Hit Cycle: None (Healing Stance)
Available to: Valeria
Equipment: Rosario
Acquisition: Mission - Prison de Joaquin, Basement (Roulette), Letizia's Shiny Box
Basic Info: | |
Base ATK: 100% | Accuracy: 100 |
Base ASPD: 0 | SP Recovery + 50 |
Hits Airborne: No | Immunity + 10 |
MSPD Multiplier: x1.0 | |
Defense Type: none | |
Stance EXP: 64,856,000 (Tier VII) |
Base RES: | Defense Modifiers: |
Fire: -10 | Melee: 100% |
Ice: -10 | Magic: 100% |
Lightning: -10 | Shooting: 100% |
Mind: 0 | Debuff: 80% |
Skills:
Q | Level 1 - Restore | ▲ 1 |
W | Level 10 - Satisfy | ▲ 1 |
E | Level 15 - Exclusion | ▲ 2 |
R | Level 20 - Redemption | ▲ 2 |
T | Level 25 - Resurrection | ▲ 3 |
Restore
Stance Level Required: 1
Target: 1 allied character within 10.0m
Cast Time: 2.7s / Hold Time: 7.2s / Cooldown: 20.0s
Consumes: 750 SP + 3 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
HP/SP Recovery Rate increases with skill level
Level 1: 6.0s duration |
Level 2: 7.0s duration |
Level 3: 8.0s duration |
Level 4: 9.0s duration |
Level 5: 10.0s duration |
Level 6: 11.0s duration |
Level 7: 12.0s duration |
Level 8: 13.0s duration |
Level 9: 14.0s duration |
Level 10: 15.0s duration |
Level 11: 16.0s duration |
Level 12: 17.0s duration |
Satisfy
Stance Level Required: 10
Target: Up to 5 allied characters 3.0m away within a 9.0m radius
Cast Time: 1.7s / Hold Time: 3.7s / Cooldown: 40.0s
Consumes: 850 SP + 5 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
HP/SP Recovery Rate increased with skill level
Level 1: 3.0s duration |
Level 2: 6.0s duration |
Level 3: 9.0s duration |
Level 4: 12.0s duration |
Level 5: 15.0s duration |
Level 6: 18.0s duration |
Level 7: 21.0s duration |
Level 8: 24.0s duration |
Level 9: 27.0s duration |
Level 10: 30.0s duration |
Level 11: 30.0s duration |
Level 12: 30.0s duration |
Exclusion
Stance Level Required: 15
Target: Up to 5 enemies 6.0m away within a 5.0m radius
Cast Time: 1.3s / Hold Time: 1.9s / Cooldown: 25.0s
Consumes: 450 SP + 3 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Damage is based on character's DEF Rating as well as equipped Rosario's DEF
Deals Magic damage
60% chance to inflict [Stun] on enemies
Double damage on Fighter, Musketeer, and Scout class characters
Double damage on Undead and Daemon race monsters
Knockdown effect
Level 1: ATK 116% |
Level 2: ATK 126% |
Level 3: ATK 137% |
Level 4: ATK 147% |
Level 5: ATK 158% |
Level 6: ATK 168% |
Level 7: ATK 179% |
Level 8: ATK 189% |
Level 9: ATK 200% |
Level 10: ATK 210% |
Level 11: ATK 221% |
Level 12: ATK 231% |
Redemption
Stance Level Required: 20
Target: All allied characters within 10.0m
Cast Time: 2.5s / Hold Time: 4.3s / Cooldown: 60.0s
Consumes: 850 SP + 10 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Level 1: Incoming Magical Damage - 1%, 12.0s duration. Dispel [Deep Sleep] on use |
Level 2: Incoming Magical Damage - 2%, 14.0s duration. Dispel [Deep Sleep] on use |
Level 3: Incoming Magical Damage - 3%, 16.0s duration. Dispel [Deep Sleep] on use |
Level 4: Incoming Magical Damage - 4%, 18.0s duration. Dispel [Deep Sleep] and [Improve Disease] on use |
Level 5: Incoming Magical Damage - 5%, 20.0s duration. Dispel [Deep Sleep] and [Improve Disease] on use |
Level 6: Incoming Magical Damage - 6%, 22.0s duration. Dispel [Deep Sleep], [Improve Disease], and [Blood Curse] on use |
Level 7: Incoming Magical Damage - 7%, 24.0s duration. Dispel [Deep Sleep], [Improve Disease], and [Blood Curse] on use |
Level 8: Incoming Magical Damage - 8%, 26.0s duration. Dispel [Deep Sleep], [Improve Disease], [Blood Curse], and [Gloomy Present] on use |
Level 9: Incoming Magical Damage - 9%, 28.0s duration. Dispel [Deep Sleep], [Improve Disease], [Blood Curse], and [Gloomy Present] on use |
Level 10: Incoming Magical Damage - 10%, 30.0s duration. Dispel [Deep Sleep], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use |
Level 11: Incoming Magical Damage - 11%, 32.0s duration. Dispel [Deep Sleep], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use |
Level 12: Incoming Magical Damage - 12%, 34.0s duration. Dispel [Deep Sleep], [Improve Disease], [Blood Curse], [Gloomy Present], and [Whole Cancellation] on use |
Resurrection
Stance Level Required: 25
Target: Up to 12 allied characters 7.0m away within a 10.0m radius
Cast Time: 3.0s / Hold Time: 6.9s / Cooldown: 120.0s
Consumes: 1050 SP + 20 Resurrective Potions
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Only applies to dead bodies
Level 1: HP Restored: 10% |
Level 2: HP Restored: 20% |
Level 3: HP Restored: 30% |
Level 4: HP Restored: 40% |
Level 5: HP Restored: 50% |
Level 6: HP Restored: 60% |
Level 7: HP Restored: 70% |
Level 8: HP Restored: 80% |
Level 9: HP Restored: 90% |
Level 10: HP Restored: 100% |
Level 11: HP Restored: 100%, SP Restored: 100% |
Level 12: HP Restored: 100%, SP Restored: 100% |
WHICH SKILL NOT TO MAX?
Resurrection
Because an extra 10% HP on revival is nothing much anyway.
Restore skill is single target but has way better regen rate than Satisfy. The latter is multi target, longer duration but lower regen rate. And as you experienced first hand, 2 seconds may mean life or death to a tanker. Resurrection is the only correct answer for this since 90% is already such a generous amount of restoration.
ReplyDeleteMade the necessary adjustments.
Delete