Dark Avenger

Prerequisite: None
Hit Cycle: 3-Hit Single Target
Range: 1.0m


Available to: Tora
Equipment: Javelin + Dagger
Acquisition: Learned at creation

Basic Info:

Base ATK: 165%Accuracy: 60
Base ASPD: 60SP Recovery + 25
Hits Airborne: NoEvasion: 25 + 20
MSPD Multiplier: x1.0Penetration: 5 + 20
Defense Type: EvasionImmunity + 10
Stance EXP: 32,428,000 (Tier VI)

Base RES:Defense Modifiers:
Fire: 0Physical: 100%
Ice: 0Magical: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Decapitate▲ 1
WLevel 10 - Throw Weapons▲ 1
ELevel 15 - Shadow Walk▲ 2
RLevel 20 - Rapid Stabbing▲ 2
TLevel 25 - Concentrate Fire▲ 3

Note:
This stance is considered a basic stance due to being available to the character upon creation, however it exhibits Expert stance-like characteristics and has skill/stance rings that are Expert level minimum.



Decapitate
Stance Level Required: 1
Target: 1 enemy within 3.0m
Cast Time: Instant / Hold Time: 1.6s / Cooldown: 5.0s
Consumes: 150 SP

Modifiers: Soft: 70% / Light: 110% / Heavy: 100%

Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Consumes active [Destruido] buff
Ignores 20 DEF, with a chance to ignore additional DEF
Pierces Evasion
100% chance to inflict [Venom] on enemies
Knockdown effect

Level 1: ATK 688%
Level 2: ATK 750%
Level 3: ATK 813%
Level 4: ATK 875%
Level 5: ATK 938%
Level 6: ATK 1000%
Level 7: ATK 1063%
Level 8: ATK 1125%
Level 9: ATK 1188%
Level 10: ATK 1250%
Level 11: ATK 1313%
Level 12: ATK 1375%



Throw Weapons
Stance Level Required: 10
Target: 1 enemy 2.0m - 15.0m away
Cast Time: 0.5s / Hold Time: 1.6s / Cooldown: 20.0s
Consumes: 250 SP + 2 Ancient Star Orbs

Modifiers: Soft: 80% / Light: 120% / Heavy: 100%

Special Properties:
Deals Shooting damage
Affects airborne targets
Damage based on target's distance from user
Consumes active [Destruido] buff
Pierces Block and Evasion
Knockdown effect
Summons [Thrown Weapons] near the target, which will disappear after a few seconds or if destroyed. If user walks near the [Thrown Weapons], it will disappear and refreshes the user's cooldowns.

Level 1: ATK 806%
Level 2: ATK 880%
Level 3: ATK 953%
Level 4: ATK 1026%
Level 5: ATK 1100%
Level 6: ATK 1173%
Level 7: ATK 1246%
Level 8: ATK 1319%
Level 9: ATK 1393%
Level 10: ATK 1466%
Level 11: ATK 1539%
Level 12: ATK 1613%



Shadow Walk
Stance Level Required: 15
Target: Area within a range of 16.0m
Cast Time: 0.2s / Hold Time: 1.0s / Cooldown: 40.0s
Consumes: 200 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Dashes to targeted area.at maximum range
User is [Invulnerable] for 1.0s on skill cast.
Normal attack deals increased damage while this buff is active
Buff dissipates upon using any skill or changing stances

Level 1: Skill damage increased by 52%
Level 2: Skill damage increased by 55%
Level 3: Skill damage increased by 57%
Level 4: Skill damage increased by 60%
Level 5: Skill damage increased by 62%
Level 6: Skill damage increased by 65%
Level 7: Skill damage increased by 67%
Level 8: Skill damage increased by 70%
Level 9: Skill damage increased by 72%
Level 10: Skill damage increased by 75%
Level 11: Skill damage increased by 100%
Level 12: Skill damage increased by 100%



Rapid Stabbing
Stance Level Required: 20
Target: 1 enemy within 2.0m
Cast Time: Instant / Hold Time: 4.0s / Cooldown: 20.0s
Consumes: 500 SP

Modifiers: Soft: 120% / Light: 130% / Heavy: 100%

Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Consumes active [Destruido] buff
Ignores 30 DEF
Pierces Evasion
30% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 1484%
Level 2: ATK 1619%
Level 3: ATK 1754%
Level 4: ATK 1889%
Level 5: ATK 2024%
Level 6: ATK 2158%
Level 7: ATK 2293%
Level 8: ATK 2428%
Level 9: ATK 2563%
Level 10: ATK 2698%
Level 11: ATK 2833%
Level 12: ATK 2968%



Concentrate Fire
Stance Level Required: 25
Target: Up to 10 enemies 6.0m away within a 6.0m radius
Cast Time: 0.9s / Hold Time: 2.7s / Cooldown: 25.0s
Consumes: 650 SP + 4 Ancient Star Orbs

Modifiers: Soft: 130% / Light: 150% / Heavy: 100%

Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Consumes active [Destruido] buff
Ignores 40 DEF
Pierces Evasion
50% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 770%
Level 2: ATK 840%
Level 3: ATK 910%
Level 4: ATK 980%
Level 5: ATK 1050%
Level 6: ATK 1120%
Level 7: ATK 1190%
Level 8: ATK 1260%
Level 9: ATK 1330%
Level 10: ATK 1400%
Level 11: ATK 1470%
Level 12: ATK 1540%



WHICH SKILL NOT TO MAX?

Decapitate or Shadow Walk
This a tough one, indeed. Generally, it's safer to leave Shadow Walk at level 9, then just get two rings to get 100% increase in skill damage. Then again you can also opt to leave Decapitate at level 8, mainly because it isn't Death Cut. Tora is meant to be a run-and-gun PvP character, using Shadow Walk, then a power skill, then Throw Weapons, then rinse and repeat. Decapitate isn't really a power skill in this sense, since if you're going melee range you'd rather use Rapid Stabbing in conjunction with Shadow Walk's damage amplification. You can still use Decapitate to quickly knock down a character, though.

5 comments:

  1. heya sixsamurai family here. tot all his skills ignore evasion but its not tha case so i can trigger counter attack with lisa on quest xD also one ring jumps the attack boost from 75% to 100% with a ring? and about marchetti ur right blue moon walz changed the combo buff from hope of new continent to bristia liberation army ^^ wish me good luck on tora quest xD

    ReplyDelete
    Replies
    1. Well, mob stances and skills are different than their RNPC counterparts. Some of them are either weaker or stronger with different attributes added in.

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  2. oh forgot to ask, whats tora base attack with trump weapons? is it close to grandies? cuz i think im gonna change line up ^^
    soz for double post xD
    ©copy righted comments!!

    ReplyDelete
  3. Interesting to note; that although his Throw Weapons says it ignores evasion, if you use it on a Lisa who is under the Wave Illusion buff from Blitz Assault (which allows her to evade shooting type attacks) then the ignore evasion effect does not apply.

    ReplyDelete
    Replies
    1. Yes, mainly because the interaction between Throw Weapons and Wave Illusion is sorta weird. There's the fact that Shooting attacks pierces evasion by default, but Throw Weapons skill description (in-game) explicitly states that it pierces evasion. Think the spear and shield parable.

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