Hit Cycle: 2-Hit Splash (up to 5 enemies within a 2.2m radius)
Range: 10.5m
Ammunition: Metal Shell Ammo (2/cycle)
Available to: Lorch Furholden
Equipment: Shotgun
Acquisition: Emilia (Symbol of Gemini + 2 Elemental Jewels)
Basic Info: | |
Base ATK: 135% | Accuracy: 25 + 25 |
Base ASPD: 102 | DEF Ignore: 6% |
Splash Damage: 100% | ATK Speed + 20% |
Hits Airborne: Yes | SP Recovery + 30 |
MSPD Multiplier: x1.0 | Penetration + 20 |
Defense Type: none | |
Stance EXP: 32,428,000 (Tier VI) |
Base RES: | Defense Modifiers: |
Fire: 0 | Melee: 100% |
Ice: 0 | Magic: 90% |
Lightning: 0 | Shooting: 100% |
Mind: 0 | Debuff: 100% |
Skills:
Q | Level 1 - Camouflage | ▲ 1 |
W | Level 8 - Expoison | ▲ 1 |
E | Level 12 - Encounter Stroke | ▲ 2 |
R | Level 16 - Wire Prisoner | ▲ 2 |
T | Level 20 - Blow Impact | ▲ 3 |
Camouflage
Stance Level Required: 1
Target: Self
Cast Time: 1.1s / Hold Time: 1.1s / Cooldown: 60.0s
Consumes: 750 SP + 8 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
[Camouflage] is dispelled on stance change
Level 1: [Camouflage] for 5.0s, Incoming Magic ATK reduced by 6% |
Level 2: [Camouflage] for 10.0s, Incoming Magic ATK reduced by 7% |
Level 3: [Camouflage] for 15.0s, Incoming Magic ATK reduced by 8% |
Level 4: [Camouflage] for 20.0s, Incoming Magic ATK reduced by 9% |
Level 5: [Camouflage] for 25.0s, Incoming Magic ATK reduced by 10% |
Level 6: [Camouflage] for 30.0s, Incoming Magic ATK reduced by 11% |
Level 7: [Camouflage] for 35.0s, Incoming Magic ATK reduced by 12% |
Level 8: [Camouflage] for 40.0s, Incoming Magic ATK reduced by 13% |
Level 9: [Camouflage] for 45.0s, Incoming Magic ATK reduced by 14% |
Level 10: [Camouflage] for 50.0s, Incoming Magic ATK reduced by 15% |
Level 11: [Camouflage] for 55.0s, Incoming Magic ATK reduced by 16%, DEF Rating + 1 |
Level 12: [Camouflage] for 60.0s, Incoming Magic ATK reduced by 17%, DEF Rating + 1 |
Expoison
Stance Level Required: 8
Target: Targeted area within 0.5m - 1.5m
Cast Time: Instant / Hold Time: 2.0s / Cooldown: 5.0s
Consumes: 850 SP + 2 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Lays down an [Expoison] trap,
which deals damage on nearby enemies and has a 100% chance to inflict [Corrosion] on
damaged enemies. ATK/DEF Rating is based on skill level and character's
ATK Rating, and trap damage is based on skill level. At skill level 11 onwards, trap gains an additional ATK Rating + 1.
Encounter Stroke
Stance Level Required: 12
Target: Up to 5 enemies 5.0m away within a 3.0m radius.
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 15.0s
Consumes: 440 SP + 5 Metal Shell Ammos
Modifiers: Soft: 100% / Light: 110% / Heavy: 85%
Special Properties:
Ignores 50 DEF
Knockdown effect
Level 1: ATK 817%, 4% chance to amplify damage by 1.5x |
Level 2: ATK 892%, 6% chance to amplify damage by 1.5x |
Level 3: ATK 966%, 7% chance to amplify damage by 1.5x |
Level 4: ATK 1040%, 9% chance to amplify damage by 1.5x |
Level 5: ATK 1115%, 10% chance to amplify damage by 1.5x |
Level 6: ATK 1189%, 12% chance to amplify damage by 1.5x |
Level 7: ATK 1263%, 13% chance to amplify damage by 1.5x |
Level 8: ATK 1337%, 15% chance to amplify damage by 1.5x |
Level 9: ATK 1412%, 16% chance to amplify damage by 1.5x |
Level 10: ATK 1486%, 18% chance to amplify damage by 1.5x |
Level 11: ATK 1560%, 25% chance to amplify damage by 1.5x |
Level 12: ATK 1635%, 25% chance to amplify damage by 1.5x |
Level 13: ATK 1709%, 25% chance to amplify damage by 1.5x |
Wire Prisoner
Stance Level Required: 16
Target: Targeted area within 0.5m - 1.5m
Cast Time: Instant / Hold Time: 2.0s / Cooldown: 5.0s
Consumes: 850 SP + 2 Ancient Star Orbs
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Lays down a [Wire Prisoner] trap, which deals damage on nearby enemies and has a 100% chance to inflict [Entangle] on damaged enemies. ATK/DEF Rating is based on skill level and character's ATK Rating, and damage is based on skill level. At skill level 11 onwards, trap gains an additional ATK Rating + 1.
Blow Impact
Stance Level Required: 20
Target: Up to 6 enemies 2.0m - 10.0m away within a 5.0m radius
Cast Time: 1.5s / Hold Time: 1.8s / Cooldown: 20.0s
Consumes: 750 SP + 6 Metal Shell Ammos
Modifiers: Soft: 110% / Light: 120% / Heavy: 85%
Special Properties:
Ignores 60 DEF
Knockdown effect
Level 1: ATK 1100%, 4% chance to amplify damage by 1.5x |
Level 2: ATK 1200%, 6% chance to amplify damage by 1.5x |
Level 3: ATK 1300%, 7% chance to amplify damage by 1.5x |
Level 4: ATK 1400%, 9% chance to amplify damage by 1.5x |
Level 5: ATK 1500%, 10% chance to amplify damage by 1.5x |
Level 6: ATK 1600%, 12% chance to amplify damage by 1.5x |
Level 7: ATK 1700%, 13% chance to amplify damage by 1.5x |
Level 8: ATK 1800%, 15% chance to amplify damage by 1.5x |
Level 9: ATK 1900%, 16% chance to amplify damage by 1.5x |
Level 10: ATK 2000%, 18% chance to amplify damage by 1.5x |
Level 11: ATK 2100%, 25% chance to amplify damage by 1.5x |
Level 12: ATK 2200%, 25% chance to amplify damage by 1.5x |
Level 13: ATK 2300%, 25% chance to amplify damage by 1.5x |
Camouflage | Invisibility, able to use skill |
Corrosion | Move Speed decreased, damage received increased according to MaxHP |
Entangle | HP Drained, movement disabled |
WHICH SKILL NOT TO MAX?
Camouflage
You don't really need 10 seconds more invisibility. Also, traps are OP, period.
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