Hit Cycle: none*
Range: 15.0m*
Available to: Angie McKenzie
Equipment: HammerAcquisition: Emilia (Symbol of Virgo + 2 Elemental Jewels)
Basic Info: | |
Base ATK: 100% | Accuracy: 100 |
Base ASPD: 150* | SP Recovery + 25 |
Hits Airborne: Yes* | Penetration: 5 + 15 |
MSPD Multiplier: x1.0 | Immunity: 5 + 10 |
Defense Type: none | |
Stance EXP: 64,856,000 (Tier VII) |
Base RES: | Defense Modifiers: |
Fire: 0 | Melee: 100% |
Ice: 0 | Magic: 100% |
Lightning: 0 | Shooting: 100% |
Mind: 0 | Debuff: 100% |
Skills:
Q | Level 1 - Repair Tool Construction | ▲ 1 |
W | Level 10 - Enhanced Rotating Blade Construction | ▲ 1 |
E | Level 15 - Detect Web Ward Construction | ▲ 2 |
R | Level 20 - Electric Punisher Construction | ▲ 2 |
T | Level 25 - Regenerator Ward Construction | ▲ 3 |
Note:
Values are interpreted as "attacking" with either left click on target or space bar with the intention of provoking said target/s into attacking the character.
Repair Tool Construction
Stance Level Required: 1
Target: Area within 0.5m
Cast Time: Variable / Hold Time: 0.3s / Cooldown: 60.0s
Consumes: 1000 SP + 2 Cast Irons
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Builds a [Repair Tool] structure on targeted location, which heals a percentage of the user's structures' MaxHP every 0.5s. [Repair Tool]'s stats are based on the builder's DEX stat, and cast time reduction is based on skill level. Up to 1 [Repair Tool] structure can be active at any time. All active [Repair Tool] structures will be destroyed if user switches out of [Architecture] stance.
Enhanced Rotating Blade Construction
Stance Level Required: 10
Target: Area within 0.5m
Cast Time: Variable / Hold Time: 2.0s / Cooldown: 30.0s
Consumes: 1000 SP + 1 Composite Steel
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Builds an [Enhanced Rotating Blade] structure on targeted location, which attacks enemies including airborne with Physical damage. [Enhanced Rotating Blade]'s stats are based on builder's DEX stat., and ATK and cast time reduction are based on skill level. Up to 2 [Enhanced Rotating Blade] structures can be active at any time. All active [Enhanced Rotating Blade] structures will be destroyed if user switches out of [Architecture] stance.
Detect Web Ward Construction
Stance Level Required: 15
Target: Area within 0.5m
Cast Time: Variable / Hold Time: 0.3s / Cooldown: 30.0s
Consumes: 1000 SP + 2 High Quality Woods
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Builds a [Detect Web Ward] structure on targeted location, which detects and simultaneously inflicts [Web] to all enemies within its range. [Detect Web Ward]'s stats are based on the builder's DEX stat, and cast time reduction is based on skill level. Up to 2 [Detect Web Ward] structures can be active at any time. All active [Detect Web Ward] structures will be destroyed if user switches out of [Architecture] stance.
Electric Punisher Construction
Stance Level Required: 20
Target: Area within 0.5m
Cast Time: Variable / Hold Time: 0.3s / Cooldown: 60.0s
Consumes: 1000 SP + 2 Cast Irons
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Builds an [Electric Punisher] structure on targeted location, which
attacks enemies including airborne with Lightning based Magical damage that splashes to enemies around the immediate target, with a chance to cast [Electric Punisher], which may inflict [Electrical Field]. [Electric Punisher]'s stats and skill cast chance are based on the builder's DEX stat, and ATK and cast time reduction are based on skill level. Up to 1 [Electric Punisher] structure can be
active at any time. All active [Electric Punisher] structures will be destroyed if user switches
out of [Architecture] stance.
Regenerator Ward Construction
Stance Level Required: 1
Target: Area within 0.5m
Cast Time: Variable / Hold Time: 0.3s / Cooldown: 60.0s
Consumes: 1000 SP + 3 High Quality Woods
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Builds a [Regenerator Ward] structure on targeted location, which heals a percentage of all allies' MaxHP within its range every 0.5s. [Regenerator Ward]'s stats are based on the builder's DEX stat, and cast time reduction is based on skill level. Up to 1 [Regenerator Ward] structure can be active at any time. All active [Regenerator Ward] structures will be destroyed if user switches out of [Architecture] stance.
WHICH SKILL NOT TO MAX?
Repair Tool Construction
'Nuff said
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