Showing posts with label ranged. Show all posts
Showing posts with label ranged. Show all posts

Punisher

Prerequisite: Expert Level
Hit Cycle: 3-Hit Single Target
Range: 0.8m - 15.0m
Ammunition: Steel Bullet (3/cycle)

Available to: Lionel von Hanen, Kess Kielce
Equipment: Rifle + Pistol
Acquisition: Roulette (Clock Tower 11F onwards), Letizia's Shiny Box

Basic Info:
Base ATK: 130%Accuracy: 0 + 13
Base ASPD: 79DEF Ignore: 4%
Hits Airborne: YesATK Speed + 13%
MSPD Multiplier: x1.0SP Recovery + 20
Defense Type: noneCritical + 15
Stance EXP: 32,428,000 (Tier VI)Penetration + 30

Base RES:Defense Modifiers:
Fire: 0Physical: 110%
Ice: 0Magical: 75%
Lightning: 0Shooting: 90%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Overrange Shot▲ 1
WLevel 8 - Zero Defect▲ 1
ELevel 12 - Wild Shot▲ 2
RLevel 16 - Mark▲ 2
TLevel 20 - Overwhelming Shot▲ 3



Overrange Shot
Stance Level Required: 1
Target: 1 enemy within 5.0m - 20.0m
Cast Time: 2.1s / Hold Time: 1.3s / Cooldown: 8.0s
Consumes: 250 SP + 2 Steel Bullets

Modifiers: Soft: 130% / Light: 130% / Heavy: 80%

Special Properties:
Ignores 15 DEF
100% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 615%
Level 2: ATK 671%
Level 3: ATK 727%
Level 4: ATK 783%
Level 5: ATK 839%
Level 6: ATK 894%
Level 7: ATK 950%
Level 8: ATK 1006%
Level 9: ATK 1062%
Level 10: ATK 1118%
Level 11: ATK 1174%
Level 12: ATK 1230%



Zero Defect
Stance Level Required: 8
Target: 1 enemy within 16.0m
Cast Time: 1.3s / Hold Time: 1.8s / Cooldown: 8.0s
Consumes: 250 SP + 2 Steel Bullets

Modifiers: Soft: 120% / Light: 140% / Heavy: 50%

Special Properties:
Ignores 10 DEF
100% chance to inflict [Mortal Wound] on enemies
Knockdown effect

Level 1: ATK 482%
Level 2: ATK 526%
Level 3: ATK 569%
Level 4: ATK 613%
Level 5: ATK 657%
Level 6: ATK 701%
Level 7: ATK 745%
Level 8: ATK 788%
Level 9: ATK 832%
Level 10: ATK 876%
Level 11: ATK 920%
Level 12: ATK 964%



Wild Shot
Stance Level Required: 12
Target: Up to 6 enemies 2.0m - 10.0m away within a 4.0m radius
Cast Time: 1.2s / Hold Time: 4.5s / Cooldown: 24.0s
Consumes: 350 SP + 10 Steel Bullets

Modifiers: Soft: 120% / Light: 140% / Heavy: 80%

Special Properties:
Ignores 10 DEF
25% chance to inflict [Fear] on enemies
Knockdown effect

Level 1: ATK 685%
Level 2: ATK 748%
Level 3: ATK 810%
Level 4: ATK 872%
Level 5: ATK 935%
Level 6: ATK 997%
Level 7: ATK 1059%
Level 8: ATK 1121%
Level 9: ATK 1184%
Level 10: ATK 1246%
Level 11: ATK 1308%
Level 12: ATK 1371%



Mark
Stance Level Required: 16
Target: Self
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 30.0s
Consumes: 500 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Buff dissipates on stance change

Level 1: Cast Time - 2%, 5.0s duration
Level 2: Cast Time - 4%, 10.0s duration
Level 3: Cast Time - 6%, 15.0s duration
Level 4: Cast Time - 8%, 20.0s duration
Level 5: Cast Time - 10%, 25.0s duration
Level 6: Cast Time - 12%, 30.0s duration
Level 7: Cast Time - 14%, 35.0s duration
Level 8: Cast Time - 16%, 40.0s duration
Level 9: Cast Time - 18%, 45.0s duration
Level 10: Cast Time - 20%, 50.0s duration
Level 11: Cast Time - 22%, ATK Rating + 1, 55.0s duration
Level 12: Cast Time - 24%, ATK Rating + 1, 60.0s duration



Overwhelming Shot
Stance Level Required: 20
Target: Up to 5 enemies 2.0m - 15.0m away within a 15.0m x 1.5m area
Cast Time: 1.1s / Hold Time: 3.7s / Cooldown: 25.0s
Consumes: 500 SP + 10 Steel Bullets

Modifiers: Soft: 130% / Light: 140% / Heavy: 100%

Special Properties:
Ignores 50 DEF
Knockdown effect

Level 1: ATK 703%
Level 2: ATK 767%
Level 3: ATK 831%
Level 4: ATK 895%
Level 5: ATK 959%
Level 6: ATK 1022%
Level 7: ATK 1086%
Level 8: ATK 1150%
Level 9: ATK 1214%
Level 10: ATK 1278%
Level 11: ATK 1342%
Level 12: ATK 1406%



WHICH SKILL NOT TO MAX?

Zero Defect
Worst ATK and utility for this stance.

Sniper

Prerequisite: Expert Level
Hit Cycle: none*
Range: 8.0m - 25.0m*


Available to: Grace Bernelli, the Sniper, Najib Sharif
Equipment: Rifle
Acquisition: Emilia (Symbol of Sagittarius + 2 Elemental Jewels)

Basic Info:
Base ATK: 250%Accuracy: 50 + 25
Base ASPD: 833*DEF Ignore: 5%
Hits Airborne: Yes*SP Recovery + 40
MSPD Multiplier: x0.65Critical + 12
Defense Type: nonePenetration: 15 + 25
Stance EXP: 32,428,000 (Tier VI)

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Target Focus▲ 1
WLevel 5 - Bullet Spear▲ 1
ELevel 10 - Breathing▲ 2
RLevel 15 - Sand Flare▲ 2
TLevel 20 - Snipe▲ 3

Note:
Values are interpreted as "attacking" with either left click on target or space bar with the intention of provoking said target/s into attacking the character.



Target Focus
Stance Level Required: 1
Target: Self
Cast Time: Instant / Hold Time: 2.4s / Cooldown: 30.0s
Consumes: 500 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Skill Critical's 100% of Critical while this buff is active
Buff dissipates on stance change

Level 1: Critical + 2
Level 2: Critical + 4
Level 3: Critical + 6
Level 4: Critical + 8
Level 5: Critical + 10
Level 6: Critical + 12
Level 7: Critical + 14
Level 8: Critical + 16
Level 9: Critical + 18
Level 10: Critical + 20
Level 11: Critical + 22, ATK Rating + 1
Level 12: Critical + 24, ATK Rating + 1



Bullet Spear
Stance Level Required: 5
Target: Up to 8 enemies 5.0m - 30.0m in a 25.0m x 0.6m area
Cast Time: 2.6s / Hold Time: 1.1s / Cooldown: 25.0s
Consumes: 300 SP + 1 Steel Bullet

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals increased damage depending on target distance
Knockdown effect

Level 1: ATK 330%
Level 2: ATK 360%
Level 3: ATK 390%
Level 4: ATK 420%
Level 5: ATK 450%
Level 6: ATK 480%
Level 7: ATK 510%
Level 8: ATK 540%
Level 9: ATK 570%
Level 10: ATK 600%
Level 11: ATK 630%
Level 12: ATK 660%



Breathing
Stance Level Required: 10
Target: Self
Cast Time: Instant / Hold Time: 1.0s / Cooldown: Instant
Consumes: 500 SP + 1 Ancient Star Orb

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Trigger:
   Trigger 1: [Long Breathing]
   Trigger 2: [Short Breathing]
Buff dissipates on stance change

[Long Breathing]
Level 1: ATK + 10%, Cast Time + 5%
Level 2: ATK + 20%, Cast Time + 10%
Level 3: ATK + 30%, Cast Time + 15%
Level 4: ATK + 40%, Cast Time + 20%
Level 5: ATK + 50%, Cast Time + 25%
Level 6: ATK + 60%, Cast Time + 30%
Level 7: ATK + 70%, Cast Time + 35%
Level 8: ATK + 80%, Cast Time + 40%
Level 9: ATK + 90%, Cast Time + 45%
Level 10: ATK + 100%, Cast Time + 50%
Level 11: ATK + 110%, Cast Time + 50%
Level 12: ATK + 120%, Cast Time + 50%

[Short Breathing]
Level 1: Accuracy - 50, Cast Time - 2%, 1% chance every 1.0s to refresh all cooldowns
Level 2: Accuracy - 50, Cast Time - 4%, 2% chance every 1.0s to refresh all cooldowns
Level 3: Accuracy - 50, Cast Time - 6%, 3% chance every 1.0s to refresh all cooldowns
Level 4: Accuracy - 50, Cast Time - 8%, 4% chance every 1.0s to refresh all cooldowns
Level 5: Accuracy - 50, Cast Time - 10%, 5% chance every 1.0s to refresh all cooldowns
Level 6: Accuracy - 50, Cast Time - 12%, 6% chance every 1.0s to refresh all cooldowns
Level 7: Accuracy - 50, Cast Time - 14%, 7% chance every 1.0s to refresh all cooldowns
Level 8: Accuracy - 50, Cast Time - 16%, 8% chance every 1.0s to refresh all cooldowns
Level 9: Accuracy - 50, Cast Time - 18%, 9% chance every 1.0s to refresh all cooldowns
Level 10: Accuracy - 50, Cast Time - 20%, 10% chance every 1.0s to refresh all cooldowns
Level 11: Accuracy - 50, Cast Time - 22%, 11% chance every 1.0s to refresh all cooldowns
Level 12: Accuracy - 50, Cast Time - 24%, 12% chance every 1.0s to refresh all cooldowns



Sand Flare
Stance Level Required: 15
Target: Up to 15 enemies within 10.0m
Cast Time: 1.0s / Hold Time: 1.5s / Cooldown: 60.0s
Consumes: 700 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
100% chance to inflict [Darkness] on enemies
Buff dissipates on stance change

Level 1: ATK 132%, Inflicts [Camouflage] Lv.1 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 6%, 5.0s duration
Level 2: ATK 144%, Inflicts [Camouflage] Lv.2 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 7%, 10.0s duration
Level 3: ATK 156%, Inflicts [Camouflage] Lv.3 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 8%, 15.0s duration
Level 4: ATK 168%, Inflicts [Camouflage] Lv.4 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 9%, 20.0s duration
Level 5: ATK 180%, Inflicts [Camouflage] Lv.5 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 10%, 25.0s duration
Level 6: ATK 192%, Inflicts [Camouflage] Lv.6 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 11%, 30.0s duration
Level 7: ATK 204%, Inflicts [Camouflage] Lv.7 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 12%, 35.0s duration
Level 8: ATK 216%, Inflicts [Camouflage] Lv.8 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 13%, 40.0s duration
Level 9: ATK 228%, Inflicts [Camouflage] Lv.9 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 14%, 45.0s duration
Level 10: ATK 240%, Inflicts [Camouflage] Lv.10 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 15%, 50.0s duration
Level 11: ATK 252%, Inflicts [Camouflage] Lv.11 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 16%, DR + 1, 55.0s duration
Level 12: ATK 264%, Inflicts [Camouflage] Lv.12 on self: Invisibility, persists on skill hit, MSPD - 75%, Incoming Magic Damage - 17%, DR + 1, 60.0s duration



Snipe
Stance Level Required: 20
Target: 1 enemy 10.0m - 30.0m away
Cast Time: 4.4s / Hold Time: 3.7s / Cooldown: 20.0s
Consumes: 300 SP + 1 Steel Bullet

Modifiers: Soft: 100% / Light: 125% / Heavy: 75%

Special Properties:
Ignores 50 DEF, plus 50% of Shield DEF
Pierces Block
Dispels target's [Invulnerable] buff
Knockdown effect

Level 1: ATK 856%
Level 2: ATK 934%
Level 3: ATK 1011%
Level 4: ATK 1089%
Level 5: ATK 1167%
Level 6: ATK 1245%
Level 7: ATK 1323%
Level 8: ATK 1400%
Level 9: ATK 1478%
Level 10: ATK 1556%
Level 11: ATK 1634%
Level 12: ATK 1712%



WHICH SKILL NOT TO MAX?

Sand Flare
Five seconds more invisibility isn't really needed, especially when it's just a travesty being unseen. You can refresh cooldowns whenever you want.anyway.

Femme Fatale

Prerequisite: none
Hit Cycle: 2-Hit Single Target
Range: 10.0m


Available to: Heyran
Equipment: Dagger + Dagger
Acquisition: Available at creation

Basic Info:
Base ATK: 140%Accuracy: 70 + 20
Base ASPD: 77 DEF Ignore: 4%
Hits Airborne: YesATK Speed + 18%
MSPD Modifier: x1.0SP Recovery + 20
Defense Type: EvasionCritical + 33
Stance EXP: 64,856,000 (Tier VII)Evasion: 20 + 18

Penetration: 5 + 25

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Bloody Dagger▲ 1
WLevel 10 - Fanning Blossom▲ 1
ELevel 15 - Foxhound▲ 2
RLevel 20 - Burst Flower▲ 2
TLevel 25 - Strafe Charge▲ 3

Note:
Despite being a shooting stance, this stance draws from STR instead of DEX. However, Shooting Enhancement and not Melee Enhancement augments this stance's ATK.

This stance is considered a basic stance due to being available to the character upon creation, however it exhibits Expert stance-like characteristics and has skill/stance rings that are Expert level minimum.



Bloody Dagger
Stance Level Required: 1
Target: 1 enemy within 10.0m
Cast Time: Instant / Hold Time: 2.6s / Cooldown: 10.0s
Consumes: 100 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Ignores 20 DEF
100% chance to inflict level 3 or increase the level of [Stab] status on enemies
Knockdown effect

Level 1: ATK 627%
Level 2: ATK 684%
Level 3: ATK 741%
Level 4: ATK 798%
Level 5: ATK 855%
Level 6: ATK 912%
Level 7: ATK 969%
Level 8: ATK 1026%
Level 9: ATK 1083%
Level 10: ATK 1140%
Level 11: ATK 1197%
Level 12: ATK 1254%



Fanning Blossom
Stance Level Required: 10
Target: Up to 9 enemies 20.0m away in a cone 30° wide
Cast Time: 0.5s / Hold Time: 2.5s / Cooldown: 13.0s
Consumes: 350 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Ignores 30 DEF
100% chance to inflict level 3 or increase the level of [Stab] status on enemies

Level 1: ATK 715%
Level 2: ATK 780%
Level 3: ATK 845%
Level 4: ATK 910%
Level 5: ATK 975%
Level 6: ATK 1040%
Level 7: ATK 1105%
Level 8: ATK 1170%
Level 9: ATK 1235%
Level 10: ATK 1300%
Level 11: ATK 1365%
Level 12: ATK 1430%



Foxhound
Stance Level Required: 15
Target: Self
Cast Time: Instant / Hold Time: 2.0s / Cooldown: 45.0s
Consumes: 400 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Buff dissipates on stance change

Level 1: ATK + 10%, Critical + 1, Evasion + 1, 90.0s duration
Level 2: ATK + 11%, Critical + 2, Evasion + 2, 90.0s duration
Level 3: ATK + 12%, Critical + 3, Evasion + 3, 90.0s duration
Level 4: ATK + 14%, Critical + 4, Evasion + 4, 90.0s duration
Level 5: ATK + 15%, Critical + 5, Evasion + 5, 90.0s duration
Level 6: ATK + 16%, Critical + 6, Evasion + 6, 90.0s duration
Level 7: ATK + 17%, Critical + 7, Evasion + 7, 90.0s duration
Level 8: ATK + 18%, Critical + 8, Evasion + 8, 90.0s duration
Level 9: ATK + 19%, Critical + 9, Evasion + 9, 90.0s duration
Level 10: ATK + 20%, Critical + 10, Evasion + 10, 90.0s duration
Level 11: ATK + 21%, Critical + 11, Evasion + 11, ATK Rating + 1, 90.0s duration
Level 12: ATK + 22%, Critical + 12, Evasion + 12, ATK Rating + 1, 90.0s duration



Burst Flower
Stance Level Required: 20
Target: Up to 12 enemies 6.0m - 7.0m away within a 8.0m radius
Cast Time: 1.2s / Hold Time: 1.7s / Cooldown: 15.0s
Consumes: 400 SP + 4 Ancient Star Orb

Modifiers: Soft: 100% / Light: 120% / Heavy: 100%

Special Properties:
Ignores 40 DEF
Damage increased by 15% per [Stabbed] status level on enemy
Knockdown effect

Level 1: ATK 825%
Level 2: ATK 900%
Level 3: ATK 975%
Level 4: ATK 1050%
Level 5: ATK 1125%
Level 6: ATK 1200%
Level 7: ATK 1275%
Level 8: ATK 1350%
Level 9: ATK 1425%
Level 10: ATK 1500%
Level 11: ATK 1575%
Level 12: ATK 1650%



Strafe Charge
Stance Level Required: 25
Target: 1 enemy within 9.0m
Cast Time: Instant / Hold Time: 2.7s / Cooldown: 22.0s
Consumes: 450 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 120% / Heavy: 100%

Special Properties:
Ignores 50 DEF
Damage increased by 15% per [Stabbed] status level on enemy
Knockdown effect

Level 1: ATK 1738%
Level 2: ATK 1896%
Level 3: ATK 2054%
Level 4: ATK 2212%
Level 5: ATK 2370%
Level 6: ATK 2528%
Level 7: ATK 2686%
Level 8: ATK 2844%
Level 9: ATK 3002%
Level 10: ATK 3160%
Level 11: ATK 3318%
Level 12: ATK 3476%



WHICH SKILL NOT TO MAX?

Bloody Dagger
Lowest ATK modifier for the stance.

Cobra

Prerequisite: none
Hit Cycle: 4-Hit Single Target
Range: 9.0m
Ammuniton: Large Caliber Bullet (4/cycle)

Available to: Barrel Barlow
Equipment: Pistol + Pistol
Acquisition: Available at creation

Basic Info:
Base ATK: 105%Accuracy: 0 + 13
Base ASPD: 53DEF Ignore: 4%
Hits Airborne: YesATK Speed + 13%
MSPD Multiplier: x1SP Recovery + 25
Defense Type: noneCritical + 10
Stance EXP: 32,428,000 (Tier VI)Penetration + 15

Immunity + 5

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Back Rolling Fire▲ 1
WLevel 10 - Shooting Cannon▲ 1
ELevel 15 - Heavy Drinker▲ 2
RLevel 20 - Breaking Storm▲ 2
TLevel 25 - Endless Waltz▲ 3

Note:
This stance is considered a basic stance due to being available to the character upon creation, however it exhibits Expert stance-like characteristics and has skill/stance rings that are Expert level minimum.



Back Rolling Fire
Stance Level Required: 1
Target: Up to 5 enemies 9.0m away within a 3.0m radius
Cast Time: 1.2s / Hold Time: 3.5s / Cooldown: 12.0s
Consumes: 250 SP + 9 Large Caliber Bullets

Modifiers: Soft: 100% / Light: 110% / Heavy: 120%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 30 DEF
50% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 1100%
Level 2: ATK 1200%
Level 3: ATK 1300%
Level 4: ATK 1400%
Level 5: ATK 1500%
Level 6: ATK 1600%
Level 7: ATK 1700%
Level 8: ATK 1800%
Level 9: ATK 1900%
Level 10: ATK 2000%
Level 11: ATK 2100%
Level 12: ATK 2200%



Shooting Cannon
Stance Level Required: 10
Target: Up to 6 enemies 11.0m - 16.0m away within a 6.0m radius
Cast Time: 1.1s / Hold Time: 4.3s / Cooldown: 20.0s
Consumes: 350 SP + 14 Large Caliber Bullets

Modifiers: Soft: 100% / Light: 110% / Heavy: 110%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 30 DEF
Deals increased damage if used on enemies under [Burn], [Sweltering], or [Scald] statuses
Knockdown effect

Level 1: ATK 1210%
Level 2: ATK 1320%
Level 3: ATK 1430%
Level 4: ATK 1540%
Level 5: ATK 1650%
Level 6: ATK 1760%
Level 7: ATK 1870%
Level 8: ATK 1980%
Level 9: ATK 2090%
Level 10: ATK 2200%
Level 11: ATK 2310%
Level 12: ATK 2420%



Heavy Drinker
Stance Level Required: 15
Target: Up to 10 enemies within 10.0m
Cast Time: Instant / Hold Time: 2.4s / Cooldown: 90.0s
Consumes: 400 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Affects airborne targets
Pierces Mind RES
Activates [Drunken] buff equal to the skill level, or increases its level by 1 if active
Random debuffs include [Freeze], [Stun], [Panic], [Confusion], [Sleep], and [Enervation]

Level 1: 80% chance to inflict a random Level 1 debuff
Level 2: 80% chance to inflict a random Level 2 debuff
Level 3: 80% chance to inflict a random Level 3 debuff
Level 4: 80% chance to inflict a random Level 4 debuff
Level 5: 80% chance to inflict a random Level 5 debuff
Level 6: 80% chance to inflict a random Level 6 debuff
Level 7: 80% chance to inflict a random Level 7 debuff
Level 8: 80% chance to inflict a random Level 8 debuff
Level 9: 80% chance to inflict a random Level 9 debuff
Level 10: 80% chance to inflict a random Level 10 debuff
Level 11: 80% chance to inflict a random Level 11 debuff
Level 12: 80% chance to inflict a random Level 12 debuff



Breaking Storm
Stance Level Required: 20
Target: Up to 10 enemies within 8.0m
Cast Time: 1.1s / Hold Time: 5.4s / Cooldown: 25.0s
Consumes: 400 SP + 16 Large Caliber Bullets

Modifiers: Soft: 80% / Light: 100% / Heavy: 110%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 30 DEF
Knockdown effect

Level 1: ATK 935%
Level 2: ATK 1020%
Level 3: ATK 1105%
Level 4: ATK 1190%
Level 5: ATK 1275%
Level 6: ATK 1360%
Level 7: ATK 1445%
Level 8: ATK 1530%
Level 9: ATK 1615%
Level 10: ATK 1700%
Level 11: ATK 1785%
Level 12: ATK 1870%



Endless Waltz
Stance Level Required: 25
Target: 1 enemy within 12.0m
Cast Time: Instant / Hold Time: 4.3s / Cooldown: 28.0s
Consumes: 450 SP + 18 Large Caliber Bullets

Modifiers: Soft: 90% / Light: 100% / Heavy: 120%

Special Properties:
Deals Shooting damage
Affects airborne targets
Ignores 50 DEF
Pierces Block
80% chance to inflict [Burn] on enemies
Knockdown effect

Level 1: ATK 2838%
Level 2: ATK 3096%
Level 3: ATK 3354%
Level 4: ATK 3612%
Level 5: ATK 3870%
Level 6: ATK 4128%
Level 7: ATK 4386%
Level 8: ATK 4644%
Level 9: ATK 4902%
Level 10: ATK 5160%
Level 11: ATK 5418%
Level 12: ATK 5676%



WHICH SKILL NOT TO MAX?

Heavy Drinker
Skill levels don't affect inflict chance, only the debuff levels, which may be negligible depending on the status.

Sharp Shooter

Prerequisite: None
Hit Cycle: 1-Hit Single Target
Range: 0.8m - 13.0m


Available to: Ralph
Equipment: Crossbow
Acquisition: Learned at creation

Basic Info:
Base ATK: 115%Accuracy: 30 + 35
Base ASPD: 220 DEF Ignore: 2%
Hits Airborne: YesATK Speed + 10%
MSPD Multiplier: x.1.05Critical + 8
Defense Type: nonePenetration + 8
Stance EXP: 569,185 (Tier IV)

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 100%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Sharp Eyes▲ 1
WLevel 5 - Sharp Bolt▲ 1
ELevel 10 - Slow Bolt▲ 2
RLevel 15 - Wise Shots▲ 2
TLevel 20 - Sharp Judgement▲ 3



Sharp Eyes
Stance Level Required: 1
Target: Self
Cast Time: Instant / Hold Time: 1.0s / Cooldown: Instant
Consumes: 100 SP + 3 Mithridarts

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: ATK Speed + 1%, Accuracy + 6, Penetration + 2, 330.0s duration
Level 2: ATK Speed + 2%, Accuracy + 7, Penetration + 4, 360.0s duration
Level 3: ATK Speed + 3%, Accuracy + 8, Penetration + 6, 390.0s duration
Level 4: ATK Speed + 4%, Accuracy + 9, Penetration + 8, 420.0s duration
Level 5: ATK Speed + 5%, Accuracy + 10, Penetration + 10, 450.0s duration
Level 6: ATK Speed + 6%, Accuracy + 11, Penetration + 12, 480.0s duration
Level 7: ATK Speed + 7%, Accuracy + 12, Penetration + 14, 510.0s duration
Level 8: ATK Speed + 8%, Accuracy + 13, Penetration + 16, 540.0s duration
Level 9: ATK Speed + 9%, Accuracy + 14, Penetration + 18, 570.0s duration
Level 10: ATK Speed + 10%, Accuracy + 15, Penetration + 20, 600.0s duration
Level 11: ATK Speed + 11%, Accuracy + 16, Penetration + 22, ATK Rating + 1, 630.0s duration
Level 12: ATK Speed + 12%, Accuracy + 17, Penetration + 24, ATK Rating + 1, 660.0s duration



Sharp Bolt
Stance Level Required: 5
Target: 1 enemy within 0.3m - 12.0m
Cast Time: 1.4s / Hold Time: 0.9s / Cooldown: Instant
Consumes: 150 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
50% chance to inflict [Mortal Wound] on enemies

Level 1: ATK 176%
Level 2: ATK 192%
Level 3: ATK 208%
Level 4: ATK 224%
Level 5: ATK 240%
Level 6: ATK 256%
Level 7: ATK 272%
Level 8: ATK 288%
Level 9: ATK 304%
Level 10: ATK 320%
Level 11: ATK 336%
Level 12: ATK 352%



Slow Bolt
Stance Level Required: 10
Target: Up to 5 enemies 0.3m - 12.0m away within a 2.0m radius
Cast Time: 1.4s / Hold Time: 0.9s / Cooldown: 10.0s
Consumes: 200 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
50% chance to inflict [Slow] on enemies

Level 1: ATK 201%
Level 2: ATK 220%
Level 3: ATK 238%
Level 4: ATK 256%
Level 5: ATK 275%
Level 6: ATK 293%
Level 7: ATK 311%
Level 8: ATK 329%
Level 9: ATK 348%
Level 10: ATK 366%
Level 11: ATK 384%
Level 12: ATK 403%



Wise Shots
Stance Level Required: 15
Target: Up to 8 enemies 14.0m away in a cone 60° wide
Cast Time: 1.4s / Hold Time: 0.9s / Cooldown: 15.0s
Consumes: 250 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: ATK 135%
Level 2: ATK 148%
Level 3: ATK 160%
Level 4: ATK 172%
Level 5: ATK 185%
Level 6: ATK 197%
Level 7: ATK 209%
Level 8: ATK 221%
Level 9: ATK 234%
Level 10: ATK 246%
Level 11: ATK 258%
Level 12: ATK 271%



Sharp Judgement
Stance Level Required: 20
Target: 1 enemy within 0.3m - 12.0m
Cast Time: 2.0s / Hold Time: 0.9s / Cooldown: 20.0s
Consumes: 300 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
10% chance to inflict [Hold] on enemies

Level 1: ATK 662%
Level 2: ATK 722%
Level 3: ATK 783%
Level 4: ATK 843%
Level 5: ATK 903%
Level 6: ATK 963%
Level 7: ATK 1023%
Level 8: ATK 1084%
Level 9: ATK 1144%
Level 10: ATK 1204%
Level 11: ATK 1264%
Level 12: ATK 1324%



HoldMovement disabled
Mortal WoundATK - 15%, ATK Speed - 15%, Move Speed - 15%, DEF - 50%
SlowMove Speed reduced, ATK and ATK Speed reduced for monsters



WHICH SKILL NOT TO MAX?

Wise Shots
Too bad it isn't Slow Blot.

Tested Burst

Prerequisite: Expert Level
Hit Cycle: 1-Hit Splash (up to 4 enemies within a 2.0m radius)
Range: 2.0m - 15.0m


Available to: Claire
Equipment: Cannon
Acquisition: Emilia (Symbol of Sagittarius + 2 Elemental Jewels)

Basic Info:
Base ATK: 130%Accuracy: 20 + 30
Base ASPD: 240DEF Ignore: 7%
Splash Damage: 50%ATK Speed + 13%
Hits Airborne: YesSP Recovery + 20
MSPD Multiplier: x0.5Critical + 15
Defense Type: nonePenetration + 10
Stance EXP: 32,428,000 (Tier VI)Immunity: 10 + 10

Base RES:Defense Modifiers:
Fire: 0Melee: 120%
Ice: 0Magic: 80%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Blast Shot▲ 1
WLevel 10 - Starlight Flare▲ 1
ELevel 15 - Fallen Angel▲ 2
RLevel 20 - Blazing Burster▲ 2
TLevel 25 - Castle Crusher▲ 3



Blast Shot
Stance Level Required: 1
Target: Up to 7 enemies 8.0 - 18.0m away within a 6.0m radius
Cast Time: 1.0s / Hold Time: 1.6s / Cooldown: 8.0s
Consumes: 340 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 75%

Special Properties:
Ignores 25 DEF
Deals 30 damage on colonies
Knockdown effect

Level 1: ATK 299%
Level 2: ATK 326%
Level 3: ATK 354%
Level 4: ATK 381%
Level 5: ATK 408%
Level 6: ATK 435%
Level 7: ATK 462%
Level 8: ATK 490%
Level 9: ATK 517%
Level 10: ATK 544%
Level 11: ATK 571%
Level 12: ATK 598%



Starlight Flare
Stance Level Required: 10
Target: Up to 5 enemies within a 12.0m radius
Cast Time: 1.0s / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 440 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals Magic damage
100% chance to inflict [Gloomy Present] on enemies

Level 1: ATK 221%
Level 2: ATK 241%
Level 3: ATK 261%
Level 4: ATK 281%
Level 5: ATK 302%
Level 6: ATK 322%
Level 7: ATK 342%
Level 8: ATK 362%
Level 9: ATK 382%
Level 10: ATK 402%
Level 11: ATK 422%
Level 12: ATK 442%



Fallen Angel
Stance Level Required: 15
Target: Up to 8 enemies 10.0m - 22.0m away within a 12.0m radius
Cast Time: 1.0s / Hold Time: 3.8s / Cooldown: 15.0s
Consumes: 540 SP + 1 Enhanced Heavy Shell

Modifiers: Soft: 115% / Light: 100% / Heavy: 100%

Special Properties:
Ignores 30 DEF
100% chance to inflict [Web] on enemies
Only affects airborne targets

Level 1: ATK 548%
Level 2: ATK 598%
Level 3: ATK 647%
Level 4: ATK 697%
Level 5: ATK 747%
Level 6: ATK 797%
Level 7: ATK 847%
Level 8: ATK 896%
Level 9: ATK 946%
Level 10: ATK 996%
Level 11: ATK 1046%
Level 12: ATK 1096%



Blazing Burster
Stance Level Required: 20
Target: Up to 12 enemies 15.0m - 25.0m away within a 12.0m radius
Cast Time: 3.0s / Hold Time: 3.3s / Cooldown: 30.0s
Consumes: 540 SP + 1 Enhanced Heavy Shell

Modifiers: Soft: 90% / Light: 100% / Heavy: 85%

Special Properties:
Ignores 30 DEF
100% chance to inflict [Sweltering] on enemies
Deals 30 damage on coloniesOnly affects ground targets
Knockdown effect

Level 1: ATK 623%
Level 2: ATK 679%
Level 3: ATK 736%
Level 4: ATK 792%
Level 5: ATK 849%
Level 6: ATK 906%
Level 7: ATK 962%
Level 8: ATK 1019%
Level 9: ATK 1075%
Level 10: ATK 1132%
Level 11: ATK 1189%
Level 12: ATK 1245%
Level 13: ATK 1302%



Castle Crusher
Stance Level Required: 25
Target: Up to 3 enemies 15.0m - 18.0m away within a 6.0m radius
Cast Time: 2.7s / Hold Time: 3.3s / Cooldown: 70.0s
Consumes: 650 SP + 1 Anti-Castle Heavy Shell

Modifiers: Soft: 100% / Light: 100% / Heavy: 150%

Special Properties:
Ignores 50 DEF
Deals specialized damage on colonies
Only affects ground targets
Knockdown effect

Level 1: ATK 652%
Level 2: ATK 712%
Level 3: ATK 771%
Level 4: ATK 830%
Level 5: ATK 890%
Level 6: ATK 949%
Level 7: ATK 1008%
Level 8: ATK 1067%
Level 9: ATK 1127%
Level 10: ATK 1186%
Level 11: ATK 1245%, damage dealt on colonies amplified
Level 12: ATK 1305%, damage dealt on colonies amplified
Level 12: ATK 1364%, damage dealt on colonies amplified



Gloomy PresentVision restricted
WebMovement disabled, airborne targets grounded
SwelteringMaxHP - 25%, Fire RES increased, skills disabled



WHICH SKILL NOT TO MAX?

Starlight Flare
Worst overall ATK for this stance.

Demolition Burst

Prerequisite: Expert Level
Hit Cycle: 1-Hit Splash (up to 4 enemies within a 2.0m radius)
Range: 2.0m - 15.0m


Available to: Jose Cortasar
Equipment: Cannon
Acquisition: Emilia (Symbol of Sagittarius + 2 Elemental Jewels)

Basic Info:
Base ATK: 130%Accuracy: 20 + 40
Base ASPD: 340DEF Ignore: 7%
Splash Damage: 50%ATK Speed + 8%
Hits Airborne: YesSP Recovery + 20
MSPD Multiplier: x0.5Critical + 10
Defense Type: nonePenetration + 15
Stance EXP: 32,428,000 (Tier VI)Immunity: 10 + 10

Base RES:Defense Modifiers:
Fire: 0Melee: 120%
Ice: 0Magic: 80%
Lightning: 0Shooting: 100%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Blast Shot▲ 1
WLevel 10 - Starlight Flare▲ 1
ELevel 15 - Fallen Angel▲ 2
RLevel 20 - Blazing Burster▲ 2
TLevel 25 - Castle Crusher▲ 3



Blast Shot
Stance Level Required: 1
Target: Up to 7 enemies 8.0m - 18.0m away within a 6.0m radius
Cast Time: 1.0s / Hold Time: 1.6s / Cooldown: 8.0s
Consumes: 340 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 75%

Special Properties:
Deals Shooting damage
Affects airborne targets
Inflicts 30 damage to colonies
Ignores 25 DEF
Knockdown effect

Level 1: ATK 299%
Level 2: ATK 326%
Level 3: ATK 354%
Level 4: ATK 381%
Level 5: ATK 408%
Level 6: ATK 435%
Level 7: ATK 462%
Level 8: ATK 490%
Level 9: ATK 517%
Level 10: ATK 544%
Level 11: ATK 571%
Level 12: ATK 598%



Starlight Flare
Stance Level Required: 10
Target: Up to 5 enemies within 12.0m
Cast Time: 1.0s / Hold Time: 1.6s / Cooldown: 30.0s
Consumes: 440 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Deals Magical damage
Doesn't affect airborne targets
100% chance to inflict [Gloomy Present] on enemies

Level 1: ATK 221%
Level 2: ATK 241%
Level 3: ATK 261%
Level 4: ATK 281%
Level 5: ATK 302%
Level 6: ATK 322%
Level 7: ATK 342%
Level 8: ATK 362%
Level 9: ATK 382%
Level 10: ATK 402%
Level 11: ATK 422%
Level 12: ATK 442%



Fallen Angel
Stance Level Required: 15
Target: Up to 8 enemies 10.0m - 22.0m away within a 12.0m radius
Cast Time: 1.0s / Hold Time: 1.8s / Cooldown: 15.0s
Consumes: 540 SP + 1 Enhanced Heavy Shell

Modifiers: Soft: 115% / Light: 100% / Heavy: 100%

Special Properties:
Deals Shooting damage
Affects airborne targets only
Ignores 30 DEF
100% chance to inflict [Web] on enemies

Level 1: ATK 548%
Level 2: ATK 598%
Level 3: ATK 647%
Level 4: ATK 697%
Level 5: ATK 747%
Level 6: ATK 797%
Level 7: ATK 847%
Level 8: ATK 896%
Level 9: ATK 946%
Level 10: ATK 996%
Level 11: ATK 1046%
Level 12: ATK 1096%



Blazing Burster
Stance Level Required: 20
Target: Up to 12 enemies 15.0m - 25.0m away within a 12.0m radius
Cast Time: 3.0s / Hold Time: 3.5s / Cooldown: 45.0s
Consumes: 540 SP + 1 Enhanced Heavy Shell

Modifiers: Soft: 90% / Light: 100% / Heavy: 85%

Special Properties:
Deals Shooting damage
Doesn't affect airborne targets
Inflicts 30 damage to colonies
Ignores 30 DEF
100% chance to inflict [Sweltering] on enemies
Knockdown effect

Level 1: ATK 660%
Level 2: ATK 720%
Level 3: ATK 780%
Level 4: ATK 840%
Level 5: ATK 900%
Level 6: ATK 960%
Level 7: ATK 1020%
Level 8: ATK 1080%
Level 9: ATK 1140%
Level 10: ATK 1200%
Level 11: ATK 1260%
Level 12: ATK 1320%
Level 13: ATK 1380%



Castle Crusher
Stance Level Required: 25
Target: Up to 3 enemies 15.0m - 18.0m away within a 6.0m radius
Cast Time: 2.7s / Hold Time: 3.5s / Cooldown: 90.0s
Consumes: 650 SP + 1 Anti Castle Heavy Shell

Modifiers: Soft: 100% / Light: 100% / Heavy: 150%

Special Properties:
Deals Shooting damage
Doesn't affect airborne targets
Deals high damage to colonies
Ignores 50 DEF
Knockdown effect

Level 1: ATK 770%
Level 2: ATK 840%
Level 3: ATK 910%
Level 4: ATK 980%
Level 5: ATK 1050%
Level 6: ATK 1120%
Level 7: ATK 1190%
Level 8: ATK 1260%
Level 9: ATK 1330%
Level 10: ATK 1400%
Level 11: ATK 1470%, deals amplified damage to colonies
Level 12: ATK 1540%, deals amplified damage to colonies
Level 13: ATK 1610%, deals amplified damage to colonies



WHICH SKILL NOT TO MAX?

Starlight Flare
Worst overall ATK for this stance.

Flintlock

Prerequisite: Expert Level
Hit Cycle: 1-Hit Single Target
Range: 0.8m - 15.0m
Ammunition: Steel Bullet (1/cycle)

Equipment: Rifle
Acquisition: Emilia (Symbol of Aquarius + 2 Elemental Jewels)

Basic Info:
Base ATK: 145%Accuracy: 40 + 15
Base ASPD: 167 DEF Ignore: 7%
Hits Airborne: YesATK Speed + 15%
MSPD Multiplier: x1.0SP Recovery + 20
Defense Type: noneCritical + 17
Stance EXP: 32,428,000 (Tier VI)Penetration: 5 + 20

Base RES:Defense Modifiers:
Fire: 0Melee: 100%
Ice: 0Magic: 90%
Lightning: 0Shooting: 80%
Mind: 0Debuff: 100%

Skills:
QLevel 1 - Shootdown Shot▲ 1
WLevel 8 - Swift Shot▲ 1
ELevel 12 - Penetration Shot▲ 2
RLevel 16 - Target Check▲ 2
TLevel 20 - Accuracy Shot▲ 3



Shootdown Shot
Stance Level Required: 1
Target: 1 enemy 1.0m - 17.0m away
Cast Time: 0.5s / Hold Time: 1.2s / Cooldown: 3.0s
Consumes: 340 SP + 1 Steel Bullet

Modifiers: Soft: 165% / Light: 125% / Heavy: 100%

Special Properties:
Ignores 30 DEF
Can only hit airborne targets
Knockdown effect

Level 1: ATK 446%
Level 2: ATK 486%
Level 3: ATK 527%
Level 4: ATK 567%
Level 5: ATK 608%
Level 6: ATK 648%
Level 7: ATK 689%
Level 8: ATK 729%
Level 9: ATK 770%
Level 10: ATK 810%
Level 11: ATK 851%
Level 12: ATK 891%



Swift Shot
Stance Level Required: 8
Target: 1 enemy 1.8m - 16.0m away
Cast Time: 0.4s / Hold Time: 1.3s / Cooldown: 6.0s
Consumes: 340 SP + 1 Steel Bullet

Modifiers: Soft: 150% / Light: 115% / Heavy: 65%

Special Properties:
Ignores 30 DEF
Knockdown effect

Level 1: ATK 265%
Level 2: ATK 289%
Level 3: ATK 313%
Level 4: ATK 337%
Level 5: ATK 362%
Level 6: ATK 386%
Level 7: ATK 410%
Level 8: ATK 434%
Level 9: ATK 459%
Level 10: ATK 482%
Level 11: ATK 506%
Level 12: ATK 530%
Level 13: ATK 554%



Penetration Shot
Stance Level Required: 12
Target: Up to 6 enemies 1.8m - 13.0m away in a 13.0m x 3.0m area
Cast Time: 0.9s / Hold Time: 1.2s / Cooldown: 8.0s
Consumes: 440 SP + 1 Steel Bullet

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Ignores 50 DEF
Knockdown effect

Level 1: ATK 121%
Level 2: ATK 132%
Level 3: ATK 143%
Level 4: ATK 154%
Level 5: ATK 165%
Level 6: ATK 176%
Level 7: ATK 187%
Level 8: ATK 198%
Level 9: ATK 209%
Level 10: ATK 220%
Level 11: ATK 231%
Level 12: ATK 242%



Target Check
Stance Level Required: 16
Target: Up to 3 enemies 15.0m away within a 6.0m radius
Cast Time: Instant / Hold Time: 0.9s / Cooldown: 10.0s
Consumes: 650 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: 100% chance to inflict [Expose Level 1]: Incoming Shooting Damage + 14%, 12.0s duration
Level 2: 100% chance to inflict [Expose Level 2]: Incoming Shooting Damage + 18%, 14.0s duration
Level 3: 100% chance to inflict [Expose Level 3]: Incoming Shooting Damage + 22%, 16.0s duration
Level 4: 100% chance to inflict [Expose Level 4]: Incoming Shooting Damage + 26%, 18.0s duration
Level 5: 100% chance to inflict [Expose Level 5]: Incoming Shooting Damage + 30%, 20.0s duration
Level 6: 100% chance to inflict [Expose Level 6]: Incoming Shooting Damage + 34%, 22.0s duration
Level 7: 100% chance to inflict [Expose Level 7]: Incoming Shooting Damage + 38%, 24.0s duration
Level 8: 100% chance to inflict [Expose Level 8]: Incoming Shooting Damage + 42%, 26.0s duration
Level 9: 100% chance to inflict [Expose Level 9]: Incoming Shooting Damage + 46%, 28.0s duration
Level 10: 100% chance to inflict [Expose Level 10]: Incoming Shooting Damage + 50%, 30.0s duration
Level 11: 100% chance to inflict [Expose Level 11]: Incoming Shooting Damage + 54%, ATK - 10%, DEF - 30, MSPD - 50%, ATK Rating - 1, DEF Rating - 2, 32.0s duration
Level 12: 100% chance to inflict [Expose Level 12]: Incoming Shooting Damage + 58%, ATK - 10%, DEF - 30, MSPD - 50%, ATK Rating - 1, DEF Rating - 2, 34.0s duration



Accuracy Shot
Stance Level Required: 20
Target: 1 enemy 1.8m - 17.0m away
Cast Time: 1.3s / Hold Time: 1.3s / Cooldown: 18.0s
Consumes: 540 SP + 1 Steel Bullet

Modifiers: Soft: 120% / Light: 130% / Heavy: 95%

Special Properties:
Ignores 50 DEF
50% chance to inflict [Slow] on enemy
Knockdown effect

Level 1: ATK 880%
Level 2: ATK 960%
Level 3: ATK 1040%
Level 4: ATK 1120%
Level 5: ATK 1200%
Level 6: ATK 1280%
Level 7: ATK 1360%
Level 8: ATK 1440%
Level 9: ATK 1520%
Level 10: ATK 1600%
Level 11: ATK 1680%
Level 12: ATK 1760%
Level 13: ATK 1840%



SlowMovement speed reduced, ATK and ATK Speed reduced for monsters



WHICH SKILL NOT TO MAX?

Penetration Shot
Really, just 11% more ATK?