Hit Cycle: 2-Hit Single Target*
Range: 12.0m
Ammunition: Large Caliber Bullet (2/cycle)
Available to: Raven
Equipment: Pistol + Rapier
Acquisition: Quest, Master Guardian (5 Promotion Recipes - Stance)
| Basic Info: | |
| Base ATK: 145% | Accuracy: 30 + 30 | 
| Base ASPD: 107 | DEF Ignore: 7% | 
| Hits Airborne: Yes | ATK Speed + 16% | 
| MSPD Multiplier: x1.0 | SP Recovery + 25 | 
| Defense Type: none | Critical + 12 | 
| Stance EXP: 32,428,000 (Tier VI) | Penetration + 15 | 
| Base RES: | Defense Modifiers: | 
| Fire: 0 | Melee: 100% | 
| Ice: 0 | Magic: 100% | 
| Lightning: 0 | Shooting: 90% | 
| Mind: 0 | Debuff: 100% | 
Skills:
| Q | Level 1 - Attacher Bullet | ▲ 1 | 
| W | Level 5 - Composee Botter | ▲ 1 | 
| E | Level 10 - Arme Piste | ▲ 2 | 
| R | Level 15 - Positions | ▲ 2 | 
| T | Level 20 - Cul-de-sac | ▲ 3 | 
Note:
Stat-wise, the offhand Rapier from this stance only contributes to the overall ATK Rating as well as socketed rumins. Damage computation is purely mainhand Pistol-based, with the offhand Rapier damage only contributing to some skills.
Attacher BulletStance Level Required: 1
Target: Up to 3 enemies 0.5m - 12.0m away within a 2.0m radius
Cast Time: 0.8s / Hold Time: 1.6s / Cooldown: 5.0s
Consumes: 240 SP + 3 Large Caliber Bullets
Modifiers: Soft: 150% / Light: 100% / Heavy: 100%
Special Properties:
Deals Shooting damage
Affects airborne targets
Damage based from right-hand weapon (pistol) only
Ignores 30 DEF
60% chance to inflict [Mortal Wound] on enemy
| Level 1: ATK 404% | 
| Level 2: ATK 440% | 
| Level 3: ATK 477% | 
| Level 4: ATK 514% | 
| Level 5: ATK 551% | 
| Level 6: ATK 587% | 
| Level 7: ATK 624% | 
| Level 8: ATK 661% | 
| Level 9: ATK 697% | 
| Level 10: ATK 734% | 
| Level 11: ATK 771% | 
| Level 12: ATK 807% | 
Composee Botter
Stance Level Required: 5
Target: 1 enemy within 1.0m
Cast Time: Instant / Hold Time: 3.8s / Cooldown: 15.0s
Consumes: 440 SP
Modifiers: Soft: 100% / Light: 125% / Heavy: 100%
Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Damage based from both equipped weapons
Ignores 40 DEF
Knockdown effect
| Level 1: ATK 1062% | 
| Level 2: ATK 1158% | 
| Level 3: ATK 1255% | 
| Level 4: ATK 1351% | 
| Level 5: ATK 1448% | 
| Level 6: ATK 1544% | 
| Level 7: ATK 1641% | 
| Level 8: ATK 1737% | 
| Level 9: ATK 1834% | 
| Level 10: ATK 1930% | 
| Level 11: ATK 2027% | 
| Level 12: ATK 2123% | 
Arme PisteStance Level Required: 10
Target: Up to 6 enemies 0.5m - 12.0m away within a 6.0m radius
Cast Time: 1.7s / Hold Time: 3.3s / Cooldown: 12.0s
Consumes: 340 SP + 20 Large Caliber Bullets
Modifiers: Soft: 90% / Light: 100% / Heavy: 100%
Special Properties:
Deals Shooting damage
Affects airborne targets
Damage based from right-hand weapon (pistol) only
Ignores 40 DEF
50% chance to inflict [Slow] on enemy
| Level 1: ATK 691% | 
| Level 2: ATK 754% | 
| Level 3: ATK 816% | 
| Level 4: ATK 879% | 
| Level 5: ATK 942% | 
| Level 6: ATK 1005% | 
| Level 7: ATK 1068% | 
| Level 8: ATK 1130% | 
| Level 9: ATK 1193% | 
| Level 10: ATK 1256% | 
| Level 11: ATK 1319% | 
| Level 12: ATK 1382% | 
Positions
Stance Level Required: 15
Target: Self
Cast Time: Instant / Hold Time: 2.0s / Cooldown: 10.0s
Consumes: 240 SP + 1 Ancient Star Orb
Modifiers: Soft: 100% / Light: 100% / Heavy: 100%
Special Properties:
Normal attacks deal increased damage while this buff is active
Buff dissipates upon changing stances
| Level 1: Debuff RES + 3%, 20.0s duration | 
| Level 2: Debuff RES + 6%, 40.0s duration | 
| Level 3: Debuff RES + 9%, 60.0s duration | 
| Level 4: Debuff RES + 12%, 80.0s duration | 
| Level 5: Debuff RES + 15%, 100.0s duration | 
| Level 6: Debuff RES + 18%, 120.0s duration | 
| Level 7: Debuff RES + 21%, 140.0s duration | 
| Level 8: Debuff RES + 24%, 160.0s duration | 
| Level 9: Debuff RES + 27%, 180.0s duration | 
| Level 10: Debuff RES + 30%, 200.0s duration | 
| Level 11: Debuff RES + 33%, 220.0s duration | 
| Level 12: Debuff RES + 36%, 240.0s duration | 
Cul-de-sac
Stance Level Required: 20
Target: 1 enemy within 1.0m
Cast Time: Instant / Hold Time: 7.1s / Cooldown: 25.0s
Consumes: 540 SP + 5 Large Caliber Bullets
Modifiers: Soft: 90% / Light: 110% / Heavy: 100%
Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Damage based from both equipped weapons
Ignores 50 DEF
Pierces Evasion
Knockdown effect
| Level 1: ATK 1929% | 
| Level 2: ATK 2105% | 
| Level 3: ATK 2280% | 
| Level 4: ATK 2456% | 
| Level 5: ATK 2631% | 
| Level 6: ATK 2806% | 
| Level 7: ATK 2982% | 
| Level 8: ATK 3157% | 
| Level 9: ATK 3333% | 
| Level 10: ATK 3508% | 
| Level 11: ATK 3683% | 
| Level 12: ATK 3859% | 
WHICH SKILL NOT TO MAX?
Positions
Well, the 3% less chance to evade debuffs when you leave it at level 9 isn't much anyway, and the extra 20 second duration isn't much either, considering you still get the same increased normal attack damage at all levels.



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