Hit Cycle: 1-Hit Splash (Up to 5 enemies in a 2.5m radius)
Range: 1.5m - 12.0m
Ammunition: Psychic Sphere (1/cycle)
Available to: Reckless Emilia
Equipment: Rod, Staff
Acquisition: Emilia (Symbol of Aries + 2 Elemental Jewels)
| Basic Info: | |
| Base ATK: 100% | Airborne Stance |
| Base ASPD: 170 | Accuracy: 100 |
| Splash Damage: 80% | ATK Speed + 8% |
| Hits Airborne: Yes | Penetration: 20 + 10 |
| MSPD Multiplier: x1.25 | |
| Defense Type: none | |
| Stance EXP: 32,428,000 (Tier VI) |
| Base RES: | Defense Modifiers: |
| Fire: 0 | Melee: 100% |
| Ice: 0 | Magic: 100% |
| Lightning: 0 | Shooting: 120% |
| Mind: 40 | Debuff: 115% |
Skills:
| Q | Level 5 - Mass Invisible | ▲ 1 |
| W | Level 10 - Gabi Quake | ▲ 1 |
| E | Level 15 - Triple Element | ▲ 2 |
| R | Level 20 - Spell Bead | ▲ 2 |
| T | Level 25 - Spell Hail | ▲ 3 |
Mass InvisibleStance Level Required: 5
Target: Up to 9 allied characters 7.5m away within an 8.0m radius
Cast Time: 2.7s / Hold Time: 1.8s / Cooldown: 300.0s
Consumes: 1240 SP + 15 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Buff dissipates upon skill usage
| Level 1: [Inviality] for 11.0s |
| Level 2: [Inviality] for 12.0s |
| Level 3: [Inviality] for 13.0s |
| Level 4: [Inviality] for 14.0s |
| Level 5: [Inviality] for 15.0s |
| Level 6: [Inviality] for 16.0s |
| Level 7: [Inviality] for 17.0s |
| Level 8: [Inviality] for 18.0s |
| Level 9: [Inviality] for 19.0s |
| Level 10: [Inviality] for 20.0s |
| Level 11: [Inviality] for 21.0s |
| Level 12: [Inviality] for 22.0s |
Gabi QuakeStance Level Required: 10
Target: Up to 6 enemies 3.5m - 10.0m away within a 5.0m radius
Cast Time: 1.4s / Hold Time: 2.0s / Cooldown: 15.0s
Consumes: 740 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Can only hit ground targets
80% chance to inflict [Stun] on enemies
Knockdown effect
| Level 1: ATK 690% |
| Level 2: ATK 752% |
| Level 3: ATK 815% |
| Level 4: ATK 878% |
| Level 5: ATK 941% |
| Level 6: ATK 1003% |
| Level 7: ATK 1066% |
| Level 8: ATK 1129% |
| Level 9: ATK 1191% |
| Level 10: ATK 1254% |
| Level 11: ATK 1317% |
| Level 12: ATK 1379% |
Triple Element
Stance Level Required: 15
Target: Up to 8 enemies 2.0m - 4.5m away within an 8.0m radius
Cast Time: Instant / Hold Time: 3.8s / Cooldown: 30.0s
Consumes: 840 SP + 7 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Knockdown effect
| Level 1: ATK 494% |
| Level 2: ATK 539% |
| Level 3: ATK 584% |
| Level 4: ATK 629% |
| Level 5: ATK 674% |
| Level 6: ATK 718% |
| Level 7: ATK 763% |
| Level 8: ATK 808% |
| Level 9: ATK 853% |
| Level 10: ATK 898% |
| Level 11: ATK 943% |
| Level 12: ATK 988% |
Spell BeadStance Level Required: 20
Target: Up to 10 enemies 3.5m - 12.0m away within an 8.0m radius
Cast Time: 2.5s / Hold Time: 5.4s / Cooldown: 45.0s
Consumes: 1140 SP + 12 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
40% chance to inflict [Dark Bleeding] on enemies
Knockdown effect
| Level 1: ATK 1244% |
| Level 2: ATK 1357% |
| Level 3: ATK 1470% |
| Level 4: ATK 1583% |
| Level 5: ATK 1697% |
| Level 6: ATK 1810% |
| Level 7: ATK 1923% |
| Level 8: ATK 2036% |
| Level 9: ATK 2149% |
| Level 10: ATK 2262% |
| Level 11: ATK 2375% |
| Level 12: ATK 2488% |
Spell Hail
Stance Level Required: 25
Target: Up to 8 enemies 3.5m - 10.0m away within an 8.0m radius
Cast Time: 2.0s / Hold Time: 5.0s / Cooldown: 30.0s
Consumes: 1040 SP + 8 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
60% chance to inflict [Hail Break] on enemies
| Level 1: ATK 1213% |
| Level 2: ATK 1324% |
| Level 3: ATK 1434% |
| Level 4: ATK 1544% |
| Level 5: ATK 1655% |
| Level 6: ATK 1765% |
| Level 7: ATK 1875% |
| Level 8: ATK 1985% |
| Level 9: ATK 2096% |
| Level 10: ATK 2206% |
| Level 11: ATK 2316% |
| Level 12: ATK 2427% |
| Inviality | Invisibility, ATK Rating - 2, MaxSP - 20%, ATK - 20%, Elemental ATK - 20, Penetration - 20, -800 HP/sec, dissipates upon skill usage or stance change |
| Stun | DEF - 50, Block/Evasion = 0, all actions disabled |
| Dark Bleeding | HP Drained |
| Hail Break | DEF Reduced, movement disabled |
WHICH SKILL NOT TO MAX?
Mass Invisible
You do not need 2 seconds more of invisibility that dissipates anyway when you use skills.



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