Cobra

Prerequisite: none
Hit Cycle: 4-Hit Single Target
Range: 9.0m
Ammuniton: Large Caliber Bullet (4/cycle)

Available to: Barrel Barlow
Equipment: Pistol + Pistol
Acquisition: Available at creation

Basic Info:
Base ATK: 105%Accuracy: 0 + 13
Base ASPD: 53DEF Ignore: 4%
Hits Airborne: YesATK Speed + 13%
MSPD Multiplier: x1SP Recovery + 25
Defense Type: noneCritical + 10
Stance EXP: 32,428,000 (Tier VI)Penetration + 15

Immunity + 5

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Back Rolling Fire▲ 1
WLevel 10 - Shooting Cannon▲ 1
ELevel 15 - Heavy Drinker▲ 2
RLevel 20 - Breaking Storm▲ 2
TLevel 25 - Endless Waltz▲ 3

Note:
This stance is considered a basic stance due to being available to the character upon creation, however it exhibits Expert stance-like characteristics and has skill/stance rings that are Expert level minimum.



Back Rolling Fire
Stance Level Required: 1
Target: Up to 5 enemies 9.0m away within a 3.0m radius
Cast Time: 1.2s / Hold Time: 3.5s / Cooldown: 12.0s
Consumes: 250 SP + 9 Large Caliber Bullets

Modifiers: Soft: 100% / Light: 110% / Heavy: 120%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 30 DEF
50% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 1100%
Level 2: ATK 1200%
Level 3: ATK 1300%
Level 4: ATK 1400%
Level 5: ATK 1500%
Level 6: ATK 1600%
Level 7: ATK 1700%
Level 8: ATK 1800%
Level 9: ATK 1900%
Level 10: ATK 2000%
Level 11: ATK 2100%
Level 12: ATK 2200%



Shooting Cannon
Stance Level Required: 10
Target: Up to 6 enemies 11.0m - 16.0m away within a 6.0m radius
Cast Time: 1.1s / Hold Time: 4.3s / Cooldown: 20.0s
Consumes: 350 SP + 14 Large Caliber Bullets

Modifiers: Soft: 100% / Light: 110% / Heavy: 110%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 30 DEF
Deals increased damage if used on enemies under [Burn], [Sweltering], or [Scald] statuses
Knockdown effect

Level 1: ATK 1210%
Level 2: ATK 1320%
Level 3: ATK 1430%
Level 4: ATK 1540%
Level 5: ATK 1650%
Level 6: ATK 1760%
Level 7: ATK 1870%
Level 8: ATK 1980%
Level 9: ATK 2090%
Level 10: ATK 2200%
Level 11: ATK 2310%
Level 12: ATK 2420%



Heavy Drinker
Stance Level Required: 15
Target: Up to 10 enemies within 10.0m
Cast Time: Instant / Hold Time: 2.4s / Cooldown: 90.0s
Consumes: 400 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Affects airborne targets
Pierces Mind RES
Activates [Drunken] buff equal to the skill level, or increases its level by 1 if active
Random debuffs include [Freeze], [Stun], [Panic], [Confusion], [Sleep], and [Enervation]

Level 1: 80% chance to inflict a random Level 1 debuff
Level 2: 80% chance to inflict a random Level 2 debuff
Level 3: 80% chance to inflict a random Level 3 debuff
Level 4: 80% chance to inflict a random Level 4 debuff
Level 5: 80% chance to inflict a random Level 5 debuff
Level 6: 80% chance to inflict a random Level 6 debuff
Level 7: 80% chance to inflict a random Level 7 debuff
Level 8: 80% chance to inflict a random Level 8 debuff
Level 9: 80% chance to inflict a random Level 9 debuff
Level 10: 80% chance to inflict a random Level 10 debuff
Level 11: 80% chance to inflict a random Level 11 debuff
Level 12: 80% chance to inflict a random Level 12 debuff



Breaking Storm
Stance Level Required: 20
Target: Up to 10 enemies within 8.0m
Cast Time: 1.1s / Hold Time: 5.4s / Cooldown: 25.0s
Consumes: 400 SP + 16 Large Caliber Bullets

Modifiers: Soft: 80% / Light: 100% / Heavy: 110%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 30 DEF
Knockdown effect

Level 1: ATK 935%
Level 2: ATK 1020%
Level 3: ATK 1105%
Level 4: ATK 1190%
Level 5: ATK 1275%
Level 6: ATK 1360%
Level 7: ATK 1445%
Level 8: ATK 1530%
Level 9: ATK 1615%
Level 10: ATK 1700%
Level 11: ATK 1785%
Level 12: ATK 1870%



Endless Waltz
Stance Level Required: 25
Target: 1 enemy within 12.0m
Cast Time: Instant / Hold Time: 4.3s / Cooldown: 28.0s
Consumes: 450 SP + 18 Large Caliber Bullets

Modifiers: Soft: 90% / Light: 100% / Heavy: 120%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 50 DEF
Pierces Block
80% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 2838%
Level 2: ATK 3096%
Level 3: ATK 3354%
Level 4: ATK 3612%
Level 5: ATK 3870%
Level 6: ATK 4128%
Level 7: ATK 4386%
Level 8: ATK 4644%
Level 9: ATK 4902%
Level 10: ATK 5160%
Level 11: ATK 5418%
Level 12: ATK 5676%



WHICH SKILL NOT TO MAX?

Heavy Drinker
Skill levels don't affect inflict chance, only the debuff levels, which may be negligible depending on the status.

2 comments:

  1. For me, don't max 4th(Breaking Storm). When you get 2x Cobra Rings, it's faster to get lv15 Drunken(30atk, 15crit, 15mspd, 2AR). Also, the 4th skill has the least damage and has not-that-big radius. Hence, unlikely to be used.

    I do it like this:

    Heavy Drinker(12), Drunken(13), Drunken(14), Drunken(15)
    or
    HD(12), D(13), Refresh Mind and so on...


    PS: Getting Drunken Ring is unlikely.
    To the admin: Thank you very much! This site is a very helpful

    ReplyDelete
    Replies
    1. Well it goes either way. My Barrel does have two Drunken rings on him, so starting with Drunken is faster. Cobra rings are much more expensive than Drunken rings, so Heavy Drinker gets less love atm.

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