Hit Cycle: 1-Hit Single Target
Range: 1.3m
Available to: Fighter
Equipment: Javelin, Javelin + Shield
Acquisition: Emilia (Symbol of Scorpio + 2 Elemental Jewels)
Basic Info: | |
Base ATK: 175% | Accuracy: 50 + 25 |
Base ASPD: 107 | ATK Speed + 20% |
Hits Airborne: No | SP Recovery + 25 |
MSPD Multiplier: x1.0 | Critical + 6 |
Defense Type: Block* | Block: 15 + 10* |
Stance EXP: 32,428,000 (Tier VI) | Penetration: 15 + 10 |
Immunity: 5 + 10 |
Base RES: | Defense Modifiers: |
Fire: 0 | Melee: 100% |
Ice: 0 | Magic: 100% |
Lightning: 0 | Shooting: 90% |
Mind: 0 | Debuff: 90% |
Skills:
Q | Level 1 - Rapid Shot | ▲ 1 |
W | Level 8 - Implode Shock | ▲ 1 |
E | Level 12 - Light Flow | ▲ 2 |
R | Level 16 - Piercing Bound | ▲ 2 |
T | Level 20 - Infinity Shooting Star | ▲ 3 |
Note:
Block is applied if user has a Shield equipped.
Rapid Shot
Stance Level Required: 1
Target: 1 enemy 12.0m away
Cast Time: 0.6s / Hold Time: 0.8s / Cooldown: 5.0s
Consumes: 240 SP + 1 Ancient Star Orb
Modifiers: Soft: 100% / Light: 125% / Heavy: 75%
Special Properties:
Affects airborne targets
Ignores 30 DEF, plus 50% of Shield DEF
Pierces Block
Knockdown effect
Level 1: ATK 343% |
Level 2: ATK 374% |
Level 3: ATK 406% |
Level 4: ATK 437% |
Level 5: ATK 468% |
Level 6: ATK 499% |
Level 7: ATK 530% |
Level 8: ATK 562% |
Level 9: ATK 593% |
Level 10: ATK 624% |
Level 11: ATK 655% |
Level 12: ATK 686% |
Implode Shock
Stance Level Required: 8
Target: 1 adjacent enemy (within 1.3m)
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 440 SP
Modifiers: Soft: 80% / Light: 80% / Heavy: 125%
Special Properties:
Ignores DEF
Knockdown effect
Level 1: ATK 384% |
Level 2: ATK 419% |
Level 3: ATK 454% |
Level 4: ATK 489% |
Level 5: ATK 524% |
Level 6: ATK 558% |
Level 7: ATK 593% |
Level 8: ATK 628% |
Level 9: ATK 663% |
Level 10: ATK 698% |
Level 11: ATK 733% |
Level 12: ATK 768% |
Light Flow
Stance Level Required: 12
Target: Self
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 650 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Buff dissipates upon changing stances
Level 1: Cast Time - 2%, Skill Crit chance: 16% of Critical, 108.0s |
Level 2: Cast Time - 4%, Skill Crit chance: 22% of Critical, 116.0s |
Level 3: Cast Time - 6%, Skill Crit chance: 28% of Critical, 124.0s |
Level 4: Cast Time - 8%, Skill Crit chance: 34% of Critical, 132.0s |
Level 5: Cast Time - 10%, Skill Crit chance: 40% of Critical, 140.0s |
Level 6: Cast Time - 12%, Skill Crit chance: 46% of Critical, 148.0s |
Level 7: Cast Time - 14%, Skill Crit chance: 52% of Critical, 156.0s |
Level 8: Cast Time - 16%, Skill Crit chance: 58% of Critical, 164.0s |
Level 9: Cast Time - 18%, Skill Crit chance: 64% of Critical, 172.0s |
Level 10: Cast Time - 20%, Skill Crit chance: 70% of Critical, 180.0s |
Level 11: Cast Time - 22%, Skill Crit chance: 76% of Critical, ATK Rating + 1, 188.0s |
Level 12: Cast Time - 24%, Skill Crit chance: 100% of Critical, ATK Rating + 1, 196.0s |
Piercing Bound
Stance Level Required: 16
Target: Up to 6 enemies 0.3m - 6.0m away within a 4.0m radius
Cast Time: 1.0s / Hold Time: 2.1s / Cooldown: 20.0s
Consumes: 540 SP + 3 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 125% / Heavy: 100%
Special Properties:
Ignores 30 DEF
50% chance to inflict [Stun] on enemies
Knockdown effect
Level 1: ATK 792% |
Level 2: ATK 864% |
Level 3: ATK 936% |
Level 4: ATK 1008% |
Level 5: ATK 1080% |
Level 6: ATK 1152% |
Level 7: ATK 1224% |
Level 8: ATK 1296% |
Level 9: ATK 1368% |
Level 10: ATK 1440% |
Level 11: ATK 1512% |
Level 12: ATK 1584% |
Infinity Shooting Star
Stance Level Required: 20
Target: 1 adjacent enemy (within 1.3m)
Cast Time: Instant / Hold Time: 4.8s / Cooldown: 20.0s
Consumes: 540 SP
Modifiers: Soft: 100% / Light: 150% / Heavy: 100%
Special Properties:
Ignores 75 DEF
Pierces Evasion
Knockdown effect
Level 1: ATK 1009% |
Level 2: ATK 1100% |
Level 3: ATK 1192% |
Level 4: ATK 1284% |
Level 5: ATK 1376% |
Level 6: ATK 1467% |
Level 7: ATK 1559% |
Level 8: ATK 1651% |
Level 9: ATK 1742% |
Level 10: ATK 1834% |
Level 11: ATK 1926% |
Level 12: ATK 2017% |
WHICH SKILL NOT TO MAX?
Implode Shock
This skill is overly crippled by utility problems ever since Rapid Shot got buffed with anti-block. Long cooldown, having to get up close and personal, and having close ATK modifiers with RS makes the latter a more enticing skill to use.The only thing this skill has over RS is that it ignores DEF.
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