Hit Cycle: 1-Hit Single Target
Range: 0.8m - 15.0m
Ammunition: Steel Bullet (1/cycle)
Available to: Musketeer, Auch Infantry, Daria Phablewchenque, Grace Bernelli, Grace Bernelli, the Sniper, Kess Kielce, Najib Sharif, Natalie Phablewchenque, Rescue Knight, Romina
Equipment: RifleAcquisition: Emilia (Symbol of Aquarius + 2 Elemental Jewels)
| Basic Info: | |
| Base ATK: 145% | Accuracy: 40 + 15 | 
| Base ASPD: 167 | DEF Ignore: 7% | 
| Hits Airborne: Yes | ATK Speed + 15% | 
| MSPD Multiplier: x1.0 | SP Recovery + 20 | 
| Defense Type: none | Critical + 17 | 
| Stance EXP: 32,428,000 (Tier VI) | Penetration: 5 + 20 | 
| Base RES: | Defense Modifiers: | 
| Fire: 0 | Melee: 100% | 
| Ice: 0 | Magic: 90% | 
| Lightning: 0 | Shooting: 80% | 
| Mind: 0 | Debuff: 100% | 
Skills:
| Q | Level 1 - Shootdown Shot | ▲ 1 | 
| W | Level 8 - Swift Shot | ▲ 1 | 
| E | Level 12 - Penetration Shot | ▲ 2 | 
| R | Level 16 - Target Check | ▲ 2 | 
| T | Level 20 - Accuracy Shot | ▲ 3 | 
Shootdown ShotStance Level Required: 1
Target: 1 enemy 1.0m - 17.0m away
Cast Time: 0.5s / Hold Time: 1.2s / Cooldown: 3.0s
Consumes: 340 SP + 1 Steel Bullet
Modifiers: Soft: 165% / Light: 125% / Heavy: 100%
Special Properties:
Ignores 30 DEF
Can only hit airborne targets
Knockdown effect
| Level 1: ATK 446% | 
| Level 2: ATK 486% | 
| Level 3: ATK 527% | 
| Level 4: ATK 567% | 
| Level 5: ATK 608% | 
| Level 6: ATK 648% | 
| Level 7: ATK 689% | 
| Level 8: ATK 729% | 
| Level 9: ATK 770% | 
| Level 10: ATK 810% | 
| Level 11: ATK 851% | 
| Level 12: ATK 891% | 
Swift ShotStance Level Required: 8
Target: 1 enemy 1.8m - 16.0m away
Cast Time: 0.4s / Hold Time: 1.3s / Cooldown: 6.0s
Consumes: 340 SP + 1 Steel Bullet
Modifiers: Soft: 150% / Light: 115% / Heavy: 65%
Special Properties:
Ignores 30 DEF
Knockdown effect
| Level 1: ATK 265% | 
| Level 2: ATK 289% | 
| Level 3: ATK 313% | 
| Level 4: ATK 337% | 
| Level 5: ATK 362% | 
| Level 6: ATK 386% | 
| Level 7: ATK 410% | 
| Level 8: ATK 434% | 
| Level 9: ATK 459% | 
| Level 10: ATK 482% | 
| Level 11: ATK 506% | 
| Level 12: ATK 530% | 
| Level 13: ATK 554% | 
Penetration ShotStance Level Required: 12
Target: Up to 6 enemies 1.8m - 13.0m away in a 13.0m x 3.0m area
Cast Time: 0.9s / Hold Time: 1.2s / Cooldown: 8.0s
Consumes: 440 SP + 1 Steel Bullet
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Ignores 50 DEF
Knockdown effect
| Level 1: ATK 121% | 
| Level 2: ATK 132% | 
| Level 3: ATK 143% | 
| Level 4: ATK 154% | 
| Level 5: ATK 165% | 
| Level 6: ATK 176% | 
| Level 7: ATK 187% | 
| Level 8: ATK 198% | 
| Level 9: ATK 209% | 
| Level 10: ATK 220% | 
| Level 11: ATK 231% | 
| Level 12: ATK 242% | 
Target Check
Stance Level Required: 16
Target: Up to 3 enemies 15.0m away within a 6.0m radius
Cast Time: Instant / Hold Time: 0.9s / Cooldown: 10.0s
Consumes: 650 SP + 3 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
| Level 1: 100% chance to inflict [Expose Level 1]: Incoming Shooting Damage + 14%, 12.0s duration | 
| Level 2: 100% chance to inflict [Expose Level 2]: Incoming Shooting Damage + 18%, 14.0s duration | 
| Level 3: 100% chance to inflict [Expose Level 3]: Incoming Shooting Damage + 22%, 16.0s duration | 
| Level 4: 100% chance to inflict [Expose Level 4]: Incoming Shooting Damage + 26%, 18.0s duration | 
| Level 5: 100% chance to inflict [Expose Level 5]: Incoming Shooting Damage + 30%, 20.0s duration | 
| Level 6: 100% chance to inflict [Expose Level 6]: Incoming Shooting Damage + 34%, 22.0s duration | 
| Level 7: 100% chance to inflict [Expose Level 7]: Incoming Shooting Damage + 38%, 24.0s duration | 
| Level 8: 100% chance to inflict [Expose Level 8]: Incoming Shooting Damage + 42%, 26.0s duration | 
| Level 9: 100% chance to inflict [Expose Level 9]: Incoming Shooting Damage + 46%, 28.0s duration | 
| Level 10: 100% chance to inflict [Expose Level 10]: Incoming Shooting Damage + 50%, 30.0s duration | 
| Level 11: 100% chance to inflict [Expose Level 11]: Incoming Shooting Damage + 54%, ATK - 10%, DEF - 30, MSPD - 50%, ATK Rating - 1, DEF Rating - 2, 32.0s duration | 
| Level 12: 100% chance to inflict [Expose Level 12]: Incoming Shooting Damage + 58%, ATK - 10%, DEF - 30, MSPD - 50%, ATK Rating - 1, DEF Rating - 2, 34.0s duration | 
Accuracy Shot
Stance Level Required: 20
Target: 1 enemy 1.8m - 17.0m away
Cast Time: 1.3s / Hold Time: 1.3s / Cooldown: 18.0s
Consumes: 540 SP + 1 Steel Bullet
Modifiers: Soft: 120% / Light: 130% / Heavy: 95%
Special Properties:
Ignores 50 DEF
50% chance to inflict [Slow] on enemy
Knockdown effect
| Level 1: ATK 880% | 
| Level 2: ATK 960% | 
| Level 3: ATK 1040% | 
| Level 4: ATK 1120% | 
| Level 5: ATK 1200% | 
| Level 6: ATK 1280% | 
| Level 7: ATK 1360% | 
| Level 8: ATK 1440% | 
| Level 9: ATK 1520% | 
| Level 10: ATK 1600% | 
| Level 11: ATK 1680% | 
| Level 12: ATK 1760% | 
| Level 13: ATK 1840% | 
| Slow | Movement speed reduced, ATK and ATK Speed reduced for monsters | 
WHICH SKILL NOT TO MAX?
Penetration ShotReally, just 11% more ATK?



Target check works on bosses?
ReplyDeleteIf so that_2DR would be Awesome 0.0
As with most debuffing skills, very low chance. Since Flintlock is a very terrible DPS stance, you'd be wasting party slots just to get a slim chance of inflicting Expose to bosses.
Deletejust cause next patch it will switch to 2cycles and as all other shooting stances,will get % to ignore armor.
ReplyDeleteso will be a bit avaiable for pve imo.