Croisement

Prerequisite: Expert Level
Hit Cycle: 2-Hit Single Target*
Range: 12.0m
Ammunition: Large Caliber Bullet (2/cycle)

Available to: Raven
Equipment: Pistol + Rapier
Acquisition: Quest, Master Guardian (5 Promotion Recipes - Stance)

Basic Info:
Base ATK: 145%Accuracy: 30 + 30
Base ASPD: 107 DEF Ignore: 7%
Hits Airborne: YesATK Speed + 16%
MSPD Multiplier: x1.0SP Recovery + 25
Defense Type: noneCritical + 12
Stance EXP: 32,428,000 (Tier VI)Penetration + 15

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 90%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Attacher Bullet▲ 1
WLevel 5 - Composee Botter▲ 1
ELevel 10 - Arme Piste▲ 2
RLevel 15 - Positions▲ 2
TLevel 20 - Cul-de-sac▲ 3

Note:
Stat-wise, the offhand Rapier from this stance only contributes to the overall ATK Rating as well as socketed rumins. Damage computation is purely mainhand Pistol-based, with the offhand Rapier damage only contributing to some skills.



Attacher Bullet
Stance Level Required: 1
Target: Up to 3 enemies 0.5m - 12.0m away within a 2.0m radius
Cast Time: 0.8s / Hold Time: 1.6s / Cooldown: 5.0s
Consumes: 240 SP + 3 Large Caliber Bullets

Modifiers: Soft: 150% / Light: 100% / Heavy: 100%

Special Properties:
Deals Shooting damage
Affects airborne targets
Damage based from right-hand weapon (pistol) only
Ignores 30 DEF
60% chance to inflict [Mortal Wound] on enemy

Level 1: ATK 404%
Level 2: ATK 440%
Level 3: ATK 477%
Level 4: ATK 514%
Level 5: ATK 551%
Level 6: ATK 587%
Level 7: ATK 624%
Level 8: ATK 661%
Level 9: ATK 697%
Level 10: ATK 734%
Level 11: ATK 771%
Level 12: ATK 807%



Composee Botter
Stance Level Required: 5
Target: 1 enemy within 1.0m
Cast Time: Instant / Hold Time: 3.8s / Cooldown: 15.0s
Consumes: 440 SP

Modifiers: Soft: 100% / Light: 125% / Heavy: 100%

Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Damage based from both equipped weapons
Ignores 40 DEF
Knockdown effect

Level 1: ATK 1062%
Level 2: ATK 1158%
Level 3: ATK 1255%
Level 4: ATK 1351%
Level 5: ATK 1448%
Level 6: ATK 1544%
Level 7: ATK 1641%
Level 8: ATK 1737%
Level 9: ATK 1834%
Level 10: ATK 1930%
Level 11: ATK 2027%
Level 12: ATK 2123%



Arme Piste
Stance Level Required: 10
Target: Up to 6 enemies 0.5m - 12.0m away within a 6.0m radius
Cast Time: 1.7s / Hold Time: 3.3s / Cooldown: 12.0s
Consumes: 340 SP + 20 Large Caliber Bullets

Modifiers: Soft: 90% / Light: 100% / Heavy: 100%

Special Properties:
Deals Shooting damage
Affects airborne targets
Damage based from right-hand weapon (pistol) only
Ignores 40 DEF
50% chance to inflict [Slow] on enemy

Level 1: ATK 691%
Level 2: ATK 754%
Level 3: ATK 816%
Level 4: ATK 879%
Level 5: ATK 942%
Level 6: ATK 1005%
Level 7: ATK 1068%
Level 8: ATK 1130%
Level 9: ATK 1193%
Level 10: ATK 1256%
Level 11: ATK 1319%
Level 12: ATK 1382%



Positions
Stance Level Required: 15
Target: Self
Cast Time: Instant / Hold Time: 2.0s / Cooldown: 10.0s
Consumes: 240 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Normal attacks deal increased damage while this buff is active
Buff dissipates upon changing stances

Level 1: Debuff RES + 3%, 20.0s duration
Level 2: Debuff RES + 6%, 40.0s duration
Level 3: Debuff RES + 9%, 60.0s duration
Level 4: Debuff RES + 12%, 80.0s duration
Level 5: Debuff RES + 15%, 100.0s duration
Level 6: Debuff RES + 18%, 120.0s duration
Level 7: Debuff RES + 21%, 140.0s duration
Level 8: Debuff RES + 24%, 160.0s duration
Level 9: Debuff RES + 27%, 180.0s duration
Level 10: Debuff RES + 30%, 200.0s duration
Level 11: Debuff RES + 33%, 220.0s duration
Level 12: Debuff RES + 36%, 240.0s duration



Cul-de-sac
Stance Level Required: 20
Target: 1 enemy within 1.0m
Cast Time: Instant / Hold Time: 7.1s / Cooldown: 25.0s
Consumes: 540 SP + 5 Large Caliber Bullets

Modifiers: Soft: 90% / Light: 110% / Heavy: 100%

Special Properties:
Deals Physical damage
Doesn't affect airborne targets
Damage based from both equipped weapons
Ignores 50 DEF
Pierces Evasion
Knockdown effect

Level 1: ATK 1929%
Level 2: ATK 2105%
Level 3: ATK 2280%
Level 4: ATK 2456%
Level 5: ATK 2631%
Level 6: ATK 2806%
Level 7: ATK 2982%
Level 8: ATK 3157%
Level 9: ATK 3333%
Level 10: ATK 3508%
Level 11: ATK 3683%
Level 12: ATK 3859%



WHICH SKILL NOT TO MAX?

Positions
Well, the 3% less chance to evade debuffs when you leave it at level 9 isn't much anyway, and the extra 20 second duration isn't much either, considering you still get the same increased normal attack damage at all levels.

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