Prerequisite: Expert LevelHit Cycle: 1-Hit Single Target
Range: 1.3m
Available to: Fighter
Equipment: Javelin, Javelin + Shield
Acquisition: Emilia (Symbol of Scorpio + 2 Elemental Jewels)
| Basic Info: | |
| Base ATK: 175% | Accuracy: 50 + 25 | 
| Base ASPD: 107 | ATK Speed + 20% | 
| Hits Airborne: No | SP Recovery + 25 | 
| MSPD Multiplier: x1.0 | Critical + 6 | 
| Defense Type: Block* | Block: 15 + 10* | 
| Stance EXP: 32,428,000 (Tier VI) | Penetration: 15 + 10 | 
| Immunity: 5 + 10 | 
| Base RES: | Defense Modifiers: | 
| Fire: 0 | Melee: 100% | 
| Ice: 0 | Magic: 100% | 
| Lightning: 0 | Shooting: 90% | 
| Mind: 0 | Debuff: 90% | 
Skills:
| Q | Level 1 - Rapid Shot | ▲ 1 | 
| W | Level 8 - Implode Shock | ▲ 1 | 
| E | Level 12 - Light Flow | ▲ 2 | 
| R | Level 16 - Piercing Bound | ▲ 2 | 
| T | Level 20 - Infinity Shooting Star | ▲ 3 | 
Note:
Block is applied if user has a Shield equipped.
Rapid Shot
Stance Level Required: 1
Target: 1 enemy 12.0m away
Cast Time: 0.6s / Hold Time: 0.8s / Cooldown: 5.0s
Consumes: 240 SP + 1 Ancient Star Orb
Modifiers: Soft: 100% / Light: 125% / Heavy: 75%
Special Properties:
Affects airborne targets
Ignores 30 DEF, plus 50% of Shield DEF
Pierces Block
Knockdown effect
| Level 1: ATK 343% | 
| Level 2: ATK 374% | 
| Level 3: ATK 406% | 
| Level 4: ATK 437% | 
| Level 5: ATK 468% | 
| Level 6: ATK 499% | 
| Level 7: ATK 530% | 
| Level 8: ATK 562% | 
| Level 9: ATK 593% | 
| Level 10: ATK 624% | 
| Level 11: ATK 655% | 
| Level 12: ATK 686% | 
Implode Shock
Stance Level Required: 8
Target: 1 adjacent enemy (within 1.3m)
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 440 SP
Modifiers: Soft: 80% / Light: 80% / Heavy: 125%
Special Properties:
Ignores DEF
Knockdown effect
| Level 1: ATK 384% | 
| Level 2: ATK 419% | 
| Level 3: ATK 454% | 
| Level 4: ATK 489% | 
| Level 5: ATK 524% | 
| Level 6: ATK 558% | 
| Level 7: ATK 593% | 
| Level 8: ATK 628% | 
| Level 9: ATK 663% | 
| Level 10: ATK 698% | 
| Level 11: ATK 733% | 
| Level 12: ATK 768% | 
Light FlowStance Level Required: 12
Target: Self
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 650 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Buff dissipates upon changing stances
| Level 1: Cast Time - 2%, Skill Crit chance: 16% of Critical, 108.0s | 
| Level 2: Cast Time - 4%, Skill Crit chance: 22% of Critical, 116.0s | 
| Level 3: Cast Time - 6%, Skill Crit chance: 28% of Critical, 124.0s | 
| Level 4: Cast Time - 8%, Skill Crit chance: 34% of Critical, 132.0s | 
| Level 5: Cast Time - 10%, Skill Crit chance: 40% of Critical, 140.0s | 
| Level 6: Cast Time - 12%, Skill Crit chance: 46% of Critical, 148.0s | 
| Level 7: Cast Time - 14%, Skill Crit chance: 52% of Critical, 156.0s | 
| Level 8: Cast Time - 16%, Skill Crit chance: 58% of Critical, 164.0s | 
| Level 9: Cast Time - 18%, Skill Crit chance: 64% of Critical, 172.0s | 
| Level 10: Cast Time - 20%, Skill Crit chance: 70% of Critical, 180.0s | 
| Level 11: Cast Time - 22%, Skill Crit chance: 76% of Critical, ATK Rating + 1, 188.0s | 
| Level 12: Cast Time - 24%, Skill Crit chance: 100% of Critical, ATK Rating + 1, 196.0s | 
Piercing Bound
Stance Level Required: 16
Target: Up to 6 enemies 0.3m - 6.0m away within a 4.0m radius
Cast Time: 1.0s / Hold Time: 2.1s / Cooldown: 20.0s
Consumes: 540 SP + 3 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 125% / Heavy: 100%
Special Properties:
Ignores 30 DEF
50% chance to inflict [Stun] on enemies
Knockdown effect
| Level 1: ATK 792% | 
| Level 2: ATK 864% | 
| Level 3: ATK 936% | 
| Level 4: ATK 1008% | 
| Level 5: ATK 1080% | 
| Level 6: ATK 1152% | 
| Level 7: ATK 1224% | 
| Level 8: ATK 1296% | 
| Level 9: ATK 1368% | 
| Level 10: ATK 1440% | 
| Level 11: ATK 1512% | 
| Level 12: ATK 1584% | 
Infinity Shooting StarStance Level Required: 20
Target: 1 adjacent enemy (within 1.3m)
Cast Time: Instant / Hold Time: 4.8s / Cooldown: 20.0s
Consumes: 540 SP
Modifiers: Soft: 100% / Light: 150% / Heavy: 100%
Special Properties:
Ignores 75 DEF
Pierces Evasion
Knockdown effect
| Level 1: ATK 1009% | 
| Level 2: ATK 1100% | 
| Level 3: ATK 1192% | 
| Level 4: ATK 1284% | 
| Level 5: ATK 1376% | 
| Level 6: ATK 1467% | 
| Level 7: ATK 1559% | 
| Level 8: ATK 1651% | 
| Level 9: ATK 1742% | 
| Level 10: ATK 1834% | 
| Level 11: ATK 1926% | 
| Level 12: ATK 2017% | 
WHICH SKILL NOT TO MAX?
Implode Shock
This skill is overly crippled by utility problems ever since Rapid Shot got buffed with anti-block. Long cooldown, having to get up close and personal, and having close ATK modifiers with RS makes the latter a more enticing skill to use.The only thing this skill has over RS is that it ignores DEF.



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