Showing posts with label personal skill. Show all posts
Showing posts with label personal skill. Show all posts

Boost Magic

Type: Buff, Team
Available to: Mi Karjalainen



Target: All allies within 8.0m
Cast Time: 1.5s / Hold Time: 0.8s / Cooldown: 60.0s
Consumes: 500 SP + 5 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Level 1: Magical Penetration + 1, 150.0s duration
Level 2: Magical ATK + 1%, Magical Penetration + 2, 150.0s duration
Level 3: Magical ATK + 1%, Magical Penetration + 3, 150.0s duration
Level 4: Magical ATK + 2%, Magical Penetration + 4, 150.0s duration
Level 5: Magical ATK + 2%, Magical Penetration + 5, 150.0s duration
Level 6: Magical ATK + 3%, Magical Penetration + 6, 150.0s duration
Level 7: Magical ATK + 3%, Magical Penetration + 7, 150.0s duration
Level 8: Magical ATK + 4%, Magical Penetration + 8, 150.0s duration
Level 9: Magical ATK + 4%, Magical Penetration + 9, 150.0s duration
Level 10: Magical ATK + 5%, Magical Penetration + 10, 150.0s duration
Level 11: Magical ATK + 5%, Magical Penetration + 11, 150.0s duration
Level 12: Magical ATK + 6%, Magical Penetration + 12, 150.0s duration

Beginner's Luck

Type: Toggle, Buff, Self
Available to: Claire



Target: Self
Cast Time: Instant / Hold Time: 1.3s / Cooldown: 60.0s
Consumes: 300 SP

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
All attacks done while this buff is active except for [Castle Crusher] skill is multiplied by a random value between 50% and 200%.
Toggle Buff: Use the skill while buff is active to deactivate the buff. Animation and cooldown is bypassed if skill is used to deactivate the buff.

Battle Smith

Type: Trigger, Buff, Self
Available to: Idge Imbrulia, the Battlesmith



Target: Self
Cast Time: Instant / Hold Time: 0.2s / Cooldown: Instant
Consumes: 100 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Trigger System:
   Trigger 1: [Melt Weapon]
   Trigger 2: [Melt Armor]
Debuff effect is halved on monsters.

[Melt Weapon]
Level 1: 2% chance to inflict [Broken Weapon Level 1]: Weapon ATK - 2% on normal attacks
Level 2: 4% chance to inflict [Broken Weapon Level 2]: Weapon ATK - 4% on normal attacks
Level 3: 6% chance to inflict [Broken Weapon Level 3]: Weapon ATK - 6% on normal attacks
Level 4: 8% chance to inflict [Broken Weapon Level 4]: Weapon ATK - 8% on normal attacks
Level 5: 10% chance to inflict [Broken Weapon Level 5]: Weapon ATK -10% on normal attacks
Level 6: 12% chance to inflict [Broken Weapon Level 6]: Weapon ATK - 12% on normal attacks
Level 7: 14% chance to inflict [Broken Weapon Level 7]: Weapon ATK - 14% on normal attacks
Level 8: 16% chance to inflict [Broken Weapon Level 8]: Weapon ATK - 16% on normal attacks
Level 9: 18% chance to inflict [Broken Weapon Level 9]: Weapon ATK - 18% on normal attacks
Level 10: 20% chance to inflict [Broken Weapon Level 10]: Weapon ATK - 20% on normal attacks
Level 11: ATK Rating + 1, 22% chance to inflict [Broken Weapon Level 11]: Weapon ATK - 22%, ATK Rating - 1 on normal attacks
Level 12: ATK Rating + 1, 24% chance to inflict [Broken Weapon Level 12]: Weapon ATK - 24%, ATK Rating - 1 on normal attacks

[Melt Armor]
Level 1: 2% chance to inflict [Broken Armor Level 1]: Armor DEF - 1% on normal attacks
Level 2: 4% chance to inflict [Broken Armor Level 2]: Armor DEF - 2% on normal attacks
Level 3: 6% chance to inflict [Broken Armor Level 3]: Armor DEF - 3% on normal attacks
Level 4: 8% chance to inflict [Broken Armor Level 4]: Armor DEF - 4% on normal attacks
Level 5: 10% chance to inflict [Broken Armor Level 5]: Armor DEF - 5% on normal attacks
Level 6: 12% chance to inflict [Broken Armor Level 6]: Armor DEF - 6% on normal attacks
Level 7: 14% chance to inflict [Broken Armor Level 7]: Armor DEF - 7% on normal attacks
Level 8: 16% chance to inflict [Broken Armor Level 8]: Armor DEF - 8% on normal attacks
Level 9: 18% chance to inflict [Broken Armor Level 9]: Armor DEF - 9% on normal attacks
Level 10: 20% chance to inflict [Broken Armor Level 10]: Armor DEF - 10% on normal attacks
Level 11: ATK Rating + 1, 22% chance to inflict [Broken Armor Level 11]: Armor DEF - 11%, DEF Rating - 1 on normal attacks
Level 12: ATK Rating + 1, 24% chance to inflict [Broken Armor Level 12]: Armor DEF - 12%, DEF Rating - 1 on normal attacks

Battle Cook

Type: Toggle, Buff, Self
Available to: Panfilo de Narvaez



Target: Self
Cast Time: Instant / Hold Time: 1.9s / Cooldown: 10.0s
Consumes: 300 SP + 5 Mithridarts

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
10% chance to inflict [Extraction] to enemies on normal attacks while buff is active
Toggle Buff: Use the skill while buff is active to deactivate the buff. Animation and cooldown is bypassed if skill is used to deactivate the buff.

Level 1: ATK + 20%, Accuracy + 10, Critical + 10
Level 2: ATK + 20%, Accuracy + 10, Critical + 10
Level 3: ATK + 20%, Accuracy + 10, Critical + 10
Level 4: ATK + 20%, Accuracy + 10, Critical + 10
Level 5: ATK + 20%, Accuracy + 10, Critical + 10
Level 6: ATK + 20%, Accuracy + 10, Critical + 10
Level 7: ATK + 20%, Accuracy + 10, Critical + 10
Level 8: ATK + 20%, Accuracy + 10, Critical + 10
Level 9: ATK + 20%, Accuracy + 10, Critical + 10
Level 10: ATK + 20%, Accuracy + 10, Critical + 10
Level 11: ATK + 20%, Accuracy + 10, Critical + 10, ATK Rating + 1
Level 12: ATK + 20%, Accuracy + 10, Critical + 10, ATK Rating + 1

Aye, Ma'am!

Type: Trigger, Support, Team
Available to: Catherine the Summoner



Target: Self, by extension all active summons
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 10.0s
Consumes: 400 SP + 1 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Trigger System:
   Trigger 1: [Stay Close]
   Trigger 2: [Spread Out]
[Stay Close] changes summon AI to stay near the summoner, only attacking nearby enemies and  walks back to summoner if the distance is too far. [Spread Out] changes summon AI to attack all enemies within their range.regardless of their distance to the summoner.

Awakening

Type: Toggle, Buff, Self
Available to: Valeria of Vendetta



Target: Self
Cast Time: Instant / Hold Time: 2.1s / Cooldown: 30.0s
Consumes: 500 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Max Evasion is increased to 85 while buff is active.
ATK - 20%,  Evasion + 15, Skill Evasion + 15%, DEF Rating +1 while buff is active.
Toggle Buff: Use the skill while buff is active to deactivate the buff. Animation and cooldown is bypassed if skill is used to deactivate the buff.

Alchemy

Type: Support, Team
Available to: Veronif



Target: Up to 30 allied characters 10.0m away within a 10.0m radius
Cast Time: 1.7s / Hold Time: 1.8s / Cooldown: 7.0s
Consumes: 500 SP + 3 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
Heals affected targets. Heal amount increases based on skill level.

Level 1: Dispel [Burn] on use
Level 2: Dispel [Burn] on use
Level 3: Dispel [Burn] on use
Level 4: Dispel [Burn] and [Shock] on use
Level 5: Dispel [Burn] and [Shock] on use
Level 6: Dispel [Burn], [Shock], and [Freeze] on use
Level 7: Dispel [Burn], [Shock], and [Freeze] on use
Level 8: Dispel [Burn], [Shock], [Freeze], and[Petrify] on use
Level 9: Dispel [Burn], [Shock], [Freeze], and [Petrify] on use
Level 10: Dispel [Burn], [Shock], [Freeze], [Petrify], and [Mortal Wound] on use
Level 11: Dispel [Burn], [Shock], [Freeze], [Petrify], and [Mortal Wound] on use
Level 12: Dispel [Burn], [Shock], [Freeze], [Petrify], and [Mortal Wound] on use

Beast

Type: Buff, Self
Available to: Ania



Target: Self
Cast Time: Instant / Hold Time: 1.2s / Cooldown: 60.0s
Consumes: 300 SP + 10 Ancient Star Orbs

Modifiers: Soft: 100% / Light: 100% / Heavy: 100%

Special Properties:
30% chance to inflict [Mortal Wound] to enemies on normal attacks
MaxHP, ATK, MSPD, ASPD, and All RES is increased by user's STR, AGI, DEX, CON, and INT, respectively, while buff is active.

Level 1: Damage to Wildlife race monsters + 1%, 20.0s duration
Level 2: Damage to Wildlife race monsters + 2%, 30.0s duration
Level 3: Damage to Wildlife race monsters + 3%, 40.0s duration
Level 4: Damage to Wildlife race monsters + 4%, 50.0s duration
Level 5: Damage to Wildlife race monsters + 5%, 60.0s duration
Level 6: Damage to Wildlife race monsters + 6%, 70.0s duration
Level 7: Damage to Wildlife race monsters + 7%, 80.0s duration
Level 8: Damage to Wildlife race monsters + 8%, 90.0s duration
Level 9: Damage to Wildlife race monsters + 9%, 100.0s duration
Level 10: Damage to Wildlife race monsters + 10%, 110.0s duration
Level 11: Damage to Wildlife race monsters + 20%, 120.0s duration
Level 12: Damage to Wildlife race monsters + 30%, 130.0s duration