Sniper

Prerequisite: Expert Level
Hit Cycle: none*
Range: 8.0m - 25.0m*


Available to: Grace Bernelli, the Sniper, Najib Sharif
Equipment: Rifle
Acquisition: Emilia (Symbol of Sagittarius + 2 Elemental Jewels)

Basic Info:
Base ATK: 250%Accuracy: 50 + 25
Base ASPD: 833*DEF Ignore: 5%
Hits Airborne: Yes*SP Recovery + 40
MSPD Multiplier: x0.65Critical + 12
Defense Type: nonePenetration: 15 + 25
Stance EXP: 32,428,000 (Tier VI)

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Target Focus▲ 1
WLevel 5 - Bullet Spear▲ 1
ELevel 10 - Breathing▲ 2
RLevel 15 - Sand Flare▲ 2
TLevel 20 - Snipe▲ 3

Note:
Values are interpreted as "attacking" with either left click on target or space bar with the intention of provoking said target/s into attacking the character.



Target Focus
Stance Level Required: 1
Target: Self
Cast Time: Instant / Hold Time: 2.4s / Cooldown: 30.0s
Consumes: 500 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Skill Critical's 100% of Critical while this buff is active
Buff dissipates on stance change

Level 1: Critical + 2
Level 2: Critical + 4
Level 3: Critical + 6
Level 4: Critical + 8
Level 5: Critical + 10
Level 6: Critical + 12
Level 7: Critical + 14
Level 8: Critical + 16
Level 9: Critical + 18
Level 10: Critical + 20
Level 11: Critical + 22, ATK Rating + 1
Level 12: Critical + 24, ATK Rating + 1



Bullet Spear
Stance Level Required: 5
Target: Up to 8 enemies 5.0m - 30.0m in a 25.0m x 0.6m area
Cast Time: 2.6s / Hold Time: 1.1s / Cooldown: 25.0s
Consumes: 300 SP + 1 Steel Bullet

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals increased damage depending on target distance
Knockdown effect

Level 1: ATK 330%
Level 2: ATK 360%
Level 3: ATK 390%
Level 4: ATK 420%
Level 5: ATK 450%
Level 6: ATK 480%
Level 7: ATK 510%
Level 8: ATK 540%
Level 9: ATK 570%
Level 10: ATK 600%
Level 11: ATK 630%
Level 12: ATK 660%



Breathing
Stance Level Required: 10
Target: Self
Cast Time: Instant / Hold Time: 1.0s / Cooldown: Instant
Consumes: 500 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Trigger:
   Trigger 1: [Long Breathing]
   Trigger 2: [Short Breathing]
Buff dissipates on stance change

[Long Breathing]
Level 1: ATK + 10%, Cast Time + 5%
Level 2: ATK + 20%, Cast Time + 10%
Level 3: ATK + 30%, Cast Time + 15%
Level 4: ATK + 40%, Cast Time + 20%
Level 5: ATK + 50%, Cast Time + 25%
Level 6: ATK + 60%, Cast Time + 30%
Level 7: ATK + 70%, Cast Time + 35%
Level 8: ATK + 80%, Cast Time + 40%
Level 9: ATK + 90%, Cast Time + 45%
Level 10: ATK + 100%, Cast Time + 50%
Level 11: ATK + 110%, Cast Time + 50%
Level 12: ATK + 120%, Cast Time + 50%

[Short Breathing]
Level 1: Accuracy - 50, Cast Time - 2%, 1% chance every 1.0s to refresh all cooldowns
Level 2: Accuracy - 50, Cast Time - 4%, 2% chance every 1.0s to refresh all cooldowns
Level 3: Accuracy - 50, Cast Time - 6%, 3% chance every 1.0s to refresh all cooldowns
Level 4: Accuracy - 50, Cast Time - 8%, 4% chance every 1.0s to refresh all cooldowns
Level 5: Accuracy - 50, Cast Time - 10%, 5% chance every 1.0s to refresh all cooldowns
Level 6: Accuracy - 50, Cast Time - 12%, 6% chance every 1.0s to refresh all cooldowns
Level 7: Accuracy - 50, Cast Time - 14%, 7% chance every 1.0s to refresh all cooldowns
Level 8: Accuracy - 50, Cast Time - 16%, 8% chance every 1.0s to refresh all cooldowns
Level 9: Accuracy - 50, Cast Time - 18%, 9% chance every 1.0s to refresh all cooldowns
Level 10: Accuracy - 50, Cast Time - 20%, 10% chance every 1.0s to refresh all cooldowns
Level 11: Accuracy - 50, Cast Time - 22%, 11% chance every 1.0s to refresh all cooldowns
Level 12: Accuracy - 50, Cast Time - 24%, 12% chance every 1.0s to refresh all cooldowns



Sand Flare
Stance Level Required: 15
Target: Up to 15 enemies within 10.0m
Cast Time: 1.0s / Hold Time: 1.5s / Cooldown: 60.0s
Consumes: 700 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
100% chance to inflict [Darkness] on enemies
Buff dissipates on stance change

Level 1: ATK 132%, Inflicts [Camouflage] Lv.1 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 6%, 5.0s duration
Level 2: ATK 144%, Inflicts [Camouflage] Lv.2 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 7%, 10.0s duration
Level 3: ATK 156%, Inflicts [Camouflage] Lv.3 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 8%, 15.0s duration
Level 4: ATK 168%, Inflicts [Camouflage] Lv.4 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 9%, 20.0s duration
Level 5: ATK 180%, Inflicts [Camouflage] Lv.5 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 10%, 25.0s duration
Level 6: ATK 192%, Inflicts [Camouflage] Lv.6 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 11%, 30.0s duration
Level 7: ATK 204%, Inflicts [Camouflage] Lv.7 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 12%, 35.0s duration
Level 8: ATK 216%, Inflicts [Camouflage] Lv.8 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 13%, 40.0s duration
Level 9: ATK 228%, Inflicts [Camouflage] Lv.9 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 14%, 45.0s duration
Level 10: ATK 240%, Inflicts [Camouflage] Lv.10 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 15%, 50.0s duration
Level 11: ATK 252%, Inflicts [Camouflage] Lv.11 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 16%, DR + 1, 55.0s duration
Level 12: ATK 264%, Inflicts [Camouflage] Lv.12 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 17%, DR + 1, 60.0s duration



Snipe
Stance Level Required: 20
Target: 1 enemy 10.0m - 30.0m away
Cast Time: 4.4s / Hold Time: 3.7s / Cooldown: 20.0s
Consumes: 300 SP + 1 Steel Bullet

Modifiers: Soft: 100% / Light: 125% / Heavy: 75%

Special Properties:
Ignores 50 DEF, plus 50% of Shield DEF
Pierces Block
Dispels target's [Invulnerable] buff
Knockdown effect

Level 1: ATK 856%
Level 2: ATK 934%
Level 3: ATK 1011%
Level 4: ATK 1089%
Level 5: ATK 1167%
Level 6: ATK 1245%
Level 7: ATK 1323%
Level 8: ATK 1400%
Level 9: ATK 1478%
Level 10: ATK 1556%
Level 11: ATK 1634%
Level 12: ATK 1712%



WHICH SKILL NOT TO MAX?

Sand Flare
Five seconds more invisibility isn't really needed, especially when it's just a travesty being unseen. You can refresh cooldowns whenever you want.anyway.

2 comments:

  1. Heard the invisibility effect got removed._.?

    ReplyDelete
    Replies
    1. Shouldn't be. The only change on this stance pertaining to stealth is that Snipe now dispels your invisibility when it hits.

      Delete