Duel Blaster

Prerequisite: Expert Level
Hit Cycle: 2-Hit Splash (up to 5 enemies within a 2.2m radius)
Range: 10.5m
Ammunition: Metal Shell Ammo (2/cycle)

Available to: Lorch Furholden
Equipment: Shotgun
Acquisition: Emilia (Symbol of Gemini + 2 Elemental Jewels)

Basic Info:
Base ATK: 135%Accuracy: 25 + 25
Base ASPD: 102DEF Ignore: 6%
Splash Damage: 100%ATK Speed + 20%
Hits Airborne: YesSP Recovery + 30
MSPD Multiplier: x1.0Penetration + 20
Defense Type: none
Stance EXP: 32,428,000 (Tier VI)

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 90%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Camouflage▲ 1
WLevel 8 - Expoison▲ 1
ELevel 12 - Encounter Stroke▲ 2
RLevel 16 - Wire Prisoner▲ 2
TLevel 20 - Blow Impact▲ 3



Camouflage
Stance Level Required: 1
Target: Self
Cast Time: 1.1s / Hold Time: 1.1s / Cooldown: 60.0s
Consumes: 750 SP + 8 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
[Camouflage] is dispelled on stance change

Level 1: [Camouflage] for 5.0s, Incoming Magic ATK reduced by 6%
Level 2: [Camouflage] for 10.0s, Incoming Magic ATK reduced by 7%
Level 3: [Camouflage] for 15.0s, Incoming Magic ATK reduced by 8%
Level 4: [Camouflage] for 20.0s, Incoming Magic ATK reduced by 9%
Level 5: [Camouflage] for 25.0s, Incoming Magic ATK reduced by 10%
Level 6: [Camouflage] for 30.0s, Incoming Magic ATK reduced by 11%
Level 7: [Camouflage] for 35.0s, Incoming Magic ATK reduced by 12%
Level 8: [Camouflage] for 40.0s, Incoming Magic ATK reduced by 13%
Level 9: [Camouflage] for 45.0s, Incoming Magic ATK reduced by 14%
Level 10: [Camouflage] for 50.0s, Incoming Magic ATK reduced by 15%
Level 11: [Camouflage] for 55.0s, Incoming Magic ATK reduced by 16%, DEF Rating + 1
Level 12: [Camouflage] for 60.0s, Incoming Magic ATK reduced by 17%, DEF Rating + 1



Expoison
Stance Level Required: 8
Target: Targeted area within 0.5m - 1.5m
Cast Time: Instant / Hold Time: 2.0s / Cooldown: 5.0s
Consumes: 850 SP + 2 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Lays down an [Expoison] trap, which deals damage on nearby enemies and has a 100% chance to inflict [Corrosion] on damaged enemies. ATK/DEF Rating is based on skill level and character's ATK Rating, and trap damage is based on skill level. At skill level 11 onwards, trap gains an additional ATK Rating + 1.



Encounter Stroke
Stance Level Required: 12
Target: Up to 5 enemies 5.0m away within a 3.0m radius.
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 15.0s
Consumes: 440 SP + 5 Metal Shell Ammos

Modifiers: Soft: 100% / Light: 110% / Heavy: 85%

Special Properties:
Ignores 50 DEF
Knockdown effect

Level 1: ATK 817%, 4% chance to amplify damage by 1.5x
Level 2: ATK 892%, 6% chance to amplify damage by 1.5x
Level 3: ATK 966%, 7% chance to amplify damage by 1.5x
Level 4: ATK 1040%, 9% chance to amplify damage by 1.5x
Level 5: ATK 1115%, 10% chance to amplify damage by 1.5x
Level 6: ATK 1189%, 12% chance to amplify damage by 1.5x
Level 7: ATK 1263%, 13% chance to amplify damage by 1.5x
Level 8: ATK 1337%, 15% chance to amplify damage by 1.5x
Level 9: ATK 1412%, 16% chance to amplify damage by 1.5x
Level 10: ATK 1486%, 18% chance to amplify damage by 1.5x
Level 11: ATK 1560%, 25% chance to amplify damage by 1.5x
Level 12: ATK 1635%, 25% chance to amplify damage by 1.5x
Level 13: ATK 1709%, 25% chance to amplify damage by 1.5x



Wire Prisoner
Stance Level Required: 16
Target: Targeted area within 0.5m - 1.5m
Cast Time: Instant / Hold Time: 2.0s / Cooldown: 5.0s
Consumes: 850 SP + 2 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Lays down a [Wire Prisoner] trap, which deals damage on nearby enemies and has a 100% chance to inflict [Entangle] on damaged enemies. ATK/DEF Rating is based on skill level and character's ATK Rating, and damage is based on skill level. At skill level 11 onwards, trap gains an additional ATK Rating + 1.



Blow Impact
Stance Level Required: 20
Target: Up to 6 enemies 2.0m - 10.0m away within a 5.0m radius
Cast Time: 1.5s / Hold Time: 1.8s / Cooldown: 20.0s
Consumes: 750 SP + 6 Metal Shell Ammos

Modifiers: Soft: 110% / Light: 120% / Heavy: 85%

Special Properties:
Ignores 60 DEF
Knockdown effect

Level 1: ATK 1100%, 4% chance to amplify damage by 1.5x
Level 2: ATK 1200%, 6% chance to amplify damage by 1.5x
Level 3: ATK 1300%, 7% chance to amplify damage by 1.5x
Level 4: ATK 1400%, 9% chance to amplify damage by 1.5x
Level 5: ATK 1500%, 10% chance to amplify damage by 1.5x
Level 6: ATK 1600%, 12% chance to amplify damage by 1.5x
Level 7: ATK 1700%, 13% chance to amplify damage by 1.5x
Level 8: ATK 1800%, 15% chance to amplify damage by 1.5x
Level 9: ATK 1900%, 16% chance to amplify damage by 1.5x
Level 10: ATK 2000%, 18% chance to amplify damage by 1.5x
Level 11: ATK 2100%, 25% chance to amplify damage by 1.5x
Level 12: ATK 2200%, 25% chance to amplify damage by 1.5x
Level 13: ATK 2300%, 25% chance to amplify damage by 1.5x



CamouflageInvisibility, able to use skill
CorrosionMove Speed decreased, damage received increased according to MaxHP
EntangleHP Drained, movement disabled



WHICH SKILL NOT TO MAX?

Camouflage
You don't really need 10 seconds more invisibility. Also, traps are OP, period.

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