Hit Cycle: none (Non-Attacking Stance)
Available to: Kano Kielce
Equipment: EncyclopediaAcquisition: Available at creation
Basic Info: | |
Base ATK: 100% | Accuracy: 100 |
Base ASPD: 0 | SP Recovery + 25 |
Hits Airborne: No | Block: 10 + 25 |
MSPD Multiplier: x1.1 | Immunity: 5 + 10 |
Defense Type: Block | |
Stance EXP: 64,856,000 (Tier VII) |
Base RES: | Defense Modifiers: |
Fire: 0 | Melee: 120% |
Ice: 0 | Magic: 90% |
Lightning: 0 | Shooting: 90% |
Mind: 20 | Debuff: 70% |
Skills:
Q | Level 5 - Principal | ▲ 1 |
W | Level 10 - Melee Enhancement | ▲ 1 |
E | Level 15 - Magic Enhancement | ▲ 2 |
R | Level 20 - Shooting Enhancement | ▲ 2 |
T | Level 25 - Escape Artist | ▲ 3 |
Note:
This stance is considered a basic stance due to being available to the
character upon creation, however it exhibits Expert stance-like
characteristics and having skill/stance rings that are Expert level
minimum.
Principal
Stance Level Required: 5
Target: All family members within 10.0m
Cast Time: Instant / Hold Time: 1.1s / Cooldown: 35.0s
Consumes: 600 SP + 20 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Level 1: ATK + 2%, ASPD + 2%, Accuracy + 1, MaxHP + 3%, MSPD + 6%, Damage to Monsters + 2%, Penetration + 1, Immunity + 1, 30.0s duration |
Level 2: ATK + 4%, ASPD + 4%, Accuracy + 2, MaxHP + 6%, MSPD + 7%, Damage to Monsters + 4%, Penetration + 2, Immunity + 2, 60.0s duration |
Level 3: ATK + 6%, ASPD + 6%, Accuracy + 3, MaxHP + 9%, MSPD + 8%, Damage to Monsters + 6%, Penetration + 3, Immunity + 3, 90.0s duration |
Level 4: ATK + 8%, ASPD + 8%, Accuracy + 4, MaxHP + 12%, MSPD + 9%, Damage to Monsters + 8%, Penetration + 4, Immunity + 4, 120.0s duration |
Level 5: ATK + 10%, ASPD + 10%, Accuracy + 5, MaxHP + 15%, MSPD + 10%, Damage to Monsters + 10%, Penetration + 5, Immunity + 5, 150.0s duration |
Level 6: ATK + 12%, ASPD + 12%, Accuracy + 6, MaxHP + 18%, MSPD + 11%, Damage to Monsters + 12%, Penetration + 6, Immunity + 6, 180.0s duration |
Level 7: ATK + 14%, ASPD + 14%, Accuracy + 7, MaxHP + 21%, MSPD + 12%, Damage to Monsters +14%, Penetration + 7, Immunity + 7, 210.0s duration |
Level 8: ATK + 16%, ASPD + 16%, Accuracy + 8, MaxHP + 24%, MSPD + 13%, Damage to Monsters + 16%, Penetration + 8, Immunity + 8, 240.0s duration |
Level 9: ATK + 18%, ASPD + 18%, Accuracy + 9, MaxHP + 27%, MSPD + 14%, Damage to Monsters + 18%, Penetration + 9, Immunity + 9, 270.0s duration |
Level 10: ATK + 20%, ASPD + 20%, Accuracy + 10, MaxHP + 30%, MSPD + 15%, Damage to Monsters + 20%, Penetration + 10, Immunity + 10, 300.0s duration |
Level 11: ATK + 22%, ASPD + 22%, Accuracy + 11, MaxHP + 33%, MSPD + 16%, Damage to Monsters + 22%, Penetration + 11, Immunity + 11, DEF Rating + 1, 330.0s duration |
Level 12: ATK + 24%, ASPD + 24%, Accuracy + 12, MaxHP + 36%, MSPD + 17%, Damage to Monsters + 24%, Penetration + 12, Immunity + 12, ATK Rating + 1, DEF Rating + 1, 360.0s duration |
Melee Enhancement
Stance Level Required: 10
Target: 1 allied character within 2.0m
Cast Time: Instant / Hold Time: 1.1s / Cooldown: 3.0s
Consumes: 500 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Level 1: Physical ATK + 6%, DEF + 2, MaxHP + 2%, 30.0s duration |
Level 2: Physical ATK + 7%, DEF + 4, MaxHP + 4%, 60.0s duration |
Level 3: Physical ATK + 8%, DEF + 6, MaxHP + 6%, 90.0s duration |
Level 4: Physical ATK + 9%, DEF + 8, MaxHP + 8%, 120.0s duration |
Level 5: Physical ATK + 10%, DEF + 10, MaxHP + 10%, 150.0s duration |
Level 6: Physical ATK + 11%, DEF + 12, MaxHP + 12%, 180.0s duration |
Level 7: Physical ATK + 12%, DEF + 14, MaxHP + 14%, 210.0s duration |
Level 8: Physical ATK + 13%, DEF + 16, MaxHP + 16%, 240.0s duration |
Level 9: Physical ATK + 14%, DEF + 18, MaxHP + 18%, 270.0s duration |
Level 10: Physical ATK + 15%, DEF + 20, MaxHP + 20%, 300.0s duration |
Level 11: Physical ATK + 16%, DEF + 22, MaxHP + 33%, Immunity + 6, DEF Rating + 1, 330.0s duration |
Level 12: Physical ATK + 17%, DEF + 24, Max HP + 36%, Immunity + 7, DEF Rating + 1, 360.0s duration |
Magic Enhancement
Stance Level Required: 15
Target: 1 allied character within 2.0m
Cast Time: Instant / Hold Time: 1.1s / Cooldown: 3.0s
Consumes: 500 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Level 1: Magic ATK + 6%, MaxSP + 11%, Cast Time - 2%, 30.0s duration |
Level 2: Magic ATK + 7%, MaxSP + 12%, Cast Time - 4%, 60.0s duration |
Level 3: Magic ATK + 8%, MaxSP + 13%, Cast Time - 6%, 90.0s duration |
Level 4: Magic ATK + 9%, MaxSP + 14%, Cast Time - 8%, 120.0s duration |
Level 5: Magic ATK + 10%, MaxSP + 15%, Cast Time - 10%, 150.0s duration |
Level 6: Magic ATK + 11%, MaxSP + 16%, Cast Time - 12%, 180.0s duration |
Level 7: Magic ATK + 12%, MaxSP + 17%, Cast Time - 14%, 210.0s duration |
Level 8: Magic ATK + 13%, MaxSP + 18%, Cast Time - 16%, 240.0s duration |
Level 9: Magic ATK + 14%, MaxSP + 19%, Cast Time - 18%, 270.0s duration |
Level 10: Magic ATK + 15%, MaxSP + 20%, Cast Time - 20%, 300.0s duration |
Level 11: Magic ATK + 16%, MaxSP + 21%, Cast Time - 22%, Magic Penetration + 6, ATK Rating + 1, 330.0s duration |
Level 12: Magic ATK + 17%, MaxSP + 22%, Cast Time - 24%, Magic Penetration + 7, ATK Rating + 1, 360.0s duration |
Shooting Enhancement
Stance Level Required: 20
Target: 1 allied character within 2.0m
Cast Time: Instant / Hold Time: 1.1s / Cooldown: 3.0s
Consumes: 500 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Level 1: Shooting ATK + 6%, ASPD + 6%, Accuracy + 6, Critical + 2, 30.0s duration |
Level 2: Shooting ATK + 7%, ASPD + 7%, Accuracy + 7, Critical + 4, 60.0s duration |
Level 3: Shooting ATK + 8%, ASPD + 8%, Accuracy + 8, Critical + 6, 90.0s duration |
Level 4: Shooting ATK + 9%, ASPD + 9%, Accuracy + 9, Critical + 8, 120.0s duration |
Level 5: Shooting ATK + 10%, ASPD + 10%, Accuracy + 10, Critical + 10, 150.0s duration |
Level 6: Shooting ATK + 11%, ASPD + 11%, Accuracy + 11, Critical + 12, 180.0s duration |
Level 7: Shooting ATK + 12%, ASPD + 12%, Accuracy + 12, Critical + 14, 210.0s duration |
Level 8: Shooting ATK + 13%, ASPD + 13%, Accuracy + 13, Critical + 16, 240.0s duration |
Level 9: Shooting ATK + 14%, ASPD + 14%, Accuracy + 14, Critical + 18, 270.0s duration |
Level 10: Shooting ATK + 15%, ASPD + 15%, Accuracy + 15, Critical + 20, 300.0s duration |
Level 11: Shooting ATK + 16%, ASPD + 16%, Accuracy + 16, Critical + 22, Physical Penetration + 6, ATK Rating + 1, 330.0s duration |
Level 11: Shooting ATK + 17%, ASPD + 17%, Accuracy + 17, Critical + 24, Physical Penetration + 7, ATK Rating + 1, 360.0s duration |
Escape Artist
Stance Level Required: 25
Target: All allied characters within 10.0m
Cast Time: Instant / Hold Time: 1.1s / Cooldown: 2.0s
Consumes: 300 SP + 10 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Reveals all invisible enemies in range.
Level 1: [Darkness] debuff RES + 1%, 1.5s duration. Dispel [Deep Sleep], [Crescent Curse], and [Stab] on use |
Level 2: [Darkness] debuff RES + 2%, 3.0s duration. Dispel [Deep Sleep], [Crescent Curse], and [Stab] on use |
Level 3: [Darkness] debuff RES + 3%, 4.5s duration. Dispel [Deep Sleep], [Crescent Curse], and [Stab] on use |
Level 4: [Darkness] debuff RES + 4%, 6.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], and [Improve Disease] on use |
Level 5: [Darkness] debuff RES + 5%, 7.5s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], and [Improve Disease] on use |
Level 6: [Darkness] debuff RES + 6%, 9.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], and [Blood Curse] on use |
Level 7: [Darkness] debuff RES + 7%, 10.5s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], and [Blood Curse] on use |
Level 8: [Darkness] debuff RES + 8%, 12.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], and [Gloomy Present] on use |
Level 9: [Darkness] debuff RES + 9%, 13.5s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], and [Gloomy Present] on use |
Level 10: [Darkness] debuff RES + 10%, 15.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use |
Level 11: [Darkness] debuff RES + 11%, 30.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use |
Level 12: [Darkness] debuff RES + 12%, 30.0s duration. Dispel [Deep Sleep], [Crescent Curse], [Stab], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use |
WHICH SKILL NOT TO MAX?
You're gonna miss out on everything nice about this stance if you max this. EVERYTHING.
No comments:
Post a Comment