m
Cast Time: 1.0s / Hold Time: 1.5s / Cooldown: 60.0s
Consumes: 700 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
100% chance to inflict [Darkness] on enemies
Buff dissipates on stance change
Level 1: ATK 132%, Inflicts [Camouflage] Lv.1 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 6%, 5.0s duration |
Level 2: ATK 144%, Inflicts [Camouflage] Lv.2 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 7%, 10.0s duration |
Level 3: ATK 156%, Inflicts [Camouflage] Lv.3 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 8%, 15.0s duration |
Level 4: ATK 168%, Inflicts [Camouflage] Lv.4 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 9%, 20.0s duration |
Level 5: ATK 180%, Inflicts [Camouflage] Lv.5 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 10%, 25.0s duration |
Level 6: ATK 192%, Inflicts [Camouflage] Lv.6 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 11%, 30.0s duration |
Level 7: ATK 204%, Inflicts [Camouflage] Lv.7 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 12%, 35.0s duration |
Level 8: ATK 216%, Inflicts [Camouflage] Lv.8 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 13%, 40.0s duration |
Level 9: ATK 228%, Inflicts [Camouflage] Lv.9 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 14%, 45.0s duration |
Level 10: ATK 240%, Inflicts [Camouflage] Lv.10 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 15%, 50.0s duration |
Level 11: ATK 252%, Inflicts [Camouflage] Lv.11 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 16%, DR + 1, 55.0s duration |
Level 12: ATK 264%, Inflicts [Camouflage] Lv.12 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 17%, DR + 1, 60.0s duration |
Snipe
Stance Level Required: 20
Target: 1 enemy 10.0m - 30.0m away
Cast Time: 4.4s / Hold Time: 3.7s / Cooldown: 20.0s
Consumes: 300 SP + 1 Steel Bullet
Modifiers: Soft: 100% / Light: 125% / Heavy: 75%
Special Properties:
Ignores 50 DEF, plus 50% of Shield DEF
Pierces Block
Dispels target's [Invulnerable] buff
Knockdown effect
Level 1: ATK 856% |
Level 2: ATK 934% |
Level 3: ATK 1011% |
Level 4: ATK 1089% |
Level 5: ATK 1167% |
Level 6: ATK 1245% |
Level 7: ATK 1323% |
Level 8: ATK 1400% |
Level 9: ATK 1478% |
Level 10: ATK 1556% |
Level 11: ATK 1634% |
Level 12: ATK 1712% |
WHICH SKILL NOT TO MAX?
Sand Flare
Five seconds more invisibility isn't really needed, especially when it's just a travesty being unseen. You can refresh cooldowns whenever you want.anyway.
Heard the invisibility effect got removed._.?
ReplyDeleteShouldn't be. The only change on this stance pertaining to stealth is that Snipe now dispels your invisibility when it hits.
Delete